No new ships conspiracy thread

There are a few reasons that bounce around my head which I believe make sense (and one hopeful reason).

1. A new ship needs to be measured against the existing abilities and roles of current ships so it has a place in the gameplay of the world, otherwise it can unbalance it.
2. I assume that the design, function, tests, implementation etc etc all require a lot of time/funding so that of course is factored in. Enough to justify no ships for 4 years? no IMO.
3. When they think of what features to concentrate on to improve the player base, I don't think adding a new ship is going to do that so I can understand in that sense why they haven't prioritized it.

4. (I wish this was true) There is the possibility that they have been working on the design and functionality of ship interiors and have not created new ships because it would drasitcally add to the workload and make it harder. If they are working on this I believe there is no way they would admit it because it possibly takes a huge amount of work and they can't gurrantee anything, and if they did admit they were working on it, people would be hounding them for updates on a monthly, maybe even weekly, basis. I'm not a Dev, I haven't a clue about how this stuff works, but it seems they don't know if their game engine can manage it.
 
They used the time to build ship interiours for every ship.
It will come with update 12 on May 12th

Additional to that, they will introduce the Panther Clipper.

Wasn't this hard ;)
Ship interiors will be a waste of time, 2 weeks after they introduce them folks will complain about how long it takes to get to their commanders chair.
Who's already bored of watching their fleet carrier jump? ✋

O7
 
It'd be nice to have a ship design system that players can use, like the tabletop SF roleplaying games that Elite is based on.

Then again, we're pretty much designing our own ship for a new role every time we change the modular loadout and engineer the modules.

All that a new design system would add would be being able to have a new hull shape.

What do you want a "new" ship to do that a modified current one can't? Bearing in mind that you can't have an OP design, there needs to be game balance for playability.
 
Ship interiors will be a waste of time, 2 weeks after they introduce them folks will complain about how long it takes to get to their commanders chair.
Who's already bored of watching their fleet carrier jump? ✋

O7
For me, FC interiors prove how pointless and what a total waste of dev time/resources ship interiors would be (maybe that was FDev's intention 🤣). The novelty of walking around my carrier wore off in less than 5 minutes, and now the only reason to go I have to go inside an FC is for buying and selling materials.
 
Ship interiors will be a waste of time, 2 weeks after they introduce them folks will complain about how long it takes to get to their commanders chair.
I'm not bored with ship interiors in Space Engineers, and I've been playing that game for years now. Of course there's fun gameplay associated with those interiors, which is important. I am bored with houses in ESO, as there's really nothing to do in them (unlike Skyrim), but even then that doesn't mean my view is the only view (hint, hint), because those same houses are my wife's favorite part of that game.
 
I'm not against new ships, but I'd much rather have quality over quantity. Some of the ships we have already feel like cut and paste variants of each other. And it's important that new ships are well balanced within the existing catalogue. Also, I'm not convinced that the occasional new ship would bring players back in droves. I think quality/substantial new gameplay content would be far more beneficial.
 
That is exactly it - ship interiors as implemented by Frontier and not as they exist in your wildest dreams. You'll be lucky to have something as good as the scrapped exobiology minigame.

There are no gameplay elements in odyssey that would translate well to interesting ship interior gameplay (unless you count sitting) and its unreasonable to expect them to deliver fun on-foot gameplay if they can't deliver it without any constraints in the base odyssey game loops.

It doesn't mean it wouldn't be nice to have, it's just that it's an impossible dream imo.
 
There are no gameplay elements in odyssey that would translate well to interesting ship interior gameplay (unless you count sitting) and its unreasonable to expect them to deliver fun on-foot gameplay if they can't deliver it without any constraints in the base odyssey game loops.

It doesn't mean it wouldn't be nice to have, it's just that it's an impossible dream imo.
I have a dream, LOL. I don't believe it would be that hard to implement a revised cutting tool that works as a welder instead, something you use to perform your own repairs on your ship. Damage control (repairs, modifications, etc) is an enjoyable game loop for me in Space Engineers and Subnautica. Of course it would be totally optional, as you could just install an AMFU and hull repair limpets instead, but for people who rather save those slots for something else, this would be a fun option.

That's just one example comes to mind. People have shared all sorts of ideas of how to make interiors fun. However, I confess that I highly doubt Elite will ever get ship interiors, and if that's the case, then that removes it as an obstacle for adding more ships to the game. For me, more ships isn't just about flying those ships (I'm happy owning just a tiny fraction of the overall inventory we currently have), but also encountering those ships in space. I'd be cool if there were some ships that were only owned and flown by NPCs, which would be much easier for Frontier to add since they wouldn't need detailed cockpits and unique flight models. After all, original Elite had tons of ships, but we could only fly the Cobra. And even now, for me the Cobra IV is an NPC-only ship, and I'm glad it's in the game to interact with.
 
Last edited:
I'm not bored with ship interiors in Space Engineers, and I've been playing that game for years now. Of course there's fun gameplay associated with those interiors, which is important. I am bored with houses in ESO, as there's really nothing to do in them (unlike Skyrim), but even then that doesn't mean my view is the only view (hint, hint), because those same houses are my wife's favorite part of that game.
I see your point i play Empyrion which i suppose is similar to SE but interiors are important to access functioning parts of the ship and HVs/SVs.
Don't get me started on ESO housing, its amazing (a step up from EQ2s system) but you need a real life mortgage to buy one!

O7
 
In my mind there is no such thing as enough ships. As I understand it SC makes a living off selling ships and there are 170 already.

170 ships, 1 star, a few planets, I see a pattern here, most effort put into making ships for sale, very little put into the actual game so you have places to fly them. I suggest SC is NOT a good game to use as an example that FDEV should make a lot more ships!
 
As I said in the other thread, we don't need new ships. Instead FD should use resources to develop something interesting to do with the ships we already have. Please somebody tell me how the game would be improved by having new ships.
 
In my mind there is no such thing as enough ships. As I understand it SC makes a living off selling ships and there are 170 already. Creating new ships for commanders to play with finances further development of the game world, while creating a stream of toys. Makes sense too - what else could you sell to someone who likes traversing space? Well, one could sell space stations and surface industry, but that’s the next step in evolution of space genre. Digitalisation of various types of value, perhaps in the future. It will take money, technology and development to get there. I’m sure with complexity rising one day we’ll be able to manage orbital cities and surface industry. In the mean time ships can be created and sold. Through ships itself, paint jobs, external mods, whichever suits the community better.
SC is a lesson in how not to make a game, actually it isnt a game and never will be, its a cash cow.
All they do is spend their time producing ships for hundreds of quid with no where to fly them, i hope Fdev never go down that road.
New ships would be nice but lets face it they are just new models, we have everything we need to mine/explore/kill stuff in the galaxy already.

O7
 
In my mind there is no such thing as enough ships. As I understand it SC makes a living off selling ships and there are 170 already.
170 ships??? Wow, I definitely need to give SC a go during the next free fly. Hey, I have a question, and believe it or not it is on topic to this thread (see my last post). Does SC have NPCs flying around in those 170 ships? Like I said about Elite, I don't personally need to own even seven ships, let alone 170, but being a universe where I can encounter 170 ships (flown by NPCs) really tickles my fancy.

And when I say "flying around", I mean general air traffic like Elite models around stations.
 
170 ships??? Wow, I definitely need to give SC a go during the next free fly. Hey, I have a question, and believe it or not it is on topic to this thread (see my last post). Does SC have NPCs flying around in those 170 ships? Like I said about Elite, I don't personally need to own even seven ships, let alone 170, but being a universe where I can encounter 170 ships (flown by NPCs) really tickles my fancy.

And when I say "flying around", I mean general air traffic like Elite models around stations.
There's actually only about 90 and most are a rip off (sales description doesn't match actual specs = blatant lie).
Ive had an SC account since before computers were invented, well it seems that long ago.
SC will really make you appreciate ED, good luck not dying by getting out of bed, walking, or my favorite the tram track not rendering!

Then add in the scum that camp surface mining spots, oh and forget one ship being able to multi task as that would mean less ship sales ;)

O7
 
I don't believe it would be that hard to implement a revised cutting tool that works as a welder instead, something you use to perform your own repairs on your ship. Damage control (repairs, modifications, etc) is an enjoyable game loop for me in Space Engineers and Subnautica. Of course it would be totally optional, as you could just install an AMFU and hull repair limpets instead, but for people who rather save those slots for something else, this would be a fun option.
Excuse me as I helplessly hurtle into the the neutron star because the panel I had to cut to expose the broken thruster control unit in my ship got stuck instead of popping out because of a physics glitch.

There's some fun stuff you could do with that kind of repairing gameplay with the existing broken down SRVs and crashed ships in odyssey distress signals and as is often the case with Odyssey I'm surprised/disappointed it's not there already.
 
As I said in the other thread, we don't need new ships. Instead FD should use resources to develop something interesting to do with the ships we already have. Please somebody tell me how the game would be improved by having new ships.
Didn't I say the naysayers would show up shortly ? :)

Variety, flavor, something new to engineer and pimp with ARX that looks and feels slightly differently while doing the same old task. 1-3 new ships per year would be plenty already and would still take years until we even get to 50 total.
 
Back
Top Bottom