There are a few reasons that bounce around my head which I believe make sense (and one hopeful reason).
1. A new ship needs to be measured against the existing abilities and roles of current ships so it has a place in the gameplay of the world, otherwise it can unbalance it.
2. I assume that the design, function, tests, implementation etc etc all require a lot of time/funding so that of course is factored in. Enough to justify no ships for 4 years? no IMO.
3. When they think of what features to concentrate on to improve the player base, I don't think adding a new ship is going to do that so I can understand in that sense why they haven't prioritized it.
4. (I wish this was true) There is the possibility that they have been working on the design and functionality of ship interiors and have not created new ships because it would drasitcally add to the workload and make it harder. If they are working on this I believe there is no way they would admit it because it possibly takes a huge amount of work and they can't gurrantee anything, and if they did admit they were working on it, people would be hounding them for updates on a monthly, maybe even weekly, basis. I'm not a Dev, I haven't a clue about how this stuff works, but it seems they don't know if their game engine can manage it.
1. A new ship needs to be measured against the existing abilities and roles of current ships so it has a place in the gameplay of the world, otherwise it can unbalance it.
2. I assume that the design, function, tests, implementation etc etc all require a lot of time/funding so that of course is factored in. Enough to justify no ships for 4 years? no IMO.
3. When they think of what features to concentrate on to improve the player base, I don't think adding a new ship is going to do that so I can understand in that sense why they haven't prioritized it.
4. (I wish this was true) There is the possibility that they have been working on the design and functionality of ship interiors and have not created new ships because it would drasitcally add to the workload and make it harder. If they are working on this I believe there is no way they would admit it because it possibly takes a huge amount of work and they can't gurrantee anything, and if they did admit they were working on it, people would be hounding them for updates on a monthly, maybe even weekly, basis. I'm not a Dev, I haven't a clue about how this stuff works, but it seems they don't know if their game engine can manage it.