What took you so long? Glad you could join usxx...I found Raxxla a month ago, was i supposed to tell someone?
O7
What took you so long? Glad you could join usxx...I found Raxxla a month ago, was i supposed to tell someone?
O7
7 year old game.
Odyssey last DLC for this iteration of ED.
Ships are a lot of work. Models, sound design, integration with every weapon animation, thermal and power profiling, balancing, etc.
NO WAY…..We need. New Imperial ShipElite dangerous is perfect in its current state. It does not need new ships because all of the ships already have a role and anything new would be redundant. Devs don’t have time to waste on new ships when everyone is already happy with all the ships we have now. They should keep spending time and resources working on the very popular FPS aspect of the game.
Clipper mk 2NO WAY…..We need. New Imperial Ship
Cue in the "we don't need a new ship if we already have a ship filling it's role, don't make ships obsolete/redundant" crowd shortly.
They’re not That hard to make
Isn’t it important to periodically produce new space ships in a game about flying a space ship?
Calling @Bottom Hat ... potential customer above!Panther Clipper or u can haz my stufz.![]()
Calling @Bottom Hat ... potential customer above!
I think it is this 100%. Every ship in the game got a make-over which must have been quite a considerable undertaking.Back to the original question - my theory is Odyssey. The last new ships launched right around the time they would have been starting serious development work on Ody. In fact, Carriers are really the only significant new asset to come to Horizons at all after that point in time. The fact that Ody ships originally had a wide array of novel geometry and texture glitches and entirely reworked collision meshes suggests that they did need some individualized work to bring them to the new rendering and on-foot physics system. (Compare to Horizons surface settlements, which do not appear to have changed in Ody, and which look pretty bad up close.) So I find it quite plausible that they imposed a moratorium on introducing new ship models once that work got underway.
All new ships will be Odyssey only so that to me is a moot point. My feeling is that there are more ships in the pipeline but concentrating on getting Odyssey up to speed after launch was priority number one. I don't know whether they're ready to go, but it would be a matter of working out a timeline to release them, whether go all out and introduce them at the time of the merge or wait until afterwards for some story related reason? Only Frontier know and maybe they also waited for the game lead position to fill before moving forward too.I wouldn't be surprised if we don't get new ships again until after the client merge, because they only want to build them once for the updated engine.
Or a let's talk about Star Citizen and how it supposedly does this thing betterer.Geez why does every post making a straightforward suggestion these days have to frame it as "this one weird trick will bring back the players"?
That's what ship kits were for I imagine. I would like to see that idea expanded even further myself.On the other hand, it would be cool to have like 5 or 6 variants of all ships.
How did Frontier treat him badly? And is it not also possible that it could have been the other way around and Drew started overstepping his position? I mean, I'm not one to cast aspersions either way but it's true to say that there are two sides to every story and one side of it is just that.He got treated badly by Fdev as they started cutting him out of narrative decisions. Think Fdev were salty over the whole salome saga (I personally found it hilarious). I guess they drove him towards their competitor..
If you are using Steam charts as your guide, I'm pretty sure that all Odyssey players are grouped into that figure so your conclusion would be based on a flawed premise.*Daily numbers are consistent with pre-Odyssey participation levels. This means very small numbers (at best) of new players have been recruited to EDO over the pre-EDO participation.
This doesn't make the point you think it does.If you are using Steam charts as your guide, I'm pretty sure that all Odyssey players are grouped into that figure so your conclusion would be based on a flawed premise.
Odyssey numbers are zero ZOMG
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