No new ships conspiracy thread

7 year old game.

Odyssey last DLC for this iteration of ED.

Ships are a lot of work. Models, sound design, integration with every weapon animation, thermal and power profiling, balancing, etc.

Indeed. It’s so much work, a group of 100 people couldn’t draw a single ship for four years now. Oh, and the skins.. Each one takes at least a year to carve by a group of 60 dedicated craftsmen. Forget stellar forge and terrain generation, ship is where it’s at!
 
Elite dangerous is perfect in its current state. It does not need new ships because all of the ships already have a role and anything new would be redundant. Devs don’t have time to waste on new ships when everyone is already happy with all the ships we have now. They should keep spending time and resources working on the very popular FPS aspect of the game.
 
Elite dangerous is perfect in its current state. It does not need new ships because all of the ships already have a role and anything new would be redundant. Devs don’t have time to waste on new ships when everyone is already happy with all the ships we have now. They should keep spending time and resources working on the very popular FPS aspect of the game.
NO WAY…..We need. New Imperial Ship
 
They’re not That hard to make

I suppose you speak from personal experience.

I mean, the designing, the coding, the rendering, the testing, the bug fixing... All that must be a walk in the park, right?

Isn’t it important to periodically produce new space ships in a game about flying a space ship?

While that might be true and certainly has been standard practice in all space games I've played, I'd rather have FDev fix the hundreds of bugs the game has before releasing a new ship that I won't be able to properly fly and enjoy because of the hundreds of bugs the game as.

I already have two ships that I can't fly and enjoy properly because of one of those bugs. So no, thank you. Fix the bugs first, then I'll be all ears to hear about new ships.
 
Back to the original question - my theory is Odyssey. The last new ships launched right around the time they would have been starting serious development work on Ody. In fact, Carriers are really the only significant new asset to come to Horizons at all after that point in time. The fact that Ody ships originally had a wide array of novel geometry and texture glitches and entirely reworked collision meshes suggests that they did need some individualized work to bring them to the new rendering and on-foot physics system. (Compare to Horizons surface settlements, which do not appear to have changed in Ody, and which look pretty bad up close.) So I find it quite plausible that they imposed a moratorium on introducing new ship models once that work got underway.
I think it is this 100%. Every ship in the game got a make-over which must have been quite a considerable undertaking.

I wouldn't be surprised if we don't get new ships again until after the client merge, because they only want to build them once for the updated engine.
All new ships will be Odyssey only so that to me is a moot point. My feeling is that there are more ships in the pipeline but concentrating on getting Odyssey up to speed after launch was priority number one. I don't know whether they're ready to go, but it would be a matter of working out a timeline to release them, whether go all out and introduce them at the time of the merge or wait until afterwards for some story related reason? Only Frontier know and maybe they also waited for the game lead position to fill before moving forward too.

Geez why does every post making a straightforward suggestion these days have to frame it as "this one weird trick will bring back the players"?
Or a let's talk about Star Citizen and how it supposedly does this thing betterer.
 
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He got treated badly by Fdev as they started cutting him out of narrative decisions. Think Fdev were salty over the whole salome saga (I personally found it hilarious). I guess they drove him towards their competitor..
How did Frontier treat him badly? And is it not also possible that it could have been the other way around and Drew started overstepping his position? I mean, I'm not one to cast aspersions either way but it's true to say that there are two sides to every story and one side of it is just that.
 
*Daily numbers are consistent with pre-Odyssey participation levels. This means very small numbers (at best) of new players have been recruited to EDO over the pre-EDO participation.
If you are using Steam charts as your guide, I'm pretty sure that all Odyssey players are grouped into that figure so your conclusion would be based on a flawed premise.

Odyssey numbers are zero ZOMG

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If you are using Steam charts as your guide, I'm pretty sure that all Odyssey players are grouped into that figure so your conclusion would be based on a flawed premise.

Odyssey numbers are zero ZOMG

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This doesn't make the point you think it does.

ED numbers from pre- and post-EDO are essentially unchanged. This means that EDO didn't bring in significant numbers of new players. You don't need EDO numbers to draw that conclusion. The only thing we don't know from Steam is the number of EDO owners who are still playing EDO, against the number who reverted to Horizons.
 
This tracker of EDDN data seems to suggest that there are a lot more Odyssey than Horizons players, at least among those that submit data to the EDDN network.

 
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