The thing that is significant to me is the sheer number of players who wanted EDO to be awesome - the 27k peak player count shortly after release - but who had abandoned ship legs a mere two months later. Whether or not FDev targeted new players with EDO, their inability to reinvigorate their existing playerbase shows that it wasn't what they (collectively) wanted. Sure, some of that will have been due to the quality/performance issues that affected the release, but after a year of patches the player count is still essentially flatlined (excluding seasonal variations) despite the release of carrier interiors and a publisher sale. EDO isn't working out for FDev and I suspect that want to be done with it as soon as possible so they can more onto the next thing. Whether that next thing is a new DLC, or ongoing minor additions without significant new functionality, remains to be seen.
Once you cut through some of the misleading/false claims of what Odyssey was meant to be and focus on what I think Odyssey was intended to be, then it is a flawed but ultimately successful expansion of the main game that lays the foundation for all the other stuff we want to see down the line. I can only go by what was said at launch and afterwards in regards to 'many more things coming' as to what was intended to originally be part of Odyssey but had to be delayed due to internal/external circumstances.
I've gotten a lot of flak from 'defending' Frontier/Odyssey and while everyone's entitled to think what they want, I want to make it clear that if it wasn't for the COVID situation my feelings would have been a lot harsher in regards to some of the shortcomings of it upon release, but then I don't think it would have been as much of a discussion, I mean, there are those who will always complain so there's no idyllic release scenario here. I have given Frontier, and frankly everyone to a degree, a pass over it as no-one knows the true toll of what everyone was going through during that period, personally and professionally. At the end of the day it was people who made Odyssey, people who were going through the same crap we
all went through.
Having said that, maybe delaying Odyssey further would have been better, it certainly seems obvious in hindsight that it would have been, but again, financial pressures of keeping a business afloat make for some hard deadlines. Again, I'm not about giving companies a green light for this sort of thing, but under that extenuating circumstance I would take Odyssey being released like it was rather than seeing Frontier crash or something similar. I think it was the wrong time and wrong product for those who were (to a degree) justifiably mad at the way the game industry is currently operating to make their statement, whether organized or just as an individual choice. But then again, I go back to the fact that everyone was dealing with the COVID mess and it's just as fair to argue that lockdown stress played a part of it on the playerbase's side of things too.
I didn't mean to write a blogpost but still, if everyone wanted Odyssey to be awesome as you say, and I believe you and many others who would say the same thing, then the next best thing is to support making Odyssey awesome after the fact and lose this white knight vs doomer paradigm. It's just not helping.