"No plans to port Elite Dangerous to PS5"

I still think part of the problem is that Frontier dismissed their dedicated Playstation dev team shortly after 2.3 released.
That might mean you get slightly less performance if they don't have a dedicated console team to target specific console optimisations over and above the "adust the sliders" work they will already be doing.

Unfortunately you need a new JRE for PS5.
You may well be right that frontiers tools and workflow need to be adjusted to accommodate PS5, but that's not specific to elite, and given that Frontier have already delivered other PS5 titles, that task is likely done already.

Frontier abandoned supporting the Playstation long ago, and you've all been plodding along on borrowed time.. It kinda reminds of the Titanic during the early hours after hitting the iceburg before people realized what was actually happening.
Not sure how you reconcile frontier abandoning the Playstation "long ago" whilst they are actively porting Odyssey to PS4 right now. Sure, console-specific bugs don't get any attention at the moment, but loads of those bugs are now irrelevant as they won't even exist in the current build. You will instead have shiny new bugs you haven't seen before.
 
Not sure how you reconcile frontier abandoning the Playstation "long ago" whilst they are actively porting Odyssey to PS4 right now. Sure, console-specific bugs don't get any attention at the moment, but loads of those bugs are now irrelevant as they won't even exist in the current build. You will instead have shiny new bugs you haven't seen before.
I'm actually curious about this myself. I think that the Cobra engine needed updating to support new graphic tech in Odyssey, but I'm not 100% certain on that. If the Cobra engine itself (the "JRE") needs to be updated, then Frontier would have to reassemble at least some of the team (or assemble a new one) that originally ported Cobra to PS4 all those years ago. The good news is that if this is the case, they might actually fix some long-standing Horizons bugs and graphical issues while they are in there.

The other option is that Cobra remains the same (the equivalent of using UE 3 for both Horizons and Odyssey), in which case it's all Cobra programmers rather than PS4 programmers doing the work, and they are basically turning knobs and flipping switches until they get the best performance-to-quality ratio on PS4 (kinda like I did with my PC settings to get VR to work). IMO this is the less optimal approach, because the best optimizations happen in the low-level code of the Engine, and Cobra on PS4 is pretty dated if they are still using the version that ED 2.3 launched with.

Of course if they ARE rewriting Cobra for PS4 to optimize for the new lighting, textures, physics, and planetary generation, why not go the extra mile and flip the few extra switches (big assumption on my part) to also make ED run on PS5?
 
When I buy a new PC, I usually can play the old games too. Why would that be different with ED and some new console version?

The new consoles play the old games too.
But people buy new consoles and they kinda demand the game to be upgraded for the new consoles.
However, It's not like FD did anything for the PC users either.
ED is still DX11 and no gfx improvements were made in... years?

Hopefully that will change in the fabled Autumn, whenever that may be - for consoles i mean.
 
I'm actually curious about this myself. I think that the Cobra engine needed updating to support new graphic tech in Odyssey, but I'm not 100% certain on that.

Frontier`s toolsets get enhanced and updated periodically (to support the new consoles, for example) but those enhancements to engine, middleware and workflow happen separately from game development. Odyssey is simply using the current iteration of Frontiers dev tools which have moved on since the last big release of the game.

they are basically turning knobs and flipping switches until they get the best performance-to-quality ratio on PS4 (kinda like I did with my PC settings to get VR to work).
That's highly likely what's going to happen. There won't be any deep customisation against console hardware. Too much effort for not enough benefit, at least from Frontiers point of view. That's the primary selling point of making consoles like fixed spec PC`s - it removes the ridiculous amount of work you would have to do back in the day on a platform like PS3 and its exotic cell architecture.
 

stormyuk

Volunteer Moderator
and they are basically turning knobs and flipping switches until they get the best performance-to-quality ratio on PS4 (kinda like I did with my PC settings to get VR to work).

I think they have quite a bit of work to do with the PC code base with EDO before they can really look to work on the consoles judging by the posts over in the EDO forum.
 
I think they have quite a bit of work to do with the PC code base with EDO before they can really look to work on the consoles judging by the posts over in the EDO forum.
I've been watching all the review videos I can find, and it really is a frightful mess. I'm so glad they didn't backport these new features into Horizons.

Granted, people are posting pretty screenshots of sunsets, but I can do that (and better) in RDR2 on my humble PS4, so I have no need to pay $40 for a sunset simulator :p
 
The real downside of the current Odyssey issues is that it will likely now be EVEN longer before the Console version drops ... which I don’t really care about ... but until they drop that ... and then bug fix that ... there will be nothing else being done in the game ... like ... I dunno ... current-gen console versions?!!!

Kinda feels like Odyssey should have been a sequel game, that allowed you to carry your own commander over, targeted at current-gen console and equivalent or higher-spec PCs rather than DLC at this point.
 
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The real downside of the current Odyssey issues is that it will likely now be EVEN longer before the Console version drops
Frontier knew how far behind they were way before we did, and therefore the console release window may already have this covered.

The other ray of hope for current gen is the Roadmap Braben has promised - hopefully a mention of current-gen, and if not, a golden opportunity to rally the silent majority of console owners to lobby for it en masse.

Ban me for being optimistic.
 
I won't at all be surprised if that road map DB mentioned includes the console release date slipping. Given the amount of work they appear to have ahead of them and what's just happened with the official 'release' of Odyssey they surely wouldn't commit to another impossible deadline.

...Or would they? 🤪
 
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