"No plans to port Elite Dangerous to PS5"

This is a bit misleading. There was always a plan for a next gen version and for that version to be free for all current owners of the game, it's not a new offering.

Also from a design perspective. The ps5 runs the game pretty great already due to the open nature of how it was developed, we just won't see next gen upgrades (prolly more pop density and raytracing) until cdpr releases it.

Did I state anywhere that it was a new offering? There's nothing misleading about it, and it's entirely relevant to the topic of the OP, and subsequent discussion.

Now you're being disingenuous.
CP2077 is supposed to have a native PS5 version and owners of the PS4 version will get it for free...

This is simply not the case for ED.
FDev never promised a XBX/PS5 version of the game nor they shared any plans to release a version for XBX/PS5

I do hope that an native version will come with EDO launch for consoles... but seeing (and currently playing) the mess that EDO is still on PC, even one month, 4 patches and 7 hotfixes after launch... my aforementioned hopes are kinda withering at the moment.
 
Now you're being disingenuous.
CP2077 is supposed to have a native PS5 version and owners of the PS4 version will get it for free...

This is simply not the case for ED.
FDev never promised a XBX/PS5 version of the game nor they shared any plans to release a version for XBX/PS5

That's the whole point of this entire thread, if you'd like to go and re-read the OP. I know that FDev have no plans for PS5, as I was the one who originally asked about in the AMAs, as well as asking on stream about 4K for PS5 and receiving the answer that they had no plans for it. CDPR having plans for current gen is entirely relevant to the discussion, with them also releasing a game cross-gen that had 'performance issues' on the base PS4. Check the OP please before accusing me of being 'disingenuous'.



I recently asked the CM's about plans for PS5 on the Dangerous Discussion forum, in a thread that they were active in, and answering questions in, 2 mins prior. I even gave a link to this very thread. Needless to say the question went unacknowledged.

I also regularly post the question in their Tuesday and Thursday live streams, when they are actively reading chat and providing answers. It's never mentioned or acknowledged.

They simply do not engage with consoles. Check the PS4 looks abandoned thread. I collated all of the common phrases in CM forum interactions for the last 3 months. Odyssey of course comes out on top but you won't be surprised to learn there wasn't a single item in the Top 20 mentions about consoles, PS4, PS5 or Xbox. Blackout.
 
Between VR stil being on the choipping block and no plans for new console ports, a lot of our guys are wondering where if anywhere the game is heading?

Probably not to PSVR, I think it's safe to say... despite the fact they're still "looking into it" since 2017, according to the support website

This is purely my own speculation, as we still have nothing to go by.

You’d like to think we would have something along the lines of the following by now:

“Unfortunately Odyssey is too taxing for 7 year old hardware, running the game with low settings is not something we want anyone to experience, so we’ve taken the tough descision to no longer develop Odyssey on the older generation.
We will however keep Horizons active for all current PS4 players going forward and this will remain until the end of service.
Odyssey will not come to the older generation, but you can pre-order Odyssey for PS5 and the Xbox Series systems from today.
We will be focusing on these core platforms now, PC Xbox Series and PS5.”

Focusing on 3 platforms rather than 5/6 I think would be far more beneficial overall to development time & costings.

Just my feelings on the matter, I mean the new consoles are heading towards their first full year of availability now, would be silly to not get the game running natively on them.
 
They are only focusing on 3 platforms. Ps4, xbox1, PC.
They also have to test against PS4 pro and 1X

You’d like to think we would have something along the lines of the following by now:

“Unfortunately Odyssey is too taxing for 7 year old hardware, running the game with low settings is not something we want anyone to experience, so we’ve taken the tough descision to no longer develop Odyssey on the older generation.

I get what you're saying, perhaps they have not yet got to the point where they can make that particular call, and discarding the old console players is not something they will want to do lightly. After all, we are now acutely aware they are very much behind where they expected to be right now.
 
Why? If it would work on base console the pro/1x would be the same software better hardware, would it not?

The only problem I see is 'oh no! It's running better than expected'

Although not from fduh
 
Why? If it would work on base console the pro/1x would be the same software better hardware, would it not?
The development for consoles should hand over some optimisation to the PC version as they work it and iron things out.

But, the fact players with top end PC systems are having issues/framerate spikes is a little worrying but not entirely unexpected on release (a multitude of different home setups Vs the development PCs etc),
we’re talking about systems having issues with multi core CPUs, 16-32gb RAM a 12-16gb GPU and an SSD

Where does the PS4 & Pro sit in comparison?
Around the base PC requirement, or below that?

I just just don’t know how it’s going to end up going for PS4 & Pro, and no one is engaging with any of us.
 
I think you miss my meaning in the question.

Ps4/xb1(code) = pro/1x(code) whereas pro/1x(specs) ≠ ps4/xb1(specs).

If they wrote for pro/1x(specs) specifically I could understand but it's not the case. so if it works for ps4/xb1(specs) wouldn't it automatically work for pro/1x(specs), being that it is the same software with better specs? (In terms of number of platforms to test against)
 
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I just just don’t know how it’s going to end up going for PS4 & Pro, and no one is engaging with any of us.

Frontier has mentioned we will get dev updates, but I don't think there's much value in asking hows it going for last-gen, because we are likely to get something generic and unhelpful like, "we continue to work on the console builds and we expect to release by the end of the year".

Around the base PC requirement, or below that?
A bit below, but you can squeeze more out of consoles because you are working to a fixed spec, so it's potentially a wash - we simply don't know how well their optimisation work will go, although you can hardly blame people for being pessimistic.
 
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I think you miss my meaning in the question.

Ps4/xb1(code) = pro/1x(code) whereas pro/1x(specs) ≠ ps4/xb1(specs).

If they wrote for pro/1x(specs) specifically I could understand but it's not the case. so if it works for ps4/xb1(specs) wouldn't it automatically work for pro/1x(specs), being that it is the same software with better specs? (In terms of number of platforms to test against)
In theory, and I don’t know this for sure, but It’s how I would do it:

Develop for the base console for whichever platform (yeah, my wording earlier made that confusing), e.g PS4 and then port up for the Pro to enable more settings, until the same kind of performance is achieved as the base version, but either looking better or running smoother.
I’m not sure they would port down both versions separately to each version of the PS4, maybe they do do that 🤷‍♂️ but that seems to be more unnecessary work.

It is most likely the Xbox version was ported down separately from the PlayStation code, given the different CPU architecture, RAM handling between all these systems etc. But can’t say, just my impression on it (Given XBox has the better version of Horizons than PS).

so rather than platforms, let’s say machines 😏

ELITE Dangerous: Horizons needs to run on the following:

PC (Unlimited architecture up to today’s top equipment)

PS4, PS4 Pro, PS5 (PS5 via Backwards compatibility).

Xbox One, One X, Series X, Series S (X&S via Backwards compatibility).

The architecture in each of these machines is different, which I suppose is what I’m really looking at.

o7
 
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In theory, and I don’t know this for sure, but It’s how I would do it:

Develop for the base console for whichever platform (yeah, my wording earlier made that confusing), e.g PS4 and then port up for the Pro to enable more settings, until the same kind of performance is achieved as the base version, but either looking better or running smoother.
I’m not sure they would port down both versions separately to each version of the PS4, maybe they do do that 🤷‍♂️ but that seems to be more unnecessary work.

It is most likely the Xbox version was ported down separately from the PlayStation code, given the different CPU architecture, RAM handling between all these systems etc. But can’t say, just my impression on it (Given XBox has the better version of Horizons than PS).

so rather than platforms, let’s say machines 😏

ELITE DangerousHorizons needs to run on the following:

PC (Unlimited architecture up to today’s top equipment)

PS4, PS4 Pro, PS5 (PS5 via Backwards compatibility).

Xbox One, One X, Series X, Series S (X&S via Backwards compatibility).

The architecture in each of these machines is different, which I suppose is what I’m really looking at.

o7
Makes better sense except at that level every PC is a separate machine potentially having different specs. So if PC is so easy to code for, to me, this would suggest console being exponentially easier
 
Makes better sense except at that level every PC is a separate machine potentially having different specs. So if PC is so easy to code for, to me, this would suggest console being exponentially easier

Better to say less variable. Not sure our current experiences suggest Frontier are finding things easy-going ;-)

I still think a current-gen update is achievable with a modest commitment of resources and given they are already mobilised for delivery of last-gen, now is a good time to commit to it and get PS5 / Xbox Series out of the way. I just hope the lack of clarity on this is because they don't want to make a public commitment too far out given the terrible delays they have already suffered.

Sony`s dev environment for Ps5 is very similar to PS4, so from the outside looking in, it would seem like a natural choice to see them tackle this either now or immediately after last gen is sorted out.

I`m convinced that our lovely and deeply skilled CM lead will give us lots of clarity in this new world order.......
 
Better to say less variable. Not sure our current experiences suggest Frontier are finding things easy-going ;-)

I still think a current-gen update is achievable with a modest commitment of resources and given they are already mobilised for delivery of last-gen, now is a good time to commit to it and get PS5 / Xbox Series out of the way. I just hope the lack of clarity on this is because they don't want to make a public commitment too far out given the terrible delays they have already suffered.

Sony`s dev environment for Ps5 is very similar to PS4, so from the outside looking in, it would seem like a natural choice to see them tackle this either now or immediately after last gen is sorted out.

I`m convinced that our lovely and deeply skilled CM lead will give us lots of clarity in this new world order.......
Yea I get that. I suppose I used the term 'easily' a bit loose in that regard, not meaning to suggest it is easy as it's way beyond my capacity
 
Is that a real quote?

Just i've been moderated and warned before for humorously adjusting the "MacOS closing down" fdev post and converting it all to PS4s instead. Apparently it was "impersonating a Frontier employee", rule 4, so you might wish to adjust/delete that otherwise.

Read this, but substitute PS4/5 for every Mac instance to get the gist, feel familiar situation?
 
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