Don't see what the big fuss is, myself...
The Kickstarter page talks about the 'intended' forms of play. Nowhere does anyone *promise* anything.
Also nowhere does it say that pledgers are making an investment or funding anything in a way that gives them an actual say/demand in how the dev goes.
Near as I can see, Offline will still happen.
You will need to occasionally be online long enough to download galaxy/system/mission updates, which would be no different to getting game patches anyway and since the vast majority of people posting complaints here are clearly able to get online, there shouldn't be a problem.
The only difference between Online Solo and Offline is that the latter can be played without requiring a permanent server connection.
In a game that has always been intended as primarily online, I fail to see the appeal in the static offline version that was one of Freelancer's biggest shortcomings. Why would you not want all the extra features in the connected version, especially when Online Solo is pretty much the same thing?
Unless you're taking your PC with when you go caravanning in deepest, darkest Cornwall... but even then, you'd get better wifi than my 0.5Mbps at home and I still manage online just fine.
