No Single Player offline Mode then?

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Like in real life? I honestly do not see the problem. The fluctuations will be to your benefit just as often as they will be detrimental. The galaxy is vast. It will not get used up, mined out or explored out. There will always be something to do.

I know its wrong of me and I don't mean to offend you but I'm seriously beginning to wonder if you are a Frontier employee using a shill account. Just by the sheer amount of posting and 'defending' you've done on here.
 
Nice, closing threads as a damage control.

Not closing threads as damage control, closing redundant threads since there already is this 480+ page thread to post in. If they were closing threads for damage control this one would not be open. It doesn't take a genius to work that one out.
 
So how would you have dealt with realising that Off-Line can't be delivered without compromising the core of the game? from the point when you have to accept that that is not happening, about a month from launch, what would you have done?

Well firstly I wouldn't of gotten myself into such a ridiculous position in the first place.

Putting that aside for a moment and assuming that we actually believe that this is a technical/resource problem then I would either a) push back the launch or b) apologise, admit that offline won't make it for launch and commit to provide it as soon as possible.

It is frankly inconceivable that offline can't be delivered in such a way as to have no impact on the online part, except in possibly attracting people away from the online galaxy (which frankly would only prove that offline was better, at least for those people).
 
Like in real life? I honestly do not see the problem. The fluctuations will be to your benefit just as often as they will be detrimental. The galaxy is vast. It will not get used up, mined out or explored out. There will always be something to do.

If I wanted real life I wouldn't have paid money for a game about space ships. I don't care for "real life" competition in the slightest.
 
I think they've taken the decision to say little and hope that it will all blow over.
That's not really how the Internet works I'm afraid. This will be long remembered I'm sure, and all the more disappointing that it was this close to the release date. If they had announced this development sis months ago you might be right.
 
Not closing threads as damage control, closing redundant threads since there already is this 480+ page thread to post in. If they were closing threads for damage control this one would not be open. It doesn't take a genius to work that one out.

This tread is the rug, and they're sweeping everything under it, vainly hoping it will remain unseen and people won't know where the stench is coming from.
 
Another recent member inciting everyone to get a refund. If you want to troll pro SC try to be more subtle, please.

If anyone is aggrieved at a bait and switch on offline mode I really think they should seek clarity from the ED Store email address and prepare to dig their heels in for a refund. Immediately contact your credit card company and raise a dispute so you do not pass a time-out while dealing with ED. IF ED capitulate and refund quickly you can cancel the dispute.

The entire newsletter was about downplaying any expectation so they could essentially release beta 3 on 16th Dec.

Obviously people who bought ED on pre-order from the STORE can now leverage the lack of offline mode to get a refund, certainly here in the EU they can and where I live (from time to time) in California, there is also strong 'bait and switch' legislation. In fact I think the sale globally is covered by EU\UK laws on that sort of thing as the currency used is sterling, which tends to set jurisdiction.

I gave them the benefit of the doubt, but they now can quite frankly go reproduce with themselves.
 
hackenbacker said:
That's not as bizarre as it might seem - you have to think about differences between game time and real time.

Say you are planning a trade route - yes, over the course of game time, you want the universe to be dynamic. Now, say you commit to something, for some reason you can't play the game for a couple of days. You come back and find that the profitability has massively changed, because other gamers have affected it over the course of real time.

If it was real-life, you would monitor the situation, and jump in when you need to. None of us can commit to simply jumping in to play the game at the drop of a hat, so a universe that is too dynamic over real time can be a problem.

Look at something like Football Manager - that's a dynamic world during game time. Games are simulated, players are bought and sold, managers fired and hired, teams promoted and relegated, all outside of the sphere of influence you have with the one club you are managing, and none of it is pre-determined. But all of that evolves in game time - i.e. only progressing as you play the game.
This.
I have a perfectly serviceable internet connection, but very limited 'play time'. I don't want to be potentially playing catch up all the time because the world changes when I'm not there.

So you basically want to play in a dynamic universe simulator featuring 400Bazillion systems, where the only person who can affect anything in that universe is you?
 
It is frankly inconceivable that offline can't be delivered in such a way as to have no impact on the online part, except in possibly attracting people away from the online galaxy (which frankly would only prove that offline was better, at least for those people).

And people who played offline would still buy the game (they can't, now), thus earning Frontier more money. It's like they're actively trying to fail. :(
 
As I stated in another thread I do not regret spending money on this game. It is without a doubt the best space sim ever created and it will be nothing less than revolutionary once the fpa and planetary landing is in.

Having said that... hearing that we are not getting the promised sp offline mode completely shocked me into submission. It is a huge deal for me and, although I've not been very vocal about it, I am still struggling to accept it. That is why my activity on the forums has dropped considerably.

Although I feel it is unfair and borders on extortion, I am prepared to pay extra for a true off line version. I'd be willing to pay an extra full retail price for an off line Elite Dangerous to be released at a later stage.
 
Maxis ex-general manager Lucy Bradshaw talking about SimCity "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team."

Sounds familiar?
 
Just to reiterate an earlier post.

"@Wyzak - there will be more information coming soon. We will be issuing further details. We're not ignoring anybody by waiting, we're letting the dust settle, and we're making sure that we get the right message across.

@mdevil666 - We'll get the formal information about that to you as soon as we have it.

@Nick - as Jedra explains, we'll be offering refunds on a case by case basis, more information on that soon.

Thanks guys - we truly appreciate your support, and sincerely hope you understand the reasons behind the decision. The offline mode was impossible to create without compromising the quality of the final product.

Cheers.

Ed "

https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=8377610#comment-8377609
 
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Like in real life? I honestly do not see the problem. The fluctuations will be to your benefit just as often as they will be detrimental. The galaxy is vast. It will not get used up, mined out or explored out. There will always be something to do.
If I wanted real life I wouldn't have paid money for a game about space ships. I don't care for "real life" competition in the slightest.

Exactly.

We play games to evade from real life, not to feel like we're doing a job.
 
I know its wrong of me and I don't mean to offend you but I'm seriously beginning to wonder if you are a Frontier employee using a shill account. Just by the sheer amount of posting and 'defending' you've done on here.

I don't know mate, but the same could be said for all the negative, hysteric threads against this decision: most of them comes from people who bought beta 2.0 thinking of walking into an Open Beta scenario and when they realized this was a REAL beta started the trolling that has plagued these forums since. Honestly, if you don't like the choice ask a refund kids and stop posting nonsense, it's very easy
 
What I don't understand in all this, is why there was no official response? Letting Brookes spreading nonsensical arguments in forum is NO official statement for dropping such an important part of the game so close to release!

It's important that they make the right response, and I'm sure you know that. Given how we pounce on the meaning of every word in the newsletter, they have to be very sure that what they write this time is unambiguous and clear. I'm willing to give them a little time to sort it out.

And I vehemently disagree that what Michael said was nonsensical. He made it very clear that there are technical reasons that mean it's infeasible for them to develop and support an offline mode that would satisfy their quality criteria. I really hope they go into detail on exactly why it's infeasible (i.e. what would an acceptable offline mode look like from their point-of-view and how does that differ from the online modes), if only as a refutation to those who claim adding an offline mode would be easy.
 
Maxis ex-general manager Lucy Bradshaw talking about SimCity "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team."

Sounds familiar?

Yes it does ... Taking into account the following part of the statement 'without a significant amount of engineering work by our team'. Its highly possible that ED could have an offline mode ... But currently it is not possible, or will push the project back another year to implement (by which time everyone else will be up in arms as well).
 
Maxis ex-general manager Lucy Bradshaw talking about SimCity "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team."

Sounds familiar?

Yes; EA should sue Brookes for copyright infringement or plagiarism.
 
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