No Single Player offline Mode then?

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Michael Brookes said:
That was never the case. The intended play experienc e for the game has always been online. We had hoped to support offline in a cut down version as well, but that hasn't proved possible.

Michael


You and David did more than hope ED would have offline, you stated that it would, in direct answers to questions from inquiring customers. Not once did you or David say the words "we hope to have an offline mode at release", your exact words were "yes, we will have an offline mode at release".


This is a HUGE distinction to be made here.

Indeed he did ..

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The only one which is not plausible (and it would be depending on how 'evil' Frontier choose to be) is the social experiments one.

Everything else is quite feasible. NOTE: I'm not saying it will happen, but the targeted advertising is already in the EULA. What spawns off of that is anyone's guess.

Without any direct evidence showing that they're going to do something nasty with the game being online, it's all baseless speculation.
 
Looks like Frontier opened themselves up to a legal lawsuit. What they have done is considered fraud because they promised an offline mode and decided not to deliver. Upon accepting the money via kickstarter they were required to deliver what they stated they would.


So you'd be happy to encourage legal action, that if successful would bring the company down and ruin the experience for all of us?
 
Yes, because replying on a forum requires just as much internet as a fast, stable, always-on, bandwidth unlimited internet connection in order to play a game.

Seriously, have a word... :rolleyes:

And presumably you have been playing beta all this time with your connection ? if not then apparentely even a dial up connection to the server is enough to play, the only time you would not be able to play is with no connection whatsoever.
 
This still feels like a confusion over the scale. It's a galaxy. Do you think other people will wear it out? Did you want the solo experience to be such that the NPCs don't mine anything or explore anything?

NPCs do things according to rules. Rational rules.

People do things for kicks. That includes hacks, bots, RMTers, etc etc. Happens in every single online game bar none. No wish to share a game with that.
 
Which would be how long exactly? As long as an offline game would last?

Longevity is a factor, as you know.

How long is a piece of string? Seriously this cannot and would not be answered and it shouldn't really be asked, unless you want PR speak as an answer.
 
Yes, because replying on a forum requires just as much internet as a fast, stable, always-on, bandwidth unlimited internet connection in order to play a game.

Seriously, have a word... :rolleyes:

As i have say, i have play all the weekend in private group with my friend with a h+/3g connection, well i m just LOLING about your fast connection needed... Even with a 56k modem, you'll be able to play solo...
 
And in the below linked thread, it's been detailed as to why it's no longer possible even though they wanted to have an offline mode.

https://forums.frontier.co.uk/showthread.php?t=59481


They didn't announce it now to pull the rug from under people's feet, they did it because now is the point where it's absolutely clear that they simply can't make the game work offline without sacrificing the game in its current state and destroying the online mode.

Its not explained, some excuses are given. My whole argument is that either the commitment should not have been made in the first place or having been made it should of been a primary condition during the design and development process so that the situation of having to cut it would never come up. This isn't some piece for software Frontier bought off the shelf and then discovered it couldn't do something they wanted it to do. They built the thing from the ground up and could/should of ensured the ability to deliver an offline version.

Frankly I strongly suspect that it remains entirely possible for them to deliver an offline version and the reasons for not doing so are partly resource based (which is solved by pushing offline mode to post release) and partly designer based (a desire to retain complete control over "their" galaxy, which should be trumped by the original commitment) and possibly partly DRM/Management based but that's probably a small component.

Like I've said elsewhere if Frontier don't provide an offline mode or local server someone else will make one, but by then the damage will be done.
 
Not while you aren't playing though, e.g. every night when you sleep - whereas in online, players all around the world affect your game all the time.

Still a confusion of the scale. Do you honestly prefer a static game universe which only moves when you're watching, over an actually living one where time ticks on, wars are fought and trade happens whether or not you are there to see it? Morrowing was a horrible game to me. It tried to give the illusion of a living world, but all the while it was blatantly obious how static things were without me giving things a push.

Elite promises to be alive 24/7. It's great :)
 
We have no plans to shut the servers down anytime soon. This is a core project for the company and we intend developing for it as long as we can.

Michael

Flagship studios never planned to go bankrupt either. At least their game (Hellgate London) is still playable to some extent offline.

You just told us that your own design didn't allow you to give us what you promised.

Now you are making yet a promise, and we can only give them the same level of trust as the ones you gave previously when directly asked in the past about offline.

If you are already now, before release, having severe issues with meeting the core design goals of the project, what faith can people in reality have in the longevity of the company?

Also, you dodged his question and didn't answer wether it was possible. Of course we know that if you said yes, then there would be nothing to prevent that solution to be used already.
 
Without any direct evidence showing that they're going to do something nasty with the game being online, it's all baseless speculation.

how about this ?? (taken from the EULA, part 8)
/quote
The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line. In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.

The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).

Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.
/endquote
 
NPCs do things according to rules. Rational rules.

People do things for kicks. That includes hacks, bots, RMTers, etc etc. Happens in every single online game bar none. No wish to share a game with that.

Then get a refund and be done with it. Problem solved.
 
how about this ?? (taken from the EULA, part 8)
/quote
The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line. In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.

The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).

Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.
/endquote

Which could easily just be for in-game cosmetic items. Again, where's the evidence that there's going to be something "evil" to any of this?
 
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