Well this news has ruined my day
Having backed this project on Kickstarter from the very beginning and have read the regular communications from the Frontier team, I can fully accept that this wasn't an easy decision for them to make, and can also fully accept that it was a decision they probably didn't take lightly.
HOWEVER, having said that I am also an avid gamer who played Elite on the C64 non-stop back in the 1980s and loved every moment of it, and now cannot help but feel let down by such a wonderful team.
Whilst my excitement for Elite Dangerous was immense when I saw it appear on Kickstarter I was never intending to click that "pledge" button until I saw one specific phrase "offline singleplayer", I saw it, therefore I clicked it.
Your recent revelation however can't help but leave a sour taste in my mouth, I mean the original Elite managed to procedurally create over 2000 planets with a laughably small 32k of memory, X3 managed to create a fully dynamic market system on hardware 10 years ago.
I can only assume that you got so caught up in your excitement and mechanics for multiplayer that you forgot to assess at each step of the development process if a multiplayer mechanic or requirement was also compatible for a single player offline experience, until you got so far into the development process and suddenly realised that you'd concentrated so much on online multiplayer and "accurately modelled Newtonian planetary modelling" that you had coded yourself out of any possibility of re-engineering the code for single player. I mean 400 BILLION STAR SYSTEMS... a singleplayer experience of just 500,000 star systems would be plenty and would still take a player MONTHS to explore, did you even look at a galaxy model that could be fed the instruction of if a singleplayer or multiplayer game was being played and scale itself accordingly?
No-one expected a game where you could dynamically shift from singlplayer to multiplayer in the same game, but you seem to have modelled the game as if they are the same thing.
I refuse to buy online only games or play online for a number of reasons.
1) I am off to stay with my parents for 2 weeks coming up to Christmas (I do it quite a few times during the year), I was looking forward to taking my gaming laptop with me an playing Elite Dangerous... my parent don't have internet connectivity... well that's my Elite gaming experience ruined.
2) I go on regular business trips and stay in hotel rooms where they either don't have internet access, or the access is slow, or the cost of internet access if exorbitantly high, I like to game in the evenings... well I now can't do that with Elite.
3) I work for an internet telecommunications company, and if there if one thing I can guarantee, is that telecoms bearers will error and fail, servers will crash, servers will need maintenance, during peak times connectivity will be spotty, especially intercontinental. If you bought an offline game would you expect to press the "play" button and then the game take 24 hours to load? I hope not, if you got a game like that you'd throw it in the bin, it should be the same for online games as well, but it isn't, and you now expect us to tolerate such disruptions in our SINGLEPLAYER experience. There are going to be multiple times where your customers are going to want to play a singleplayer game of Elite Dangerous and are going to press that play button and nothing is going to happen. I work in networking, it IS going to happen and there is NOTHING YOU CAN DO TO STOP IT.
4) I have not got the time nor patience to deal with the morons that are just going to be playing online to around a ruin my gaming experience. I know you have the anti-griefing bounty mechanic, but it only "discourages" that behaviour, heads are going to be heads and by the time someone claims a bounty a single player could cause havoc to numerous other players, and if they get destroyed they just get another ship, rinse and repeat. No thanks.
5) No offense but you're a smallish development company, how long before you turn off the server farms and kill the game for everyone? How many server farms have you got, on how many continents, the game is not subscription based so what happens when funds from the sale of elite dwindle to the point you're losing money on server rental and bandwidth costs? How long before we receive the inevitable email "It is with deep regret that we have come to the difficult decision of turning off the Elite servers, fiscal reasons mean that we can no longer maintain current development of new games whilst incurring the costs of running our Elite servers which are now losing money. Thank you for travelling with us on our incredible journey. Sincerely David Braben"
6) Again, not offense, but as a small development company you have developed only a handful of games and are reliant on the success of one game in order to finance another. How long before you produce a game that does not sell well and you find yourself in financial difficulty? I am sure Big Huge Games and THQ never intended to go bankrupt... but look at them now.
7) I still play Rollercoaster Tycoon 3 which is now over 10 years old and enjoy it immensely, heck I still play Rollercoaster Tycoon 1 which is now 16 years old thanks to gog.com, well one thing's for certain, I certainly won't be buying Elite Dangerous and playing it 10-16 years from now, 'cos the server farms will no longer be there!
I don't argue that Elite Dangerous is a gorgeous and amazing game, but it was not the game I was sold.
A disappointed original Elite player and fan. :-(