They shouldn't have promised an offline game to get money out of people during the Kickstarter especially.
It clearly was never a priority.
Once they realised they couldn't have delivered it, they should have told us.
And there we have it.
My interpretation of Michael's countless posts in this thread is that your statement, "It clearly was never a priority," is false. He stated many times that the Devs spent countless hours trying to figure out how to make ED an online and offline experience. And in the end, it was not possible.
Here's a better question for everyone busy debating all this: In the grand scheme of LIFE -real life, your existence, your job, your family, your health, etc- does this
really rank up there to this level of importance and effort that everyone is putting into it? It's a
game.
Let's put this in perspective: Back in the mid '90's, I played on a text-based MUD. It was my life and caused me to screw up a few college courses I was taking. Then one day, the PKer of the system who I had been hounding got the drop on me. I was max level, tons of great gear. And it was all gone. And that's when I stopped and took a look around me. These games are great fun, and a wonderful way to pass our free time, but as soon as they interfere with real life, then it's detrimental to you.
Speaking of... I have a client meeting in 10 minutes and another in 2 hours. See y'all tonight.
FDev, keep up the good work. I can't wait til the 22nd.