Actually people thought they could play the game offline, at their own pace, with no "people" like you hassling them online. With the ability to return to the game weekend after weekend to continue where they left. You know, some people have a real life, a job, a family... and no, Solo Online is not the solution for that.
Unfortunately other players will affect your galaxy while you are occupied with boring things like real life.
So you found that nice trade route on the border of Federation space and have a good reputation with the feds.
Now next weekend you get back... and suprise! The Empire is now in charge of the system, as you are a convicted criminal in the Empire you have to fight system security and bounty hunters to escape the system and finally the trade route is also history as all the other Solo players delivered thousands of tons of the precious good you planned on hauling there...
Or you go out in the galaxy to explore new worlds, get into a new region of space to cartograph it, can't play for some time and "woe, behold" hundreds of kids with no job after school decided to explore that region for you pushing the border of unexplored space some hundreds of light years out (meaning 3-4 days of playing for you to reach unexplored space again. Alas, the weekend just have 2 days).
So exploring is spoiled for the "vocal minority", trading means using trading tools to get at least a little orientation on markets, rather than relying on ever changing economics in real time, which leaves mining annd... wait a minute, if you mine an Asteroid field and find a good source and get back to it after some days, maybe it is already stripped bare by other players, so well, f...ed up mining also, which leaves: Right, fly around and shoot at NPCs or better join OpenPlay and right away kill "Onliners" as anti aggression therapy... as yopu get a free Sidewinder everytime, it would just require to learn how to inflict good damage with the standard rig...
Nice! Not exactly what I expected from Elite.
I'll try my luck with online and hope it doesn't get too much as I predicted, but whatever they deliver now, the circumstances of this desaster leave a very, very bad taste for my liking.
If people opt for refund and get denied, they might revoke the payment issued by debit card... that could lead to legal issues FD need to fight, ultimately may even cost them dearly, so the future developpment is at risk.
In the end it might have been the better decision to just hire some guys and finish the static, limited offline experience instead of whining about the lack of ressources to build two different games and that they want to build their vision.
Given the fact that they stated offline will be a feature since the start of thje Kickstarter campaign, I always thought it WAS part of their vision?!
Bad people even discuss it could be forced by the wish to finance the game through dynamic in-game advertising and companies are reluctant to pay ads, which customers can avoid by simply playing offline. Just a rumour, but it made me think.
What I'll never understand is, why companies try to "force" people to watch their ads???
Does anybody think it will help your sales to put a gun to somebodies head and make him watch your advertisement? Really? If you ask me, I would especially never buy stuff from a company that annoyed me with there offensive ads on the Internet.
How many people do actually like these offensive, aggressive marketing stuff on the web?