No Single Player offline Mode then?

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While I am unlikely to feel the bite of what is the problem here, I understand why so many are hurt by this issue.

that being said, kickstarter "promises" aren't exactly the best thing to grab on to. Simple as this, if development changes, development changes. Should they have been more specific about this particular decision as soon as they got to it? Yes. Would it have been bad PR? Yes. but honestly, at least they could have been immediately translucent about the online requirement.

Development is tricky, and having a solid vision of what you want for a game is a rarity... And that is something FD most definitely have. their hope was that they could handle most of the galaxy building stuff in a way that both the player client and the server could handle them for their respective modes; but the time they could have spent developing the offline mode was spent on things they felt would be more cohesive to the overall vision for the outcome of the game.

That really does suck for people who don't have a steady internet connection and I hope the quality of the "dynamic universe" that they build instead will really make up for the slap to the PR department and probably a few successful refunds. honestly, if it makes for a stronger overall game, that fits to what the developers want... even if I couldn't play it... it would be selfish for me to ask otherwise. I would just want a refund.

It's not just kickstarter promises - I bought the game from the website 6 weeks ago. it clearly advertised offline solo play as a feature.
 
Do I read the newsletter 49 correctly - no Single Player Offline?

So it would appear. It is sad that SO many games are making themselves dependent on the internet. You no longer get any physical content, physical media, or a way to play the game down the road. Look at what Frontier has done. They have given free access to beta community to the original Elite by way of a BBC Micro emulator program. You have DOSBOX that can play many older games by emulating the DOS environment within Windows NT. It is going to be a lot harder, if not impossible to play ED 10 years from now, let alone 30 years. Down the road someday, Frontier and other companies are going to be shutting down the game servers. That is just reality. When they do, you will no longer be able to play that game, be it Elite Dangerous or some other game. At least if there were a single-player standalone mode, you could still enjoy the game as long as you wanted to. Personally, I try to stay away from games that are dependent upon the internet and Steam, and Origin Play, etc. But it is not possible to completely isolate yourself if you want to play certain games. Again, I never play games that are MMO only. If it doesn't at least have a solo mode, as ED does, I don't play them. That is my personal choice.

As I said, it is sad that ED does not have any OFFLINE mode but, that is the trend in gaming today. :(
 
It's not just kickstarter promises - I bought the game from the website 6 weeks ago. it clearly advertised offline solo play as a feature.

Well yeah, that is a clear refund to be honest, if the door is totally closed on a future offline solution anyway.
 
Before people start calling in the lawyers I would suggest they talk to FD first. At this point we don't not know their stance on obtaining a refund (especially since the obvious passion shown in this thread) or other recompense.

Who knows, if you explain your situation and request a refund, you might just get it.

EDIT ---> I forgot to mention that any arbitration service will always tell you to ask for resolution before they will get involved anyway.

Agreed. The kickstarter backer issue does muddy the water (and that is was a UK Kickstarter not the USA one i'm sure will be another complication). So as it really seems like Single Player Offline mode is dead i put in my request for a refund and here is the polite mail i sent about that (so others have an idea of what to put, or maybe can critique my form so we can make it better for others):

As per the thread on the forums about dropping of the Single Player Off line mode:

https://forums.frontier.co.uk/showthread.php?t=58789

I can't and don't play games that require always online or intermittent online connection. I bought the game via Kickstarter based on the knowledge that there was going to be an off line mode of play, that it was the new Elite (i'm a life long fan of the series), and that i was going to be able to play the game offline when it was released. I would (sadly) have not paid for the Kickstarter if i had known that at the time.

For the same reasons i can't use a service like Steam for games, i won't be able to use Elite Dangerous due to the change from yourselves in dropping single player offline mode. I'm very sorry about that, and sorry i have to ask for a refund.

I had paid £85 for the digital download version that included all future expansions (the idea was to buy skins etc as they came out to bump up the value of my 'cheap ticket'). This looks different in my account as it is split into three different parts which i will list below.

My order details from My Account:

Order # ********* / Date of Purchase: 10/12/2013 / Order Total: £50 / Product Name: Elite: Dangerous / Standard Beta / SKU: **************

Order # ********* / Date of Purchase: 24/01/2014 / Order Total: £35 / Product Name: Elite: Dangerous / Expansion Pass / SKU: ************

Order # ********* / Date of Purchase: 07/11/2014 / Order Total: £0 / Product name: Digital Download Pack / SKU: **************

That last is a zero value item (£0) but just wanted to give all the details on My Account just in case it helps process things.

I'm very sad to need to do this, and wish you all the best success with the new Elite game, i'll be watching fondly from the sidelines and rooting it all goes well.

yours sincerely,

***************

So stick your relevant info in those stared(*****) spots. Fingers crossed FD will honour the Kickstarter pledges.
 
True ! And thankfully Australia is one of those countries who does uphold this right. You cant be an aussie or have familiarity with the ACCC. A month ago they screwed a large supermarket chain for using the word 'fresh' on some of their products, it cost them $12million, the ACCC argued that 'fresh' means something different to Australian consumers, and didnt give a rat's what the company defined 'fresh' as.

Like I said, they are a rabid dog, once out of the cage, they will continue unabated until they get their feed.

But I do get your point :)

Some lawyers made a bank on someone else's account. What else is new? Hopefully FD will not be the victim of such events and I can continue to enjoy the best space dogfighting simulator ever released.
 
I am glad a internet connection is required, this means that people will actually have to buy the game and not just turn to piracy thus more players which is better for us, more money for frontier and more content as a result.
Content updates when you least expect them or injected events is also cool.

And there's that whole "DRM free" issue.
 
2320

i think a offline mode can work if it was thought out, for example you can launch or enable the mode which will bring you offline but will grant limited exploration or global advancement. rather than a offline mode as a whole, makes more sense to me.

however as much as we have all been used to the fact of a lonely single player game, we are just looking at the other side of the coin we havnt had due to the limitations of its time.
 
offline mode would be nice but i think from a business prospective its not viable at this time. i would like to see this, otherwise people will work around it. That's what happens when boundaries are placed.

Well they should never have stated on KS that off line was an option, if it said it was online only i'd have steered clear of it until release, i've had my fingers burnt over the years with various online games/mmo's and would never back one, so as it stands i've paid £200 for something that it appears I won't be getting.
 
I'm not sure this would work as it could expose the internals of saved games and the encryption etc.

The original idea of single-player mode was that the saved game would be local and unencrypted. What they would probably need to do is fork the current server code, cut out the network stack (and encryption) and join it onto the main game above the network stack there. Probably quite a bit of engineering involved and could be tricky. Also, replacing the database backend with a simpler, local system would also take a lot of work. Also, seeing as the servers run on the Amazon AWS cloud the code will be written for Linux, so it would need to be ported to Windows, yet another time consuming thing to do.

Also, it's highly likely that all the front end servers talk to a single database server at the backend which stores the current state of the galaxy and users' save games etc. The galaxy simulation would feed into this database. Well, that's ho I would design it anyway, especially for a "cloud" server based system as it allows the front end servers to not hold much state and be spun up and shut down quickly and without impacting the core.

Having said that, they should have planned all this as part of the original design anyway as it was one of the original primary specifications.

Trumped entirely by your last line. :)

I actually didn't think about the Linux thing, that would make sense, although not why they chose to go that way. Also, it would mean that they knew from a very early stage in development that it would not be "portable" and therefore that puts FD in an even worse light.

If it's a single database server at the backend that accepts feeds from other systems though, to me that would make it easier. The cut-down server doesn't need to be integrated into the client code base, it can run as a separate entity. Even just linked into the main exe and then forked out when you start the game. Encryption also doesn't seem to be an issue - if the client is expecting encrypted content anyway then the encryption could remain.

What I'm suggesting though is that you simply mock out the server calls in this local server. They can then do whatever is required in order to get the game to run... and it needn't be anything like as much as the main online server has to do.

No-one expects the offline galaxy to be as rich as the online one. That's not the point.
 
That depends were you live
even in france you are guilty as charged and it is for you to prove your not
 
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To be fair to Frontier, some of us raised this during the original kickstarter in the comments section (you can land on planets in FE2 and FFE, so can you land in ED?). It took a week of insults and vitriol from the "fanbois" before we eventually got an answer from Frontier (not going to be in at Launch but aiming for this in an expansion/DLC).

Maybe we should have asked about offline instead :D

People did. It was confirmed during and after the Kickstarter how it would work.
 
I am surprised Simcity hasn't been raised more than it has in this thread. I would have thought that a company like Frontier would have looked long and hard at the damage that did to that game and EA. So much so that damage limitation included bringing an offline mode to the game even after the producers said it wasn't possible. (See a similarity there?)

I could have lived with the fact there would be no offline mode (and probably still will) - what I am deeply hurt by is the fact that FD thought they could sweep this under the carpet and hide it in a pathetic PR newsletter. This decision would have been made many months ago and they lied and kept it to themselves. After all the loyalty (and funding) provided by the original backers of this project. David often repeats in many videos how much of a strong relationship they have with their community. I am beginning to think they are actually deluded to think they have. I am starting to think that they are so out of touch with the feelings and desires of the community that they really thought it wouldn't be an issue not having offline. The bottom line is their PR and communication sucks.

That newsletter is disastrous.

It all started out so well and I have gotten more and more disappointed at the continual rush of late to get this shipped. Each beta so far has come with new bugs (and old bugs). Its it no way fit for shipping.
 
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No you'd get a box but you will probably find yourself needing to update from the internet by the time you got it because of patches and content. That's exactly why the CD/DVD will eventually go away because the static copy is obsolete the second an update comes out.

Yeah I always expected the DVD to be just a delivery system for an online and offline installer, same as you would download. BUT, considering it also said DRM free, I had no idea I'd be expected to deal with DRM via login, etc, and always be online. People can say "the kickstarter said" all they want, in the Elite store RIGHT NOW it says "DRM free" in the description of my physical copy...

- - - - - Additional Content Posted / Auto Merge - - - - -

The implication on Kickstarter is it'll be a disc with the launcher on it.

And what is the implication of "DRM free"? Always online!?!?
 
Some lawyers made a bank on someone else's account. What else is new? Hopefully FD will not be the victim of such events and I can continue to enjoy the best space dogfighting simulator ever released.

Yes. Its not a great outcome for any and all, that much I made clear in my original post.

I love the game, and I wont be complaining. But I feel compelled to help my countrymen who will be directly affected by this development, as they now have no game to play 'at all'.

I'm not a lawyer, in fact I cant stand them. Im just giving an option to some people who feel like they have been screwed.

If FD are taken aim at, they _may_ reconsider the recent development.

Ths thread has become a behemoth .. too fast and too complex for a saturday morning. thanks all, wish you the best of luck.
 
Agreed. The kickstarter backer issue does muddy the water (and that is was a UK Kickstarter not the USA one i'm sure will be another complication). So as it really seems like Single Player Offline mode is dead i put in my request for a refund and here is the polite mail i sent about that (so others have an idea of what to put, or maybe can critique my form so we can make it better for others):



So stick your relevant info in those stared(*****) spots. Fingers crossed FD will honour the Kickstarter pledges.

Thanks man, Ive sent mine. I really only got ED to fill the gap between now and the PC port of No Man's Sky. I'll hang around see if the offline front changes.
 
Yes. Its not a great outcome for any and all, that much I made clear in my original post.

I love the game, and I wont be complaining. But I feel compelled to help my countrymen who will be directly affected by this development, as they now have no game to play 'at all'.

I'm not a lawyer, in fact I cant stand them. Im just giving an option to some people who feel like they have been screwed.

If FD are taken aim at, they _may_ reconsider the recent development.

Ths thread has become a behemoth .. too fast and too complex for a saturday morning. thanks all, wish you the best of luck.

I think the best they can do is to create the limited version of ED universe with no added content or stats sync and ship it as the off-line mode.
 
[REQUEST] So there will NEVER be any mods or a modding SDK for ED?

I don't care so much about no offline single player. But in related news the fact that you can't run the game / galaxy server on your local computer means that it will be impossible to ever mod the game.

Correct?

I can't find a quote but there was a quote from FD about modding and an SDK, saying basically they would like to offer one if possible but not at release. So clearly not a promise but for me it was one of my biggest hopes to be able to mod the game more into the direction of Frontier Elite 2.

With a central opaque server you basically cannot mod the game except for pure UI tweaks. You can't change the flight model or change weapons or anything affecting the gameplay mechanic itself. You could possibly have UI mods like in WoW but nothing that changes how the game behaves.

I personally think this is a really bad design decision since games that allow mods in one form or another tend to have a longer lifespan. Modders try out things that fill a niche, addons that prove to be so much fun might even get implemented by the dev into the game itself, and it draws in "ultra-hardcore gamers" (= programmers) who feed communities. And literally every programmer I've ever met wanted to "make a space game like elite". So you'd have a huge community feeding creative ideas back into the game.
 
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