Yeah, but it needs to be sellable and marketable. I can't see many people spending money on it. Space legs and atmospherics though could be major money earners if done well.It's important to note that not all players would need to be over there to support a war effort. A war-time economy affects everyone, even those not on the front lines. You don't need to be actively fighting thargoids to participate. It's all a matter of how it's implemented. Besides, the big point I was trying to make is that a system to support this kind of thing could incorporate wildly different goals, not just a war with the aliens. Colonia is a perfect example.