Been playing since Christmas and have a chieftain mining painite for wealth. That's all good.
So now I want another ship (not exchanging my lovely chieftain) to go into combat zones.
I'm ok at combat the chieftain is specced for evasion but can hold it's own.
I deleted a stupid fsd buff an went with the range one. Also dirty drive and extra power booster choices made. Gives my chieftain a 420ms speed at boost.
Will those engineer choices carry onto my new ship?
Do I need a cargo bay for combat only?
Yeah collector limpets to pick up salvage which is why I need combat so much.
Can l have 2 shield modules in a fer de lance for example?
Overheating??? Which combo of guns?
I want fast armoured and npc combat only predominantly.
It'll be my 2nd ship just out to build rep and grind mats.
Don't care so much about range or other roles just that single objective. Advice would be appreciated. My eye is on the fer de lance.
So now I want another ship (not exchanging my lovely chieftain) to go into combat zones.
I'm ok at combat the chieftain is specced for evasion but can hold it's own.
I deleted a stupid fsd buff an went with the range one. Also dirty drive and extra power booster choices made. Gives my chieftain a 420ms speed at boost.
Will those engineer choices carry onto my new ship?
Do I need a cargo bay for combat only?
Yeah collector limpets to pick up salvage which is why I need combat so much.
Can l have 2 shield modules in a fer de lance for example?
Overheating??? Which combo of guns?
I want fast armoured and npc combat only predominantly.
It'll be my 2nd ship just out to build rep and grind mats.
Don't care so much about range or other roles just that single objective. Advice would be appreciated. My eye is on the fer de lance.