Noob question here...how do i get to Boepp UE-Q e5-2104 system

That looks pretty solid. The only thing I'd add is that if you are going away for a long time/distance it's usually good to take 2 AFMU's - basically all modules degrade over time and you need the spare AFMU to fix the other one!

So I'd probably swap out the repair limpet controller for another AFMU - in all the LY's I've done I've never needed to repair the hull.
I have to disagree there. In all my LY I've wanted to repair hull many times after unexpectedly hard landings, but never once actually needed a backup AFMU. Modules do not randomly degrade in space either, they take damage from well-known events. Using a neutron boost damages your FSD only. Overheating and emergency stops damage random modules. Hard collisions and weapons fire damage everything. That's about it, avoid those accidents and repair your FSD after a few neutron jumps and your ship will last basically forever. Even if, hypothetically, your AFMU reached 0% integrity and broke, you could reboot the ship to bring it back online. It will still repair other modules in almost-broken state. Both are of course less vital than they used to be, with repair-equipped carriers spread across the galaxy now.
 
The only thing I'd add is that if you are going away for a long time/distance it's usually good to take 2 AFMU's - basically all modules degrade over time and you need the spare AFMU to fix the other one!
Eh? All modules degrade over time? This is untrue.
 
Just bought the AspX and i see how this picture was truly accurate! :) Good thing is, I quite like it, cockpit is decent for me too, I think this will be the one!

O7

You can't go wrong with the good old AspX. A perfect exploration tool even without getting near any engineer, great range and the trademark open view of Lakon cockpits. Yes, the sound is an acquired taste, but it has its charm, as just about every ship in Elite.
I know I risk a perma-ban by saying this, but don't diss the king of the underdogs either, the Asp Scout. It's unarguably inferior both in top local space speed, jump range (slightly) and internals (and that's how it earned the reputation of the most useless ship in the roster), but it can still be fully equipped as a proper exploration ship, and is nimbler to fly around both in normal space and SC, if having better agility is your thing. Ironically, I ended up using it more than its older, more respected sibling.

Oh, and it even looks good in Stygian Red! 😏
Elite_Dangerous_Screenshot_2022.05.12_-_12.07.20.50.jpg
 
I have to disagree there. In all my LY I've wanted to repair hull many times after unexpectedly hard landings, but never once actually needed a backup AFMU. Modules do not randomly degrade in space either, they take damage from well-known events. Using a neutron boost damages your FSD only. Overheating and emergency stops damage random modules. Hard collisions and weapons fire damage everything. That's about it, avoid those accidents and repair your FSD after a few neutron jumps and your ship will last basically forever. Even if, hypothetically, your AFMU reached 0% integrity and broke, you could reboot the ship to bring it back online. It will still repair other modules in almost-broken state. Both are of course less vital than they used to be, with repair-equipped carriers spread across the galaxy now.

I have to disagree there. In all my LY I've never wanted to repair my hull once... avoid those accidents and you won't need to repair anything.

I can only speak from my own experiences and I prefer the services of a reliable AFMU. And where did I say modules degrade randomly? Yes obviously specific events cause them to degrade but TBH I didn't feel like providing a full list, thankfully you're here for that.

Bottom line is modules degrade over a long journey, fix them if you want to or don't fix them. I don't care.

Eh? All modules degrade over time? This is untrue.

No it's true. OP is planning an exploration trip and exploring takes time, therefore in this case his modules degrade over a period of time. Now if OP was planning to stay in dock your statement would be correct. But he isn't is he?
 
Last edited:
So, I bought the Krait Phantom, and well....it didn't really feel what I wanted when flying, hard to explain, the engine sounded a bit different than expected...so having done more research, and having sold the Phantom (and first all the parts - thanks for those tips too!),

I'm off to check out what i'm hoping will be my exploration ship... the ASP Explorer...I even have mapped out a potential build taking on board what GunnerBill shared for a DBX... am hoping the build gives me good exploration options, ability to repair outside of ports etc and good range...hopefully i've not missed anything obvious off!

O7

https://s.orbis.zone/j7wx
The Krait MkII &/or Phantom are my goto Ships for Odyssey bubble gameplay, nice & agile, particularly when loaded with dumbfires & lazily wiping out Settlement NPC's :ROFLMAO:

Went to Beagle Point in my Asp Explorer many years ago.....back when there was no Engineering or jumponium to boost the jump range - think it had a 28LY range, getting across the Abyss was a mare!

As for Engine sounds.....meh!
They all sound different & some do sound better than others, frankly after a change of Ship & a couple of minutes flying, I can't say I notice any more - just ambient background noise.
 
Just bought the AspX and i see how this picture was truly accurate! :) Good thing is, I quite like it, cockpit is decent for me too, I think this will be the one!

O7
The Asp X is very good, I still use mine. Phantom is a slight upgrade, but at a cost of increased size. Conda is a sidegrade IMO, you lose agility and size (massively) for a bit more range and a lot of module slot, half of them being basically luxury/useless on an explo ship.

With Odyssey introducing exobio, having a small footprint is actually important. Even the Asp can land in places the phantom can't. And small ship are even better for it. I used the courrier and being able to land on top of mountain for some shroom to scan instead of wandering for an hour trying to see if you can land somewhere is actually nice. However the view with it is terrible.

So I made a dolphin, haven't tested it but it's promising^^

The issue with small ship is the range, with the exception of the DBX (but then the issue is the scoop, mostly). If you have a way to get to the place you want to explore it's all good. I use a FC myself as a "taxi" to get there, so it's not a real issue.
 
Just bought the AspX and i see how this picture was truly accurate! :) Good thing is, I quite like it, cockpit is decent for me too, I think this will be the one!

O7
Great choice!
Perhaps, just because it was the 3rd ship I've ever bought, and in which I spent the largest amount of hours (and distance), I did not make any comparison about the engine noise, and l was shocked to find out that many hate it. I am so used to it that I am not sure what could be wrong with it. 😅
(Although nothing beats the boost of a Keelback!)

If you are going to try exobiology, anything bigger than the AspX could make your experience more challenging (because of landing footprint).
 
Great choice!
Perhaps, just because it was the 3rd ship I've ever bought, and in which I spent the largest amount of hours (and distance), I did not make any comparison about the engine noise, and l was shocked to find out that many hate it. I am so used to it that I am not sure what could be wrong with it. 😅
(Although nothing beats the boost of a Keelback!)

If you are going to try exobiology, anything bigger than the AspX could make your experience more challenging (because of landing footprint).
It was my 2nd bought ship (3rd if I count the starting sidewinder) ! Bought a hauler first to do road to riches. Planned on buying a DBX but I ended up with enough for the asp, barely with the insurance^^

Also like the engine noise, I was really disappointed when I bought the Phantom and its whiny sigh engine sound. Still don't like it TBH. The Asp feel like you got some OOMPH behind it.

Asp is a solid workhorse and you'll struggle to find real issue with it. You simply can't go wrong with it. Sure, the other can have more stuff, but they also have drawbacks. For the price, you really can't compete.
 
My first "exploration" ship was indeed the DBX, bought for long distance Buckyball races back when a ship that could jump 35 ly fully equipped was something remarkable, and the Hauler and DBX were a racer's top choice. Loved the sound and its general feeling of flying a small truck, but that tiny fuel scoop will get to your nerves on a proper exploration tour eventually.
The "Bucket Of Bolts" became a 60+ ly monster over the years, I still use it from time to time when I really need to reach a distant place fast, but I'd never use it for real exploration purposes. I play for the visuals as much as for the actual gameplay, and the DBX isn't exactly a screenshot diva to my eyes 😁.

When I finally decided to embark on some real, done on purpose exploration, I bought the AspX, since that was the exploration ship. Went around a bit with it, but something didn't really click. A great, efficient ship, good at everything I did with it, but in the end just "a ship", lacking that kind of character that made it feel "my" ship. Still have that one as well, but it has largely been superseded by the universally mocked Scout sibling. I do with it the same things, but it's more fun to fly and I like its rear exhaust arrangement more for screenshots. Also, almost everyone will look funny at you, especially after wasting Arx on limited premium paintjobs for the Notredame hunchback of ships, so absolutely bonus point for that.

And anyway, after having said all that, my first trip to Colonia and only trip to Sag were made with a 17 ly-capable T-7, and my "official" exploration ship with which I traveled the most distance is an Orca (great range, great panoramic view except downward, great speed and agility for its size, looks great in low-fov screenshots), so really don't take any advice from me, just enjoy what you enjoy the most. :)

(Dolphin will probably make the best all-round small size explorer: its really just a tiny Orca that can land anywhere and scoop literally inside star nuclei with impunity, since they utterly botched its heat dissipation with an update from a couple years ago)
 
Last edited:
So many different ship choices everyone has made, it really does come down to preference.

And now I've made it to Felicity Farseer, however, and dropped off my 'purchased from a Fleet Carrier at expense Meta-Alloy' and now she would like some atypical distrupted wave echoes...i did research this and it was suggested to just fly around and scan a ship that has frame jumped...only i'm not sure i'm scanning right...every time i scan it keeps saying x number of planetary bodies found...i'm not sure what i'm doing wrong...

On the plus side, it was great to get my AspX out this far, the adventure begins, but I see there is much more to come :)
 
And now I've made it to Felicity Farseer, however, and dropped off my 'purchased from a Fleet Carrier at expense Meta-Alloy' and now she would like some atypical distrupted wave echoes...i did research this and it was suggested to just fly around and scan a ship that has frame jumped...only i'm not sure i'm scanning right...every time i scan it keeps saying x number of planetary bodies found...i'm not sure what i'm doing wrong...
You need to scan the ship wake (white target) with a Wake Scanner (there are lots of scanners). Another module (Utility slot). Distribution Centres in systems with a Famine can be helpful.

Also - there are Material Traders that will allow you to trade between different types of Data etc (maybe you don't have enough yet). Inara lists them - be careful of the type of trader - there are three

In general get into the habit of
  • Targeting ships when in supercruise to get data (not wakes :) ). You can also target them in normal space.
  • Watch for High Grade Emissions showing up in systems in the Navigation Panel - they are worth visiting for some mats (they are safe)
  • Look for Grade 5 materials as mission rewards

Usually you want to trade down when using the trader, as trading up will take an age. Lots to do :)
 
Last edited:
You need to scan the ship wake (white target) with a Wake Scanner (there are lots of scanners). Another module (Utility slot). Distribution Centres in systems with a Famine can be helpful.

Also - there are Material Traders that will allow you to trade between different types of Data etc (maybe you don't have enough yet). Inara lists them - be careful of the type of trader - there are three

In general get into the habit of
  • Targeting ships when in supercruise to get data (not wakes :) ). You can also target them in normal space.
  • Watch for High Grade Emissions showing up in systems in the Navigation Panel - they are worth visiting for some mats (they are safe)
  • Look for Grade 5 materials as mission rewards

Usually you want to trade down when using the trader, as trading up will take an age. Lots to do :)
This is quite a steep learning curve, thanks for helping out :)

looks like i'm missing the key scanning component!

missing.png


I'll get a wave scanner and see what happens....

O7
 
So i've scanned two FSD wakes and have two Anomylous FSD Telemetary, but that's not what i need...should i keep trying scanning the wakes in this area or try moving on to another one?
 
So i've scanned two FSD wakes and have two Anomylous FSD Telemetary, but that's not what i need...should i keep trying scanning the wakes in this area or try moving on to another one?
The data you get is random, so it shouldn't matter. Famine Distribution Centres are good because there are more wakes. Or get different data and trade for what you want.

ADWE are G1 (Grade 1), so common - you've maybe got something you can trade own already.

Edit: The ones you have are G2, so you can trade down to G1 and end up with more.
 
So i've scanned two FSD wakes and have two Anomylous FSD Telemetary, but that's not what i need...should i keep trying scanning the wakes in this area or try moving on to another one?
It's random. Keep going.
You also have material traders should you want to, you know, trade those mats between each others.


If you ever get bored of scanning starship exhaust for a pittance, you can always come to the Dark Side. Just google "Jameson's crash site", and follow the guide. Let the hate flow through you and get treated with a quick collection of engineering datas you can trade for the one you want, and a nice lore story.

But I warn you, doing so will forever mark you for being in the Dark Side of the Forum. It is a pathway to many abilities some consider to be unnatural.
 
It's random. Keep going.
You also have material traders should you want to, you know, trade those mats between each others.


If you ever get bored of scanning starship exhaust for a pittance, you can always come to the Dark Side. Just google "Jameson's crash site", and follow the guide. Let the hate flow through you and get treated with a quick collection of engineering datas you can trade for the one you want, and a nice lore story.

But I warn you, doing so will forever mark you for being in the Dark Side of the Forum. It is a pathway to many abilities some consider to be unnatural.
Tempting this is. So tempting! I do want to become powerful! My journey toward the dark side is.....a temptation... Resit i must, i'll afford myself a few more scans...fate will decide my destiny :)
 
I found one of the material traders but had nothing to trade, so assume I have to find those, as someone suggested doing missions and stuff?

I then thought the Jameson Crash site would be good to give a go, please to say managed to find it using all the scanners, and landed eventually on some even ground (impossible to find almost), took my rover out and scanned the red beacons and got data. I can't collect the other objects though, guess i needed something else to retrieve those.

I have an entry in my codex i think it is, under Jameson Log, but its empty and doesnt show anything, i feel i missed the lore somehow?
 
Back
Top Bottom