Noob question here...how do i get to Boepp UE-Q e5-2104 system

Hold on, what do you mean FSD Booster?! :) I noticed that my drive is engineered to Level 4, i should probably get it to Level 5?

A level 5 Guardian FSD booster will add 10ly to to your jump range, you need to go through a process to gather mats from a guardian site to get them from a guardian techbroker, but you only have to do that once and then you buy as many as you want from the module store.
 
Hold on, what do you mean FSD Booster?! :) I noticed that my drive is engineered to Level 4, i should probably get it to Level 5?
 
FSD V1 is a double engineered module. It means it's engineered with 2 different engineering to the max. It's impossible to do so on our own, the item is completely unique. And straight up better than ANYTHING you could make yourself.
Trying to "engineer" it yourself will remove the existing engineering and replacing with the one you pick, essentially downgrading it (from 2 engineering to just one). So, don't do it ? I'm not your mum, so it's just an advice :D

The only exception are for experimental engineering (the little bonus on top like "mass manager"), you can add one safely.


The FSD booster is a piece of alien tech (from the now extinct guardian race) which can boost your FSD range up to a flat 10ish ly. It comes in 5 size (from 1 to 5) and if you unlock them, you unlock them all for future purchase (at a station that sell them), unlike the FSD v1 which is a single "purchase" per trade.
So, say you can jump 10ly and put a size 5 fsd booster ? You can now jump 20ish ly !

OK just so i understand, I might be still looking in the Engineering Blueprint for Increased Range, which i think i now don't need to bother with?

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OK just so i understand, I might be still looking in the Engineering Blueprint for Increased Range, which i think i now don't need to bother with?

View attachment 307085
If you do that to your double engineered FSD you will waste all the effort and expense involved in buying it as you will end up with a standard unit. The only thing you can successfully touch on that is the experimental effect, so you can add Mass Manager.

Don’t do anything else to it.

But yes that is where you go to find the experimental effect button.
 
If you do that to your double engineered FSD you will waste all the effort and expense involved in buying it as you will end up with a standard unit. The only thing you can successfully touch on that is the experimental effect, so you can add Mass Manager.

Don’t do anything else to it.

But yes that is where you go to find the experimental effect button.
Do i need to unpin that blueprint then, i can't seem to access Experimential, its whited out...i'm on my way to Felicity Farseer to see if that removes the blueprint...unpinning doesnt seem to work...
 
Do i need to unpin that blueprint then, i can't seem to access Experimential, its whited out...i'm on my way to Felicity Farseer to see if that removes the blueprint...unpinning doesnt seem to work...
You can only do experimentals at an engineers base, they have to do that blueprint but you only need to have unlocked grade 1 to access the experimental effect system.

The other thing you can’t do remotely is improve your standing with an engineer, so for example you had only got a level 3 standing with Felicity you couldn’t remotely engineer any of her blueprints to G4 or G5.
 
You can only do experimentals at an engineers base, they have to do that blueprint but you only need to have unlocked grade 1 to access the experimental effect system.

The other thing you can’t do remotely is improve your standing with an engineer, so for example you had only got a level 3 standing with Felicity you couldn’t remotely engineer any of her blueprints to G4 or G5.

OK cool thanks. I just applied the experimental upgrade for Mass, i did it on the level 1 part of the FSD, but seems to have applied it to all four levels? Do i need to unlock felicity reputation 5 to get more? I'm a bit confused...

1653054642104.png
 
These are my current stats, if i'm maxed out now with the Mass Manager and Engineered FSD V1 then i'll be happy, my next step is to get my HP G2 VR headset on and go out exploring, but saving that first experience until i know my FSD is pretty good shape :)

1653054993028.png
 
OK cool thanks. I just applied the experimental upgrade for Mass, i did it on the level 1 part of the FSD, but seems to have applied it to all four levels? Do i need to unlock felicity reputation 5 to get more? I'm a bit confused...

View attachment 307087
You have Grade 4 access to Felicity that means that you can only engineer an ordinary FSD with her to G4 at the moment.

If you do some more work with her you will get her access to Grade 5 you could then engineer an ordinary FSD to G5.

If you have the FSD Increased Range blueprint pinned with her you will then be able to remotely engineer FSDs to G5.

You will still have to visit her or another engineer to apply an experimental.

Best practice is to apply an experimental as soon as you can, you only need to do it once per module (unless you change it) so G1 is fine.

The access grade for the engineer is more important the more high grade blueprints they have.
 
OK my ship build is complete, I'm set for exploring, I know I can do more to it, but I want to get out there and start discovering :) Time to start setting up the VR :)

Ship build for interest...https://s.orbis.zone/j9tq
-If you want to explore, D class module are the best (lowest weight) besides for PP and FSD, and ofc weightless module (like the scoop).
-You don't have a fuel scoop. How do you plan on exploring if you need to land refuel ? :D You NEED one for exploration.
-Set the landing bay as minimal power priority. When you land outside of a pad, thruster are automatically "shutdown" and power is restributed, which will automatically put the bay online. When you take off, thrusters are automatically put back on, and the bay off.
-AFMU are all fine and dandy, but they are not essential. Shut that one down to begin with, you don't need it on, unless you need repair after all.

Without FSD booster, this is what I can come up with, while still keeping the AFMU.
https://coriolis.io/
-Bigger hangar bay means 2 SRV, in the event you lose one.
-Scoop max size for fast scooping
-lower size shield (you're not going to fight). Still A if you do some lithobreaking (remember to put all pips into shield if that is to happen).
-One size lower PP (it's red but that's because the bay is not powered unless landed, it works fine)
-Many heatsink but only one is powered (swap the power to another if empty). You never know.
-D size life support. If your canopy breach, you are dead anyway. 1m or 10m will not be enough to reach a friendly port anyway. So there is that :D

With that build you get nearly 3more LY of jump.

This would be my choice if you had the FSD booster :
https://coriolis.io/
Swap one hangar bay for an afmu if you plan on doing neutron highway thing.

I would not engineer it too much after that. Odds are you'll make enough money to jump into a phantom anyway.




Finally, remember KGB FOAM for stars you can scoop. Fuel rats if you run out of fuel in the middle of nowhere. They'll save your bacon.
 
D size life support. If your canopy breach, you are dead anyway. 1m or 10m will not be enough to reach a friendly port anyway. So there is that :D
That's where we disagree. You can synthesize life support refills. And it does make a difference whether one life support resynth will last you for 5 minutes or for 25 minutes. And 25 minutes is 25 jumps, that's 1250 ly. With a few refills, you have a good chance of reaching a DSSA carrier.

Otherwise - sure. Put the shields in the size 3 slot and a larger SRV bay in the size 5 slot. A-rate the AFMU (if you have the money), then switch it off while you don't need it. Same with the SCA and ADC.

Oh, and @Cpt N Algren - did I see that right? Your ship doesn't have a fuel scoop? That's going to be a short trip, then ;).
 
You really need to push yourself to break a canopy in exploration though. I mean, besides dropping in a neutron star but that's likely death anyway.
 
Thanks Commanders, heading back to starport to make those changes! I did have a fuel scoop, but I like the look of Erei's build, so going to try some of those without the booster though as i want to get out exploring.

Oh, and VR was very cool, but a vomit comet! I'll stick with VR when racing...not spaceflight! :)

O7
 
Thanks Commanders, heading back to starport to make those changes! I did have a fuel scoop, but I like the look of Erei's build, so going to try some of those without the booster though as i want to get out exploring.

Oh, and VR was very cool, but a vomit comet! I'll stick with VR when racing...not spaceflight! :)

O7
It may be worth considering replacing the "A" rated fuel scoop in the suggested build with a "B" rated instead. It costs considerably less, for a minor reduction in amount scooped, uses less power too... The same as losing the 4 heatsinks, I've never needed one, even when dropping in the middle of a binary pair, the ship gets warmed up, but that is nothing to be bothered much with. Keep one if you feel threatened, as a security blanket.

Without using a lot of engineering there are not many gains to be had over the recommended build. (the V1 FSD will give a couple of LY extra over the standard engineered one)

 
My journey has begun Commanders. However, I'm not that far out and have a couple of questions...my current location is as below:

1653119831364.png


Not bad so far and no incidents!

But, if I discover an undiscovered system and an Earth-Like planet, which is my goal right now, my understanding is it will only name that in my name when I sell the collected data?

On that basis, i'll need to land at a star port somewhere...only, I'm not sure how far out the starports go...so I was hoping to find nearest starports using INARA or equivalent, but none of these types of system names I am in are showing up in the data....

Does that mean if i spend say two weeks and end up a long way away from where i set off, that i'll need to come all the way back to sell my data? Just want to understand how this works :)

And if i were to crash and blow up, where would my respawn point be?

Holding position for now. O7
 
You are correct your data and discoveries are not locked in until the data is sold to UC and will be lost if you lose your ship before doing so. This can be done at a station or a carrier (equipped with the UC service). Stations are rare/ non existent out in the black but some commanders station their carriers for explorers to use as way stations (data sales, repairs, etc). The dssa is a player initiative that facilitates this and keeps a list of their deployments. You can find more info on them on the exploration page or via a search. If there isn't a publicly accessible carrier nearby you or along your route u will have to "carry" the data until your return to civilization.

When you lose your ship you respawn (lorewise your escape pod is shipped to) where you were last docked beit station or carrier.

Hope that helps some.
Fly safe commander
/o7
 
Does that mean if i spend say two weeks and end up a long way away from where i set off, that i'll need to come all the way back to sell my data? Just want to understand how this works
As Horse mentioned - there are carriers like the DSSA ones that you can sell to. Map of locations here https://edastro.com/galmap/?layer=regions&pins=DSSAcarriers

The DSSA ones are good because they have agreed to stay in those fixed locations (the green ones anyway), so you know they will (very probably) be there and allow you to dock.

You can also use 3rd party tools to find FC (and other stations) like eddb (change the reference system) https://eddb.io/station?h=has_universal_cartographics&i=1&r=17172694&j=1 (though annoying it hasn't listed my DSSA carrier, which is near there, I need to check that :) ). Problem with this list is that there is no guarantee the FC is still there (though - in Horizons you can use the 'FC' filter in the galmap to confirm if someone is in the system), and you can also look at the 'updated at' to see when it was last reported to be there.
 
That's great, thanks for the tips on those. That Edastro map is going to be super helpful!

Just did a test land on an ice planet i discovered and mapped, got the SRV out, mined some ore, boosted around (carefully), all in preparation for my Earth Like planet landing, when i find one :)

O7
 
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