OK my ship build is complete, I'm set for exploring, I know I can do more to it, but I want to get out there and start discovering

Time to start setting up the VR
Ship build for interest...
https://s.orbis.zone/j9tq
-If you want to explore, D class module are the best (lowest weight) besides for PP and FSD, and ofc weightless module (like the scoop).
-You don't have a fuel scoop. How do you plan on exploring if you need to land refuel ?

You NEED one for exploration.
-Set the landing bay as minimal power priority. When you land outside of a pad, thruster are automatically "shutdown" and power is restributed, which will automatically put the bay online. When you take off, thrusters are automatically put back on, and the bay off.
-AFMU are all fine and dandy, but they are not essential. Shut that one down to begin with, you don't need it on, unless you need repair after all.
Without FSD booster, this is what I can come up with, while still keeping the AFMU.
https://coriolis.io/
-Bigger hangar bay means 2 SRV, in the event you lose one.
-Scoop max size for fast scooping
-lower size shield (you're not going to fight). Still A if you do some lithobreaking (remember to put all pips into shield if that is to happen).
-One size lower PP (it's red but that's because the bay is not powered unless landed, it works fine)
-Many heatsink but only one is powered (swap the power to another if empty). You never know.
-D size life support. If your canopy breach, you are dead anyway. 1m or 10m will not be enough to reach a friendly port anyway. So there is that
With that build you get nearly 3more LY of jump.
This would be my choice if you had the FSD booster :
https://coriolis.io/
Swap one hangar bay for an afmu if you plan on doing neutron highway thing.
I would not engineer it too much after that. Odds are you'll make enough money to jump into a phantom anyway.
Finally, remember KGB FOAM for stars you can scoop. Fuel rats if you run out of fuel in the middle of nowhere. They'll save your bacon.