Not a fan of the new Mission System...

I took a look at the mission boards last night. (With the full understanding that the BGS was going to take a couple of days to spin up. So I'm specifically NOT looking at payouts)

I took a look through the boards and was kind of pushed back by what I saw. ...and I dobn't think its because the new structure kind of pushes me out of my comfort zone. I think it was because of what it does to the game-play mechanic.

I think the game went the wrong way with the new Mission Rewards options. I know a lot of folks might think this is a good thing, but for me, it just adds another layer of complexity in choosing missions. I was quite happy with the old system with fixed mission rewards. Now, it seems, I need to plow through a great deal more information in order to choose the best missions for my needs. I understand this adds a lot of flexibility, but it also appears to add a lot of unnecessary complexity.

It used to be fairly easy to pick missions (or not). Now, not so much. I think the new system will have us spending more time on the mission boards and less time flying to get things done.

I expect a large portion of the player base (like myself) might have gotten pretty bored doing the same old thing. But is simply replacing the same old system with a different system we have to re-learn a good way to re-energize the community?

Changing the way we do things is certainly no substitute for adding actual content.

I'm not whining. I'm sure I'll just get on with it. I'm just not convinced that it adds any real value to the gameplay...
 
Wing missions are great!

I have boosted my Fed rank no end in doing them in the last 24 hours, plus got some nifty downward exchangeable grade 5 materials and data that would have gotten me bending spoons with my teeth in frustration.

I hope they get extended to all misssions so players have more choice in the future.
 
Wing missions are great!

I have boosted my Fed rank no end in doing them in the last 24 hours, plus got some nifty downward exchangeable grade 5 materials and data that would have gotten me bending spoons with my teeth in frustration.

I hope they get extended to all misssions so players have more choice in the future.

Please, no. They are already taking too much space. So far, I love Beyond, including the new engineering system, and it's my only little grip about it: wing missions invading the board. I read somewhere that they add up to the amount of available missions, but it does not seem to be working that way to me. Maybe it's superstition.
 
I think the change is great and the way it is displayed in the UI is just as clear as before.

I was spamming missions that give me mat rewards...though on a couple of them, I liked having the choice to jack up my reputation so I'd see better options on the mission board.
 
There's a reduced need to board flip, the option to choose your reward and choose mission by the faction they affect. It will take you play session or two to get a feel for the new system - it's a lot more transparent.

It's far superior to the old system in every respect. It adds a great deal of value to my core play. It enables my "content" far better than the old system.

The BGS has already ticked since yesterday's update and so far I haven't seen anyone complaining about unexpected behaviours.
 
The BGS has already ticked since yesterday's update and so far I haven't seen anyone complaining about unexpected behaviours.
I'm expecting certain busier systems to get more unstable with data and legal haulage missions having new destination influence effects. But probably nothing too bad.

Nice - largely undocumented - feature of the new missions: pretty much all the illegal ones are automatically INF+++++ ... which gives a nice advantage to Anarchy factions to make up for all the disadvantages they get.
 
Please, no. They are already taking too much space. So far, I love Beyond, including the new engineering system, and it's my only little grip about it: wing missions invading the board. I read somewhere that they add up to the amount of available missions, but it does not seem to be working that way to me. Maybe it's superstition.

The mission board already has a pulldown to help filter mission types, like legal, illegal, combat, transport, etc. What FD should add is a wing/non-wing mission filter.
 
The mission board already has a pulldown to help filter mission types, like legal, illegal, combat, transport, etc. What FD should add is a wing/non-wing mission filter.

Yes, and it's nice, but I was refering to the amount of mission. It feels like wing missions are not adding up to the total, but are a ratio of the total now. Don't know if I'm clear, sorry.

edit: that said, appart from the wing invasion, I agree the new board is neat and very nice to read. The choice system is cool, too! Overall it's a joy to browse.
 
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Oh, I assumed that was already in there...I never use the filters

I had hoped it was already in there but I looked last night and didn't see that option. I have 3 ships, none of which have large transport capacities, and I play in solo due to network issues, so I'd like to filter them out from the mission lists.

Although, I suppose if I outfitted my Dolphin properly I could solo wing missions. Risky though as it wouldn't survive long in a fight, just need to run and high-wake.
 
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for me, it just adds another layer of complexity in choosing missions.
I really don't see how it adds any more complexity, unless you have no preference for Credits, Reputation or Materials. Me, I want reputation, so dead easy. I imagine other players mostly want credits, unless they're Engineering (then they might want Materials).

This choose-your-reward system makes it FAR EASIER to find a mission I want to do, as I no-longer need to spend forever searching for one with a decent reward.
 
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Only downside to the payout option is when you're spamming data missions at Sothis/Ceos which appears to have been nerfed now so it's no biggie. My only critism is the overwhelming number of wing missions for tiny amounts of money, at the expense of decent paying local cargo missions. Maybe a solo/wing mission filter on the board?
 
New mission Pick-a-Reward is great.

Do I need Credits? I take the Most Credits option.
Do I need Clutter? I take the With Clutter option.
Do I just need to make some Rep with the faction paying me? I take the Rep option.

Do I need all 3? Well then...

If (CurrentFactionRep < Allied) Then
TakeFactionRepOption
Else

If (CurrentCreditBalance <= (3*RebuyCostOfCurrentShip) Then
TakeCreditOption
Else

If (MaterialBin < Full) Then
TakeClutterOption

Easy+Squeeze/Lemon*Peasey
 
My only critism is the overwhelming number of wing missions for tiny amounts of money, at the expense of decent paying local cargo missions.

This. I can run single hop missions in my Python (So <200t) that pay, on average, around 5m. Why on earth would I and my wing bother with shifting 1000's of tons for a paltry 2m or 3m?! The payouts need a BIG boost IMO. I can see why folks might do them for mats or rep but for the credits? It's just not worth your time.
 
I had hoped it was already in there but I looked last night and didn't see that option. I have 3 ships, none of which have large transport capacities, and I play in solo due to network issues, so I'd like to filter them out from the mission lists.

Although, I suppose if I outfitted my Dolphin properly I could solo wing missions. Risky though as it wouldn't survive long in a fight, just need to run and high-wake.

If you can't out run it or out maneuver it in a Dolphin, it's probably another Dolphin.
 
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