Not another graphical change! (AKA What have you done to my Nebula?)

So will DX12 make a difference to elite when it is released? 10-15% performance boost, will we get that for Elite?
 
In the top picture the nebula looks a bit more detailed, in the bottom one the surroundings are much prettier.
I would go with the bottom one, the smudge around the top nebula looks awful.
 
I think the main problem is that through the games development, you made our jaws drop with the beauty of the detail shown on the planets and nebulae, so it is hardly surprising we are critical when we spot graphics suddenly (however unintentional) start dumbing down, particularly around the same time that the game becomes available for other platforms (possibly coincidence, but nevertheless of note). We have to really thank you as a team however for how lovely the games graphic detail is and of course for making many of us probably watch a good number of astronomy videos during the course of this game, but the trouble is,once you've tried the cream of the milk,its hard to make do with the bit from the bottom of the bottle:)

More options for graphics? Yes please! the more the merrier,with so many system builds out there it would not harm one bit to allow more configuration for graphics.

Some extra navigation options would be wonderful too, but thats another team i guess :D
 
There's no dumbing down of graphics here, just a difference in art direction.

As for graphics options, I'm all for them as long as they don't:

  • Increase QA effort required per build.
  • Increase maintenance cost.
  • Lead to gameplay imbalance (e.g. differing draw distance).

Good luck with that then. ;)
 
Slightly disingenuous there when I've pointed out between release and today we haven't touched or optimised the nebula's! The only possible change was gamma to release, there's been no need to optimise what's there as it's not been an issue!
Would it be possible to say ; take the old asset and put it in the game as an optional graphic setting? the same as the beta galaxy (it looked better) so we would have multiple version to select in graphic options after all it is a PC game
 
There are no PG ones...they are all hand authored so far even if the placement in the Galaxy might be procedural.

Old post from December:

Hand authored perhaps. But several nebulae look so alike they seem copied and pasted - if so I think I'd prefer procedurally generated ones with more variety (see the Witch Head, Running Man, NGC 281 and Monkey Head nebulae, some screenshots here).
 
"Performance and visual consistency should be improved in the general case."
.
Bingo, they can not look "too different"... ;)
 
I kinda like improved, 1.3 nebula, those photographs got thrown around during Gamma a lot - problem is none of this is actually real. That photo is like multiple photographs merged together, filter applied, etc. - as ED, it's a bit artistic license. It's really a preference and people should stop these nonsense competitions of observational bias. Yes, there are bugs - report them. Yes, there are tweaks - discuss them. But let's not go into conspiracy theory - it maybe give Youtube personalities clicks, but it really isn't even close to truth.

So respect to guys who report bugs and poke issues they find that's something wrong. But boo to those using it as platform for 'omg console visual nerf' etc. theories.
 
Yah the pics do seem to look a bit too smooth for the low res versions so I'm going to guess that the gamma resource got replaced at release with a smoother one. The low res one is a bit blockier and I'd expect to see something not quite as nice. If you fly round in the galaxy map you can sometimes seem them flick between the hi and low versions. It always looks nicer on the background I find!

In regards to the post about stars those big diagonal streaks are lens artefacts from the telescopes, we did try using something similar in the star field but it all looked a bit 80's! We did (believe it or not) run through quite a few looks to the stars internally to try and get a nice realistic but slightly stylized look.

Just taking another look at the Horsehead Nebula - this time on the galaxy map. I'm kinda curios why it still has the old style on the map? (In my totally limited understanding, I thought the in-game backdrop was constructed from the same assets used on the galaxy map).

VStGQxn.jpg
 
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Happily, false. :)

That's what everyone says yet since xbox and the "optimizations" this has been happening and it's not just nebulas. NOw whether this is on purpose or accidental I can't say but something is definitely different...the SS don't lie.
 
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That's what everyone says yet since xbox and the "optimizations" this has been happening and it's not just nebulas.
There is absolutely *no* reason for Frontier to "dumb down" the graphics because of Xbox. ED has been happily running on PC hardware that's much less powerful than the Xbox One for over a year (I know this because my puny laptop gives > 30 fps at 1080p). If there are instances where graphically, the Xbox struggles to keep up, they'll optimise the game *on the Xbox*. In fact, at some point later this year the PC client should actually reap the rewards of some of the work that was done for the Xbox and we might *all* see an improvement both in frame rate and graphical fidelity.

The reason why we've seen graphical *changes* on the PC is that there were certain scenarios that were causing trouble for everyone. This has led to refactoring of the lighting engine and ring generation. Some people find that the game looks worse, and frankly some of the changes that I've seen look more like bugs than deliberate downgrades in graphical fidelity, because they don't affect *all* ring types. Back in Alpha/Beta/Gamma, the rings weren't anything like as pretty as they are now; it was very clear that they were made up of lots of sprites, there was horrible pop-in and pop-out and there was no fog to hide the blemishes. It isn't perfect, but instead of throwing around wild accusations of console downgrades, weigh in with what you think looks worse and maybe (just maybe) Frontier will listen and look into it.

In this case, it's looking more like there's a bug that's causing the lower quality version of the nebula to be rendered. As Matt inson noted, only the nearest nebula is drawn using the high quality map; perhaps this *wasn't* the nearest nebula, but the biggest. The fact that it's rendered at the higher quality in the galaxy map shows that those assets are still around and being used to render (in real time) the nebulae.
 
Pretty sure this issue with the nebula is a bug of some sort. This may also explain some of the other graphical problems (which look like downgrades, but are probably not) are occurring. There seems to be a common theme through all of the recent graphical issues where things are not drawing in / rendering correctly.

When Galaxy map loads up the Horsehead Nebula loads in layers / stages. The in-game Horsehead Nebula matches one of the incomplete stages of nebula within the galaxy map.

[video=youtube;O6qzvryjgZY]https://www.youtube.com/watch?v=O6qzvryjgZY[/video]

LUwqm5l.jpg
 
There is absolutely *no* reason for Frontier to "dumb down" the graphics because of Xbox. ED has been happily running on PC hardware that's much less powerful than the Xbox One for over a year (I know this because my puny laptop gives > 30 fps at 1080p). If there are instances where graphically, the Xbox struggles to keep up, they'll optimise the game *on the Xbox*. In fact, at some point later this year the PC client should actually reap the rewards of some of the work that was done for the Xbox and we might *all* see an improvement both in frame rate and graphical fidelity.

The reason why we've seen graphical *changes* on the PC is that there were certain scenarios that were causing trouble for everyone. This has led to refactoring of the lighting engine and ring generation. Some people find that the game looks worse, and frankly some of the changes that I've seen look more like bugs than deliberate downgrades in graphical fidelity, because they don't affect *all* ring types. Back in Alpha/Beta/Gamma, the rings weren't anything like as pretty as they are now; it was very clear that they were made up of lots of sprites, there was horrible pop-in and pop-out and there was no fog to hide the blemishes. It isn't perfect, but instead of throwing around wild accusations of console downgrades, weigh in with what you think looks worse and maybe (just maybe) Frontier will listen and look into it.

In this case, it's looking more like there's a bug that's causing the lower quality version of the nebula to be rendered. As Matt inson noted, only the nearest nebula is drawn using the high quality map; perhaps this *wasn't* the nearest nebula, but the biggest. The fact that it's rendered at the higher quality in the galaxy map shows that those assets are still around and being used to render (in real time) the nebulae.

I challenge you to show me where I say they dumbed down the graphics on purpose for xbox? If you read you see That I think something happened with the recent optimizations, which more than likely happened due to xbox, and we have since had these problems.

I do think it may be some stuff was broke in the process or be bugs....console ports to pc or vice versa almost always have issues.
 
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Pretty sure this issue with the nebula is a bug of some sort. This may also explain some of the other graphical problems (which look like downgrades, but are probably not) are occurring. There seems to be a common theme through all of the recent graphical issues where things are not drawing in / rendering correctly.

When Galaxy map loads up the Horsehead Nebula loads in layers / stages. The in-game Horsehead Nebula matches one of the incomplete stages of nebula within the galaxy map.

https://www.youtube.com/watch?v=O6qzvryjgZY

http://i.imgur.com/LUwqm5l.jpg

Hey Granite, I noticed in one of your recent vids that you have upped the resolution setting for some of the textures in GraphicsConfiguration.xml. I'm just wondering if that may have affected the texture resolution that is loaded (ie the new setting of 4096 can't find a 4k resolution texture for this asset so it isn't loaded and the previous setting quality remains).

Have you tried setting it back to 2048 to see if it makes a difference?

I'm nowhere near there to test myself unfortunately... :)
 
Hey Granite, I noticed in one of your recent vids that you have upped the resolution setting for some of the textures in GraphicsConfiguration.xml. I'm just wondering if that may have affected the texture resolution that is loaded (ie the new setting of 4096 can't find a 4k resolution texture for this asset so it isn't loaded and the previous setting quality remains).

Have you tried setting it back to 2048 to see if it makes a difference?

I'm nowhere near there to test myself unfortunately... :)

Thanks for the suggestion Chobber. Before I made this thread, I ensured everything was set back to the default. In fact today's patch had overwrote the Config file with a default copy anyway.

Well worth thinking about though!
 
Well tonight, I noticed no Stutter in the station (only had 1 other player in dock). In SC it was super smooth! In Hi-RES it improved after I made Field Of View 100% so it did not require any extra scaling. It only has slight stutters there now but no other players were at the RES.
Anyway, noticed approaching the RES from SC was very much more detailed to see each little asteroid before Disengaging. It was almost like a direct swap of Instances but the Asteroids disappear for a while in between. I wish it was without these Instances in each System. Wow that would be just great!
 
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