Would it be possible to say ; take the old asset and put it in the game as an optional graphic setting? the same as the beta galaxy (it looked better) so we would have multiple version to select in graphic options after all it is a PC gameSlightly disingenuous there when I've pointed out between release and today we haven't touched or optimised the nebula's! The only possible change was gamma to release, there's been no need to optimise what's there as it's not been an issue!
There are no PG ones...they are all hand authored so far even if the placement in the Galaxy might be procedural.
Old post from December:
Yah the pics do seem to look a bit too smooth for the low res versions so I'm going to guess that the gamma resource got replaced at release with a smoother one. The low res one is a bit blockier and I'd expect to see something not quite as nice. If you fly round in the galaxy map you can sometimes seem them flick between the hi and low versions. It always looks nicer on the background I find!
In regards to the post about stars those big diagonal streaks are lens artefacts from the telescopes, we did try using something similar in the star field but it all looked a bit 80's! We did (believe it or not) run through quite a few looks to the stars internally to try and get a nice realistic but slightly stylized look.
Welcome too.......
Xbox optimization
Happily, false.Sad but true.....
Happily, false.![]()
There is absolutely *no* reason for Frontier to "dumb down" the graphics because of Xbox. ED has been happily running on PC hardware that's much less powerful than the Xbox One for over a year (I know this because my puny laptop gives > 30 fps at 1080p). If there are instances where graphically, the Xbox struggles to keep up, they'll optimise the game *on the Xbox*. In fact, at some point later this year the PC client should actually reap the rewards of some of the work that was done for the Xbox and we might *all* see an improvement both in frame rate and graphical fidelity.That's what everyone says yet since xbox and the "optimizations" this has been happening and it's not just nebulas.
There is absolutely *no* reason for Frontier to "dumb down" the graphics because of Xbox. ED has been happily running on PC hardware that's much less powerful than the Xbox One for over a year (I know this because my puny laptop gives > 30 fps at 1080p). If there are instances where graphically, the Xbox struggles to keep up, they'll optimise the game *on the Xbox*. In fact, at some point later this year the PC client should actually reap the rewards of some of the work that was done for the Xbox and we might *all* see an improvement both in frame rate and graphical fidelity.
The reason why we've seen graphical *changes* on the PC is that there were certain scenarios that were causing trouble for everyone. This has led to refactoring of the lighting engine and ring generation. Some people find that the game looks worse, and frankly some of the changes that I've seen look more like bugs than deliberate downgrades in graphical fidelity, because they don't affect *all* ring types. Back in Alpha/Beta/Gamma, the rings weren't anything like as pretty as they are now; it was very clear that they were made up of lots of sprites, there was horrible pop-in and pop-out and there was no fog to hide the blemishes. It isn't perfect, but instead of throwing around wild accusations of console downgrades, weigh in with what you think looks worse and maybe (just maybe) Frontier will listen and look into it.
In this case, it's looking more like there's a bug that's causing the lower quality version of the nebula to be rendered. As Matt inson noted, only the nearest nebula is drawn using the high quality map; perhaps this *wasn't* the nearest nebula, but the biggest. The fact that it's rendered at the higher quality in the galaxy map shows that those assets are still around and being used to render (in real time) the nebulae.
Pretty sure this issue with the nebula is a bug of some sort. This may also explain some of the other graphical problems (which look like downgrades, but are probably not) are occurring. There seems to be a common theme through all of the recent graphical issues where things are not drawing in / rendering correctly.
When Galaxy map loads up the Horsehead Nebula loads in layers / stages. The in-game Horsehead Nebula matches one of the incomplete stages of nebula within the galaxy map.
https://www.youtube.com/watch?v=O6qzvryjgZY
http://i.imgur.com/LUwqm5l.jpg
Hey Granite, I noticed in one of your recent vids that you have upped the resolution setting for some of the textures in GraphicsConfiguration.xml. I'm just wondering if that may have affected the texture resolution that is loaded (ie the new setting of 4096 can't find a 4k resolution texture for this asset so it isn't loaded and the previous setting quality remains).
Have you tried setting it back to 2048 to see if it makes a difference?
I'm nowhere near there to test myself unfortunately...![]()