Not another graphical change! (AKA What have you done to my Nebula?)

gemfx is a shader tweaker....i use ReShade and is very good for tweak and increase the gameplay ambience, BUT things as the nebula resolutions doesn't benefit from this....let's try to not mix arguments...this is a serious nebula rendering problem, nothing that a shader enancher can fix....let's stay on topic please.

Regarding that screenshot, well at least it seems that problems are still here and aren't been solved yet.

I tried to tweak the graphicconfiguration.xml file increasing high resolution nebulas up to 3, since the orion nebula is pretty full, but no luck....in game nebulae are always low rez, in the galaxy map them are rendered correctly.

Then if thats the case I think it should be reported as a bug
 
But it does not fix the console level resolution on the nebula... its allmost like graphic settings are alien sometimes in elite... I want to join the thargoids

This is true. They need to add in the ability to use a slider or setting to increase detail levels for many areas that they've dialed down, along with an option to finally customize HUD colors.
 
Seems pretty amazing that on this entire thread, only 1 post mentioned the fact that the Horsehead Nebula has no... well, horsehead...
It was my first destination when I decided to leave the populated bubble, and I got so sad upon arriving there, that I just came back home and didn't do much exploring since. Awful resolution, and far from what real imagery has shown us.
@Granite, I do agree that Gamma looks a LOT better... more sharp and crisp lines, with distinct, noticeable features... As for the current one, looks just like a random blob.

As for the remaining nebulae, they do look quite similar, to the point they seem just the same version but on a different perspective.

All this really brings me down, because as an amateur astronomer, I bought the game based on the "scientific accuracy" of the Milky Way in ED, and although it is pretty cool to look at some well known stars and fly there, I still believe that Nebulae are the real reason people like me started playing this game. It's a shame they're not getting the love they deserve.
 
I think Nebulae will improve during game development in the next phases....keep in mind that a lot of astronomical object are still missing and the current we have are not very detailed as we expected....it seems horizons will be the first step, fixing rocky bodies (maybe the simple to improve ATM) and hopefully will be the time for :

gas giants,adding thunderstorms and lighting effect in the dark side,
rings,
other astronomical object,
stars more different from each others,
jetstreams from nearby stars,
accretion discs,
comets and maybe better nebulae rendering :)

It will be a process that will require time and resources, and our current PC are not enough powerful to run all those features(judging how Horizons currently run)...but it will happen hopefully.

I have the idea that almost all this ''sandbox'' is still a lot placeholder,but back on topic, it seems that all those nebulae are under bug.

My 2 cents
 
I made a thread a while ago with these screenshots in, but i'll repost them here as a comparison of high and low res nebulae. The only way at the time i could force the game to display high res nebula was to edit the config to show 0 low res nebulae, this only showing one (high res) one at a time. Not sure if it's still the case that you can only force high res in this way, i saw a post by someone who claimed you could get more at once, but i've not tried it.

This was taken at a time before the debug camera was available...

Inside the Butterfly nebula:

Low res (standard):

lowneb.jpg

High res:

highneb.jpg



This is the Seagull Nebula, the first shots are the normal maximum settings, and the second with the forced high resolution...


sg1.jpg

sg2.jpg


sg3.jpg

sg4.jpg
 
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A good way to test is to look at the config edits and play the cobra faceoff training because in its current form it orbits a nebula.
I just messed with the config a bit , and indeed setting low res to 0 and high res to anything will only render one nebula...

Hope to see this improved , starting to miss the days of 2D backgrounds :(

Remeber how awesome the milky way used to look during beta? that was 3d and looked amazing... wonder why everything has to go down in terms of graphics...
 
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Ahh someone has revived this thread. Just waiting for a certain commander i was spa'ing with in another thread to rush to the aid of the game here and proclaim what you are seeing in those shots isn't true and the game simply looks better now.
 
Game looks better now? Not on my end dude...the problem is still here and i really hope to see some improvement
 
The issue with the nebulas still seems to be there. They're still being rendered at a very low resolution ingame, even though they're being rendered at a high resolution in the galaxy map. I made my first roadtrip to one last night, and was wondering "this is a joke, right?" when I reached it.
2016-01-02_00001_zpsnvevigfq.jpg
 
I can see the difference but what troubles me is my inability to match this to the actual Horsehead nebula which in all honesty the game is not making a good job of. One of the reasons why i purchased the game was to explore the Milky Way and see the sights.

well, there is no true color image of space whatsoever. your first image was a composite, the 2nd infrared, for example. all hubble (or deep space) images are approximations regarding color. heck, even our sun is not yellow, you wouldn't even see solar flares. it has the only color something hot like it can have: blinding white, at least to our eyes. (fun fact, it leans into the green spectrum of the visible light, but you can't notice that without equipment.) so you might want rethink your expectations. FD has taken enough artistic liberties with visual representation (they have to, otherwise the game would have been a lot more boring, visually speaking) cudos to them, as it's no easy split between visually interesting and scientific accurate. take wolf rayet stars for example. the hubble pictures are stunning (looks like a nova in process), but the FD approach is much more how it would likely look to us.
 
Note: I know they are not my nebula...

This is perhaps one of the most disappointing OptimizationsTM so far.

This is the Horsehead Nebula, one of my favourite areas in the game.

I appreciate that to a large extent our taste in graphics is subjective, but there is also a matter of quality. I personally miss all the little details that are present in the gamma nebula, even though it's clear that the gamma version wasn't quite finished and has a few obvious flaws. What we have now, is missing a huge amount of detail. The red nebula in the background (Barnard's Loop) also seems to have taken a reduction in texture quality.

http://i.imgur.com/GR6FuRy.jpg

That's a major graphical downgrade of Nebula from Gamma 1.05 to 2.2. We need to set the Nebula graphics quality options. Cause with the latest graphics cards it could look so much better.
 
I also didn't know that nebulas ingame were looking SO MUCH more greater than now. Just wow!!!! I wanna have this! :eek:
Sometimes it is good to dig out old threads xD
 
But I wouldn't have known it was horse head nebula based on what it is looking like in ED. Maybe bean nebula would be correct.
 
But I wouldn't have known it was horse head nebula based on what it is looking like in ED. Maybe bean nebula would be correct.

The horse head nebula only looks like a horse head from Earth. If we move position, then it will look very different. In principle it works like this:

[video=youtube;PiYMol0VjWo]https://www.youtube.com/watch?v=PiYMol0VjWo[/video]
 
I made a thread a while ago with these screenshots in, but i'll repost them here as a comparison of high and low res nebulae. The only way at the time i could force the game to display high res nebula was to edit the config to show 0 low res nebulae, this only showing one (high res) one at a time. Not sure if it's still the case that you can only force high res in this way, i saw a post by someone who claimed you could get more at once, but i've not tried it.

This was taken at a time before the debug camera was available...

Inside the Butterfly nebula:

Low res (standard):

View attachment 81634

High res:

View attachment 81633



This is the Seagull Nebula, the first shots are the normal maximum settings, and the second with the forced high resolution...


View attachment 81635

View attachment 81636


View attachment 81637

View attachment 81638

It would seem to indicate that for some reason instead of loading the high res nebular's for the closest ones, it is just loading low res regardless?
 
well, there is no true color image of space whatsoever. your first image was a composite, the 2nd infrared, for example. all hubble (or deep space) images are approximations regarding color. heck, even our sun is not yellow, you wouldn't even see solar flares. it has the only color something hot like it can have: blinding white, at least to our eyes. (fun fact, it leans into the green spectrum of the visible light, but you can't notice that without equipment.) so you might want rethink your expectations. FD has taken enough artistic liberties with visual representation (they have to, otherwise the game would have been a lot more boring, visually speaking) cudos to them, as it's no easy split between visually interesting and scientific accurate. take wolf rayet stars for example. the hubble pictures are stunning (looks like a nova in process), but the FD approach is much more how it would likely look to us.

Frankly, I'd rather see the stunning nebulae representation in ED, as it just looks so much great. With superb details, shining colours, simply breathtaking. My drive to first leave the bubble and go somewhere in the galaxy was also to be stunned by the beauty of a close look on a nebula. I still hope, that in some future release, all nebulaes will be much improved to get closer to something like this:

eso1520a.jpg

article-1212272-065AB0F8000005DC-967_964x1083.jpg
 
well, there is no true color image of space whatsoever. your first image was a composite, the 2nd infrared, for example. all hubble (or deep space) images are approximations regarding color. heck, even our sun is not yellow, you wouldn't even see solar flares. it has the only color something hot like it can have: blinding white, at least to our eyes. (fun fact, it leans into the green spectrum of the visible light, but you can't notice that without equipment.) so you might want rethink your expectations. FD has taken enough artistic liberties with visual representation (they have to, otherwise the game would have been a lot more boring, visually speaking) cudos to them, as it's no easy split between visually interesting and scientific accurate. take wolf rayet stars for example. the hubble pictures are stunning (looks like a nova in process), but the FD approach is much more how it would likely look to us.


This along with the fact that we see Nebulae because we are very very far away, the actual gas density would mean that when we approach these regions they will likely vanish. If we was inside some of these nebulae, we might not even notice we are inside anything at all. Gas density being only like 10x that of the regular 2-3 particles per cubic meter.
 
So as this thread's been brought back to life again?

What is the current state of play with the nebula graphics? has it been ramped back up again? Or still "optimised"?
 
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