Not another graphical change! (AKA What have you done to my Nebula?)

It wouldn't surprise me if this was an area that's being held off until later. I mean, we just got neutron star graphics... [knocked out]

You're getting these shots with the default config, right?

Code:
<GalaxyMap>
  <High>
    <LocalisationName>$QUALITY_HIGH;</LocalisationName>
    <NebulasCount>200</NebulasCount>
    <NebulasInBackgroundCount>200</NebulasInBackgroundCount>
    <LowResNebulasCount>200</LowResNebulasCount>
    <HighResNebulasCount>200</HighResNebulasCount>
    <LowResNebulaDimensions>64</LowResNebulaDimensions>
    <HighResNebulaDimensions>256</HighResNebulaDimensions>
    <LowResSamplesCount>138</LowResSamplesCount>
    <HighResSamplesCount>276</HighResSamplesCount>
  </High>
</GalaxyMap>

Are these values something they've added since FDev originally replied? Are we just supposed to figure this stuff out ourselves? :S
 
It wouldn't surprise me if this was an area that's being held off until later. I mean, we just got neutron star graphics... [knocked out]

You're getting these shots with the default config, right?

Code:
<GalaxyMap>
  <High>
    <LocalisationName>$QUALITY_HIGH;</LocalisationName>
    <NebulasCount>200</NebulasCount>
    <NebulasInBackgroundCount>200</NebulasInBackgroundCount>
    <LowResNebulasCount>200</LowResNebulasCount>
    <HighResNebulasCount>200</HighResNebulasCount>
    <LowResNebulaDimensions>64</LowResNebulaDimensions>
    <HighResNebulaDimensions>256</HighResNebulaDimensions>
    <LowResSamplesCount>138</LowResSamplesCount>
    <HighResSamplesCount>276</HighResSamplesCount>
  </High>
</GalaxyMap>

Are these values something they've added since FDev originally replied? Are we just supposed to figure this stuff out ourselves? :S

There have always been nebula values in that file - but I have no idea if those ones are the same or different.

Also - you can see on the galaxy map here how the Horsehead Nebula switches between the low and high res version. Notice how the low resolution version is the same as the one we actually get in-game (where as previously the high resolution version was displaying in-game).

[video=youtube;-ZO_exhw6Mo]https://www.youtube.com/watch?v=-ZO_exhw6Mo&feature=youtu.be[/video]
 
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There have always been nebula values in that file - but I have no idea of those ones are the same or different.

Also - you can see on the galaxy map here how the Horsehead Nebula switches between the low and high res version. Notice how the low resolution version is the same as the one we actually get in-game.

I've never seen them switch between the two like that, but that just further supports some kind of weird rendering bug imo.

My second picture of the Seagull Nebula was by setting <LowResNebulasCount> to zero, I believe. So I kind of figure the game isn't rendering the High Res nebulae outside the galaxy map, for whatever reason...
 
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You are actually talking about Alpha there. What I show in the first post is from Gamma, which is a 3D model of the Horsehead Nebula.

http://i.imgur.com/GR6FuRy.jpg

Both of these are 3D models.

Within this very thread, Frontier have confirmed that the game engine is incorrectly displaying the low resolution version of the Horsehead Nebula. If you go into the galaxy map, you can see the high resolution model is still present.

Yes, the 3D models is the newer versions. Check if watching from the direction of Sol toward nebulae produces higher res visuals. In that case, it is based on hubble data while other sides are just 3D approximation.
 
Yes, the 3D models is the newer versions. Check if watching from the direction of Sol toward nebulae produces higher res visuals. In that case, it is based on hubble data while other sides are just 3D approximation.

The 3D models have been in the game since day one of Beta. Elite has never used "2D images" for these nebula. You can check my old videos for proof of that. The old "high res image" is actually a high res nebula model, and I travelled around it many times. Check out the galaxy map and you can still see the same nebula model as from the first image. :)

If you look in this video, the low resolution and high resolution models swap out with each other: https://www.youtube.com/watch?v=-ZO_exhw6Mo&feature=youtu.be

As Frontier have explained within this very thread...the reason the model swaps is because the game attempts to render the closest nebula in high res, whilst putting the others into low res - this helps maintain performance. However in the case of the Horsehead Nebula it isn't working correctly, and the high resolution model never actually gets used (although it is present, as you can see it in the galaxy map - this high res model was also previously used in-game until the glitch turned up).
 
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Well something weird is certainly going on that's for sure. Seems strange it has been left for so long though.

I just went back to the Horsehead Nebula, and from some angles there is terrible pixelation and banding going on. However from most angles it looks the same as from 1.3 - I couldn't get to the exact same system as it is now permit locked, so the latest image is from a slightly different angle to the previous two:

http://i.imgur.com/e16xZNT.jpg

2.2 looks a little less detailed than 1.3. Still a big difference from gamma 1.05. Can Frontier add the detailed gamma 1.05 nebulas again?
 
any news?

i just cant see a difference with these parameters on High settings:

<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>1024</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>512</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
</High>

NEED MOAR RESOLUTION! [big grin]
 
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