Yay, here we go again, let's beat the dead horse one more time.
1º- FDEV fricking gear up your development process, holy ! The game is going to die! Players are fed up with this snail pace, patince is running out.
2º- Being able to aling yourself with minor factions, as well as having a more streamlined process to create one for yourself.
3º- Player/Squadrons inventory.
4º- Players/Squadrons built sations and planetary settlements, this include mining stations, agricultural green houses, tourist atractions, refinary complexes, military bases, mercenary bases, colonies and such and the primary porpuse of these would be to generate money and goods.
5º- If we ever get to manage inventories or be faction leaders, give us the options of running it. Managing finances, expansions, who is to be treated as allies/enemies, give players secutiry vessel status, which goods a specific station is to import/export, which are prohibited, prices of goods, discounts for allied forces, issue specific missions, manage the economy activity the station exercises.
6º- Being able to take over stations and planetary bases as well as destroy it, this would mean get away with the OP lasers stations have.
7º- Give more visibility for squadrons. When the squadrons came out what I was hoping for is that I would see a lot of squadrons with hundreds of players flying, recruiting and such, but in reality I think new players don't even know they exist.
8º- Get a filter on the galaxy map that shows how many commanders there are in a given inhabited system (in open play that is).
9º- New modules/weapons/engineering and special effects as well as SRVs
10º- New ships, the new model kind of ship that is not a modified version of another.
11º- Be able to somehow get acess to settlements that have exclusion zones, as well as give them more functionality other than material farming and missions.
12º- Just like the stations, give planetary bases a lift up on their looks to make each type distinct, just like stations. When I say type I mean it's ecomomic activities.
13º- Just like in the commodities market ad a functionality to search for specific modules in nearby stations and compare prices.
14º- Indexing of booksmarks, as well as changing their collors and increase the capacity.
15º- HUD COLLOR CHANGE! Come on, it's getting ugly for FDEV, there are a lot of other people that figured a way to do it fairly good while FDEV still claim it can't be done properly.
16º- Issue orders for NPCs. My ideia is to try and force a cargo vessels to jettison and specific cargo without having to shoot it, the NPC would have the option to refuse and fight of course. This system could be expanded upon this initial idea.
17º- Remove this idiotic thing where if the cargo hatch is at 0% health it doesn't spill anymore cargo no matter how many limpets you throw at it.
18º- Races (not just with ships), as well as other "career" paths. Main reason for this is the Mamba, it's lore says it was built for racing and is made for speed, but in game that doesn't mean a lot.
19º- Improve the customization system. Create better paintjobs, reduce significally the prices of those vibrant and military packs as they are only basic collor change copied and pasted to every ship that costs you 380 to 620 arx each and free customization should have been in the game from the start. Make it so we can decide the size and where we want to put our decals, ship IDs and ship name.
20º- Put paintjobs on NPC ships, there are already example of this with transpot ships, security and rescue ships, but we can expand. An example would be to give mercenary paintjob and ship kits to mercenary ships.
21º- Create a new type of mission where you have to intercept a transport vessel to hunt for a specific target, variations would be blow up the ship and get rid of the evidences as to make it seem like it disappeared are just got attacked by some unknown pilot to force the vessel to eject your target for collection and delivery at the station.
22º- Another mission type would be an escort one, where you have to ensure the safety of the NPC wing during the whole way.
23º- PVP tournaments, having it's respective wings division and squadrons division.
24º- Give more functionality to multicrew.
25º- The NPC crew should be in the barracks of your ship, you shouldn't have to dock and hope there is a crew lounge to set one active. This regent system doesn't make a lot of sense either, if you carried your crew to a station, changed ships so it went inactive again and went to another station you shouldn't be able to set it active, because well the crew is in the station where you dropped it off. So get rid of this thing or make it so when you set one active they stay active until you swap or set as inactive.
Yeah, for now this is it. Feel free to curse at me for stupid ideas and suggestions, but what I would really like is constructive discussion about them.
1º- FDEV fricking gear up your development process, holy ! The game is going to die! Players are fed up with this snail pace, patince is running out.
2º- Being able to aling yourself with minor factions, as well as having a more streamlined process to create one for yourself.
3º- Player/Squadrons inventory.
4º- Players/Squadrons built sations and planetary settlements, this include mining stations, agricultural green houses, tourist atractions, refinary complexes, military bases, mercenary bases, colonies and such and the primary porpuse of these would be to generate money and goods.
5º- If we ever get to manage inventories or be faction leaders, give us the options of running it. Managing finances, expansions, who is to be treated as allies/enemies, give players secutiry vessel status, which goods a specific station is to import/export, which are prohibited, prices of goods, discounts for allied forces, issue specific missions, manage the economy activity the station exercises.
6º- Being able to take over stations and planetary bases as well as destroy it, this would mean get away with the OP lasers stations have.
7º- Give more visibility for squadrons. When the squadrons came out what I was hoping for is that I would see a lot of squadrons with hundreds of players flying, recruiting and such, but in reality I think new players don't even know they exist.
8º- Get a filter on the galaxy map that shows how many commanders there are in a given inhabited system (in open play that is).
9º- New modules/weapons/engineering and special effects as well as SRVs
10º- New ships, the new model kind of ship that is not a modified version of another.
11º- Be able to somehow get acess to settlements that have exclusion zones, as well as give them more functionality other than material farming and missions.
12º- Just like the stations, give planetary bases a lift up on their looks to make each type distinct, just like stations. When I say type I mean it's ecomomic activities.
13º- Just like in the commodities market ad a functionality to search for specific modules in nearby stations and compare prices.
14º- Indexing of booksmarks, as well as changing their collors and increase the capacity.
15º- HUD COLLOR CHANGE! Come on, it's getting ugly for FDEV, there are a lot of other people that figured a way to do it fairly good while FDEV still claim it can't be done properly.
16º- Issue orders for NPCs. My ideia is to try and force a cargo vessels to jettison and specific cargo without having to shoot it, the NPC would have the option to refuse and fight of course. This system could be expanded upon this initial idea.
17º- Remove this idiotic thing where if the cargo hatch is at 0% health it doesn't spill anymore cargo no matter how many limpets you throw at it.
18º- Races (not just with ships), as well as other "career" paths. Main reason for this is the Mamba, it's lore says it was built for racing and is made for speed, but in game that doesn't mean a lot.
19º- Improve the customization system. Create better paintjobs, reduce significally the prices of those vibrant and military packs as they are only basic collor change copied and pasted to every ship that costs you 380 to 620 arx each and free customization should have been in the game from the start. Make it so we can decide the size and where we want to put our decals, ship IDs and ship name.
20º- Put paintjobs on NPC ships, there are already example of this with transpot ships, security and rescue ships, but we can expand. An example would be to give mercenary paintjob and ship kits to mercenary ships.
21º- Create a new type of mission where you have to intercept a transport vessel to hunt for a specific target, variations would be blow up the ship and get rid of the evidences as to make it seem like it disappeared are just got attacked by some unknown pilot to force the vessel to eject your target for collection and delivery at the station.
22º- Another mission type would be an escort one, where you have to ensure the safety of the NPC wing during the whole way.
23º- PVP tournaments, having it's respective wings division and squadrons division.
24º- Give more functionality to multicrew.
25º- The NPC crew should be in the barracks of your ship, you shouldn't have to dock and hope there is a crew lounge to set one active. This regent system doesn't make a lot of sense either, if you carried your crew to a station, changed ships so it went inactive again and went to another station you shouldn't be able to set it active, because well the crew is in the station where you dropped it off. So get rid of this thing or make it so when you set one active they stay active until you swap or set as inactive.
Yeah, for now this is it. Feel free to curse at me for stupid ideas and suggestions, but what I would really like is constructive discussion about them.
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