With the new notoriety system in 3.0 FD broke a long standing taboo, they put a timer in the game that counted down in "in-game" time, not real time.
But whats the point of the notoriety system? Surely to stop cashed-up griefers just instantly wiping their wanted status and carrying on regardless.
Does that really need to be enforced in game time? All it does is force them into another ship for a while, then when they finish playing they'll just leave the game logged in at a station and the notoriety will be gone when they get back... exactly the same as if it was in real time except that their PCs have had to emit a couple of tonnes of carbon equivalent drawing the station interior in the mean time.
Then there's mission timers - forced to be real time which is a total PITA if you only have a limited time to play each day as it means a lot of the mission types - I'm looking at you massacre missions - just can't be done in - say - an hours game time even if you supposedly have 23 hours to do them.
An old gripe I know - and the refrain in that case is always "but won't somebody think of the BGS". Except, from the same faction, in the same state, you get one state-related massacre mission that you MUST complete in 23 hours, yet right next to it is a "Civil War scan mission" that you get a week to do!
And if the fear is that we will get BGS imbalance, then just don't let the mission outcome affect the BGS if the faction state changed between when you took the mission and completed it.
I really think these should be swapped around, notoriety to tick down in real time and mission timers to tick down in "in-game" time.
Or at least now that FD have broken through their own restraints in this, I just don't think there's any good excuse for not making the change for mission timers.
But whats the point of the notoriety system? Surely to stop cashed-up griefers just instantly wiping their wanted status and carrying on regardless.
Does that really need to be enforced in game time? All it does is force them into another ship for a while, then when they finish playing they'll just leave the game logged in at a station and the notoriety will be gone when they get back... exactly the same as if it was in real time except that their PCs have had to emit a couple of tonnes of carbon equivalent drawing the station interior in the mean time.
Then there's mission timers - forced to be real time which is a total PITA if you only have a limited time to play each day as it means a lot of the mission types - I'm looking at you massacre missions - just can't be done in - say - an hours game time even if you supposedly have 23 hours to do them.
An old gripe I know - and the refrain in that case is always "but won't somebody think of the BGS". Except, from the same faction, in the same state, you get one state-related massacre mission that you MUST complete in 23 hours, yet right next to it is a "Civil War scan mission" that you get a week to do!
And if the fear is that we will get BGS imbalance, then just don't let the mission outcome affect the BGS if the faction state changed between when you took the mission and completed it.
I really think these should be swapped around, notoriety to tick down in real time and mission timers to tick down in "in-game" time.
Or at least now that FD have broken through their own restraints in this, I just don't think there's any good excuse for not making the change for mission timers.