We were promised a dynamic world , were the BGS was the center of it all.
Now its transforming into some artificial early 2000s game logic.
Maybe this is just a temp solution
I really, and I mean really don't understand their design philosophy any more.
Just for the record: one reason why I've always preferred Gothic/Risen over Elder scrolls series is the fact that in Gothic/Risen there was no such thing as dynamic NPC rescaling in order to match the player's level. In those RPGs world was out there in its full, complex glory; some parts safe, some dangerous, some insanely tough; and everything was connected in delicate but logical way. So you had to carefully plan your steps - and pay the price for every mistake you've made.
FDEV decided (again?) to go with the flow, a.k.a the simplest possible game mechanics.
/end rant
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