Hi everyone,
Just wanted to share a quick update with you as we go live with the 2.1.03 update. You can see the full list of changes on the forum post here, but we wanted to point out a few tweaks and updates that we made in order to further improve your experience with the NPC AI. We also wanted to share a few AI changes that we have planned for a future update, too.
For 2.1.03 we fixed a bug where AI were using too tight a turning circle at low levels, we reduced ranks of Powerplay interdictors, lowering the chance of powerplay ships choosing to interdict you by 25%. The interdiction rank range has been reduced by one both above and below the player. It is also now based on your combat rating. We’ve made a change that ensures there will be a pause before AI attacks you after you’ve been interdicted… previously some Commanders would be immediately bombarded as soon as they’re pulled from supercruise.
We have a lot of AI changes planned for upcoming updates too, such as stopping the bottom three levels of AI from boosting (which was an unintended bug), we are looking at stopping AI from targeting sub-modules and we’re considering further reductions on the interdiction rank ranges detailed above.
In a previous update we fixed the AI bug that would create super modules, we stopped the bug that allowed AI aligned powers from attacking you, we reduced the ranks of AI spawning based on accepted missions, and we reduced the ranks of AI in ambient traffic.
The development team are dedicated to making the NPC AI experience as fun as possible, and the right level of challenging, and will continue to work hard on finding the correct balance.
Except for, you know, when you just don't WANT to be challenged.Great - thanks all around for those improvements.
This should be good because the more combat oriented people will have a higher combat rank and they will get the challenges they want based on their profession.
lol at the vocal minority comment.
I'm pretty sure the silent majority is pretty meh about those abrupt AI changes. They'll adapt or leave but I'm fairly certain most of 'em don't think "yay, an IA that can fight back, I'm so happy to get my ass kicked from time to time". Doesn't mean the AI changes are necessarily a bad thing. Just the vocal minority may not be where you think it is.
Most people don't post on the forums period. They may complain however when talking to their friends and relatives, either IRL or using various forms of voice chat (phone, Mumble, Xbox party chat, etc)
I know many, many players, who complain a lot when I talk to them but don't even know these forums exist.
As the guy above said, you can always downgrade your own ship to make your combat more challenging.
oh thanks for tip ; so to enjoy the game i need to play stupidly? how it work?
stop using flight assist, energy distribution system,yaw too maybe?
For 2.1.03 we fixed a bug where AI were using too tight a turning circle at low levels, we reduced ranks of Powerplay interdictors, lowering the chance of powerplay ships choosing to interdict you by 25%. The interdiction rank range has been reduced by one both above and below the player. It is also now based on your combat rating. We’ve made a change that ensures there will be a pause before AI attacks you after you’ve been interdicted…
Brett, can you clarify a point for me? The AI turning circle you refer to; do you mean that AI were simply being too efficient with turning (blue zone throttle, maximum pitch, vertical thruster use) and so making a tighter circle than intended, or were they somehow turning a circle tighter than their ships flight model would allow? The reason I wonder about the distinction is that I found myself unable to out turn several of the AI, even when in a more maneuverable ship on paper, and I want to determine if it was a matter of a bug in the NPC flight model or just an area I can continue working on for my own efficiency.For 2.1.03 we fixed a bug where AI were using too tight a turning circle at low levels, we reduced ranks of Powerplay interdictors, lowering the chance of powerplay ships choosing to interdict you by 25%. The interdiction rank range has been reduced by one both above and below the player. It is also now based on your combat rating. We’ve made a change that ensures there will be a pause before AI attacks you after you’ve been interdicted… previously some Commanders would be immediately bombarded as soon as they’re pulled from supercruise. We have a lot of AI changes planned for upcoming updates too, such as stopping the bottom three levels of AI from boosting (which was an unintended bug), we are looking at stopping AI from targeting sub-modules and we’re considering further reductions on the interdiction rank ranges detailed above.
Great. Back to the mindless turkey shoot.
It was good there for a while.