News NPC AI update

99% when interdicted you can get away with out one shot being fired or with very little damage, But if you get unlucky you just don't stand a chance.
 
OK just watched the video, you need ALL pips to shields, and next time don't engage in combat just run then jump, no need to fight that's all I ever do now is just run and jump out. Cant be :x to fight any more as you never no what the RNG is going to throw at you.
Be warned though, Last week I lost an A rated Python when interdicted, I lasted about 7 seconds when I got hit with a modded weapon and most of my modules shut down.
Elite seams to be all about Random numbers generating now, not as fun anymore.
 
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Ok, haven't traded for some time and the pirates themself seems to have lower difficulty in general and many ships are managable now.

But the interdiction frequency is still totaly ridiculous. I was trading normaly and was interdicted 4 times in a raw each trade run from different pirats. And i have in general the feeling, that the interdiction chance by simple trading is above 50%. I start to think, that Frontier yust want to annoy the players. :mad:
 
it shouldn't be like that..it never was like that and its a shame.
On another note i dont want to run all time...its counter productive.
I have gone over and over the video and finally noticed that just before my 'internal damage' there is a flash from the other weapon point...perhaps a cannon.
And yes i realise i should have had pips in systems...one to many key presses...this will be rectified.
 
I watched you video Dean.. And saw your other all-complain-videos with "f**ck the devs content" which I didn't watch. If somebody drains my shield like this I run long before it runs out and drop a shield cell on the way out perhaps. I don't watch with glee as I burn, after I even turnt on a camera and point a finger in outrage... You saw a powerful enemy, whatever made him so powerful, you did nothing to prevent damage or evade. You mindlessly shot. End of analysis.
 
thank you for the reply.
perhaps if you did watch the other videos you will have seen i had been running..running to the point of getting sick to death of running.
i never 'watch with glee' when my ship blows up...shadowplay always records 20 mins of my gameplay,so i didnt 'turn my camera on' and yes a finger was pointed as the Dev's had stated that they had turned down the NPC level,which,in my opinion,hasnt been done.If you read the comment above i have gone over the video and analysed it.I have noticed an error i did which is now corrected in my gameplay style.This game is,without doubt,my favorite. I have been with since the Beta stage and will continue to play,even when i get continually knocked back. I will continue to point out things that are not right. Like being unable to land of a planet for no reason, or like the bug which wont ( or didnt,maybe fixed now) allow you to do the convoy raid at Mu Koji. I love this game,but wont be blinded by it.
Perhaps my 'mindless shooting' was me trying out a different approach to combat,again which you would have been made aware of if you had watched my videos.And to be fair there are only 4 'complain videos' most praise the game.
 



Aside from whether or not the NPC came out of nowhere, or was only firing one weapon or not, as far as I can tell your single main mistake was not having 4 pips in sys. I've only once had an issue with the AI since 2.1 dropped. You second mistake was forgetting to align with the target system quick enough when you decided to run.

Regarding the one weapon thing - I always assume that, if I see a big ship only firing a single weapon, then they probably have a plasma accelerator aboard, that they won't shoot till they have got a good solution. That might not be the case here, but, that single weapon could quite easily be a 3C or 3D beam. Secondly when you say 'he's knocking 4-5% off with each hit, at the same time your hull counter was counting down in single digit percentages, which seems consistent with a single beam. Finally, what bulkheads (if any) are you using?
 
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Deleted member 38366

D
Been a while since I've looked at an AI Thread.

But after dealing with countless V2.1.0x NPCs, two Details I'd like to see corrected/changed/improved :

1) The NPC "Flexibility" a.k.a. Cheats and Inconsistencies (spawn and re-spawn issues, which often defy all rules Players are bound to)

(repost of mine I made elsewhere)
  • NPCs don't suffer from Inertia and maneuver any Ship as if it was 25% of its weight
  • Ships coming to a fullstop in nearly no time using (Modded Class 15?) Super-Thrusters
  • Ships instantly accelerating to max. speed
  • Ships "selectively" Afterburning to get out of Player's Firing arc - but barely gaining 400-500m distance doing so instead of getting propelled away like a Player would (even with Thrustering tricks to minimize forward velocity/distance)
  • Ships using ultra-agility (Level 10 Thargoid Drive Mod?) to Turret even a heavily modded FAS. Heck I've been circled by a Viper Mk.IV (!) in my FAS, running 4 Pips ENG on Dirty Drive Mods, FA OFF at optimum speed...
  • Ships losing PowerPlant doing the "PowerPlant is down - let's Afterburner one more time" (dunno - I can't do that when mine fails)
  • Ships barely ever get Weapons malfunctions... if my Modded Heavy-Duty Hull is down <50%, chances are most of my Weapons are dead or dying Modules. NPC @ 1% Hull? Still fires full barrages, despite being hammered non-stop...
  • Actually overheating NPCs only getting a Symbolic (fake) and drastically muted Module degradation, usually also sparing the critical Modules reliably for last
  • NPCs passing 70% Power Plant never suffer from the ~10sec temporary loss of Power that Players have to deal with
  • NPCs warping to any Player Position instantaneously after a disengage
  • NPCs magically waiting for Players even in super-remote, uninhabited Systems within a few hundred LY of the bubble (if valuable Cargo is carried or magic Insta-Interdictions after MSN Critical Updates)
  • NPCs which' Power Plant and FSD you physically disabled after an Interdiction and then left them behind will re-appear back in SC and re-Interdict you. With a 0% Power Plant and 0% FSD. Try it.
  • NPCs repeatedly firing off what seems like CapShip-class (Class 10?) Super-SCBs without a heatsink, 100%-recharging depleted, massively boosted Shields, without any of the massive overheat damage they should suffer

2) godlike Interdiction skillz of high-ranked NPCs

I used to be one that could evade almost all NPC- and even most PvP Interdiction Minigames.
But against those V2.1 super-aimbots (most I meed are ELITE Ranked) ?
Sorry, not a chance in hell. I might win 10% of these. And 50% of those times, then the Escape Vector starts warping and I typically auto-lose.
Escape Vector even of heavy Ships like an Anaconda NPC interdicting my (more agile, heavily modded) Ship? It often moves around faster than I can physically follow it due to SC turnrate limitation of my Ship.

It's so bad, I don't even try anymore. Pointless, despite having tons of Experience and being otherwise fairly good at it.
Now it's just auto-submit, no point in even trying (which I occasionally still do - but with expected results).

---------------------------------------

Those are the things I've really come to dislike when it comes to NPC combat encounters.
More than once I've found myself Afterburning straight into them in sheer, disgusted frustration - with some very unfriendly comments given...

I really like a good challenge from NPCs. Always did.
But whatever they do - they have to follow the same darn rules as we do.
Should they need "tweaks" (benefit of not having a Sandbox), those have to be and remain invisible and undetectable by the Player.

I'd rather see a whole Wing of NPCs interdicting me - but all following the rules, than seeing a single NPC cheating left & right or pulling off stunts (re-spawn logic) that are blatantly obviously impossible within our own Player limitations.

PS.
Seen my fair share of Combat under all conceivable circumstances, so I do believe I've seen it all over a long enough time to make a sound judgement.
ELITE-AI_Combat_Stats.jpg
 
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It would be interesting to know if FD have had or have noticed any drop off in users of the game, after reading most of the comments there must have been some loss or is everyone complaining but still trying to play ? You obviously have two camps in this discussion, are FD taking notice of these posts, has anyone at FD ( HQ ) gone and said " ok, maybe we've cranked it up too much lets dial it back and try again " or is it " well done guys, we've driven a real wedge into the community but hey ho, who gives a hoot " ? It is a shame and after logging on to see if things have got better ( and finding in my opinion they hadn't ) I'll devote more time to other games, maybe log on in a couple of months to see, keep reading the forums in case FD reply with a " YES this is how it is going to stay " or " NO, we're devoting more effort in regaining the lost players", if indeed that many have been lost. XBOX user by the way :)
 
Nit pick alert: boosting with power plant at 0 IS possible for the player... with power groups set so thrusters use less than 50% output, and if enough power is left in engine capacitor, drives can still operate, and boost itself is decoupled from the power plant byou way of the distro.. so one final boost is still reasonable... if one wants to disable a ship, but not kill it, take down the district and then dump a missile or two into the drives. No districone means weapons eventually run out of power, shields can't regen, and 2 missiles up the exhaust usually cripples or outright destroys drives... just be careful, ships with no drives continue to drift and can move MUCH faster than many heavier ships, especially if you continue to hit them with explosive weapons... accidentally pushed an npc up to about 500m/s once... ended up unable to keep up with him even constant boosting... poor guy probably still drifting out there...
 
I love fighting the new AI, aside from the already mentioned SCB spam. Nothing burns me up more than fighting an Eagle, and seeing the little sphincter begin flashing as it tries to recharge lol.
 
Are powerplay NPCs going to be looked at?

NPCs from allied powers were attacking players last I looked, preventing many players from exercising their power bonuses (Aka Bounty Hunting) because they would end up being attacked by an allied NPC and losing merits in self-defence.

While farming PowerPlay merits go to a opposing power that is independent and also a Anarchy system and farm your merits there where you will not become wanted if you become wanted everybody wants to kill you
 
It would be interesting to know if FD have had or have noticed any drop off in users of the game, after reading most of the comments there must have been some loss or is everyone complaining but still trying to play ? You obviously have two camps in this discussion, are FD taking notice of these posts, has anyone at FD ( HQ ) gone and said " ok, maybe we've cranked it up too much lets dial it back and try again " or is it " well done guys, we've driven a real wedge into the community but hey ho, who gives a hoot " ? It is a shame and after logging on to see if things have got better ( and finding in my opinion they hadn't ) I'll devote more time to other games, maybe log on in a couple of months to see, keep reading the forums in case FD reply with a " YES this is how it is going to stay " or " NO, we're devoting more effort in regaining the lost players", if indeed that many have been lost. XBOX user by the way :)

Been to the forum a lot lately, never saw any post from FD on this topic; besides they started a thread themself stating you should post your comments there and they would react to it; but they never did ; guessing they are just not interested
 
Been a while since I've looked at an AI Thread.

But after dealing with countless V2.1.0x NPCs, two Details I'd like to see corrected/changed/improved :

1) The NPC "Flexibility" a.k.a. Cheats and Inconsistencies (spawn and re-spawn issues, which often defy all rules Players are bound to)

(repost of mine I made elsewhere)
  • NPCs don't suffer from Inertia and maneuver any Ship as if it was 25% of its weight
  • Ships coming to a fullstop in nearly no time using (Modded Class 15?) Super-Thrusters
  • Ships instantly accelerating to max. speed
  • <snip>
Mostly agree.

You should make a bug post/s. I've opened a couple and joined another with screenshot and date/time stamp info.

The thing I hate the most is having multiple Anacondas pop into 0 threat level USS and just start firing and disable my drives on the first shot. Then it is game over. They don't try to pirate, they just murder me. Not very good AI. Most other flukes I can live with for now, but the random unavoidable murder is pretty frustrating.
 
Been a while since I've looked at an AI Thread.

But after dealing with countless V2.1.0x NPCs, two Details I'd like to see corrected/changed/improved :

1) The NPC "Flexibility" a.k.a. Cheats and Inconsistencies (spawn and re-spawn issues, which often defy all rules Players are bound to)

(repost of mine I made elsewhere)
  • NPCs don't suffer from Inertia and maneuver any Ship as if it was 25% of its weight
  • Ships coming to a fullstop in nearly no time using (Modded Class 15?) Super-Thrusters
  • Ships instantly accelerating to max. speed
  • Ships "selectively" Afterburning to get out of Player's Firing arc - but barely gaining 400-500m distance doing so instead of getting propelled away like a Player would (even with Thrustering tricks to minimize forward velocity/distance)
  • Ships using ultra-agility (Level 10 Thargoid Drive Mod?) to Turret even a heavily modded FAS. Heck I've been circled by a Viper Mk.IV (!) in my FAS, running 4 Pips ENG on Dirty Drive Mods, FA OFF at optimum speed...
  • Ships losing PowerPlant doing the "PowerPlant is down - let's Afterburner one more time" (dunno - I can't do that when mine fails)
  • Ships barely ever get Weapons malfunctions... if my Modded Heavy-Duty Hull is down <50%, chances are most of my Weapons are dead or dying Modules. NPC @ 1% Hull? Still fires full barrages, despite being hammered non-stop...
  • Actually overheating NPCs only getting a Symbolic (fake) and drastically muted Module degradation, usually also sparing the critical Modules reliably for last
  • NPCs passing 70% Power Plant never suffer from the ~10sec temporary loss of Power that Players have to deal with
  • NPCs warping to any Player Position instantaneously after a disengage
  • NPCs magically waiting for Players even in super-remote, uninhabited Systems within a few hundred LY of the bubble (if valuable Cargo is carried or magic Insta-Interdictions after MSN Critical Updates)
  • NPCs which' Power Plant and FSD you physically disabled after an Interdiction and then left them behind will re-appear back in SC and re-Interdict you. With a 0% Power Plant and 0% FSD. Try it.
  • NPCs repeatedly firing off what seems like CapShip-class (Class 10?) Super-SCBs without a heatsink, 100%-recharging depleted, massively boosted Shields, without any of the massive overheat damage they should suffer

2) godlike Interdiction skillz of high-ranked NPCs

I used to be one that could evade almost all NPC- and even most PvP Interdiction Minigames.
But against those V2.1 super-aimbots (most I meed are ELITE Ranked) ?
Sorry, not a chance in hell. I might win 10% of these. And 50% of those times, then the Escape Vector starts warping and I typically auto-lose.
Escape Vector even of heavy Ships like an Anaconda NPC interdicting my (more agile, heavily modded) Ship? It often moves around faster than I can physically follow it due to SC turnrate limitation of my Ship.

It's so bad, I don't even try anymore. Pointless, despite having tons of Experience and being otherwise fairly good at it.
Now it's just auto-submit, no point in even trying (which I occasionally still do - but with expected results).

---------------------------------------

Those are the things I've really come to dislike when it comes to NPC combat encounters.
More than once I've found myself Afterburning straight into them in sheer, disgusted frustration - with some very unfriendly comments given...

I really like a good challenge from NPCs. Always did.
But whatever they do - they have to follow the same darn rules as we do.
Should they need "tweaks" (benefit of not having a Sandbox), those have to be and remain invisible and undetectable by the Player.

I'd rather see a whole Wing of NPCs interdicting me - but all following the rules, than seeing a single NPC cheating left & right or pulling off stunts (re-spawn logic) that are blatantly obviously impossible within our own Player limitations.

PS.
Seen my fair share of Combat under all conceivable circumstances, so I do believe I've seen it all over a long enough time to make a sound judgement.

100% in agreement. NPC encounters are totally borked. Considering the FD radio silence on all this, one may wonder if they really want to listen.
 
I'm an older gentleman that doesn't really play for the fighting aspect of the game although I understand it's part of the whole experience.

I have been killed 6 times over the last 3-4 days which I would characterize as my Type 7 with 5A shields and other support was reduced to dust in a matter of 8-10 seconds by NPC players. It's not a fight. My shields are down immediately and I'm at 50% before I know a fight is on. There is no flight, there is no turning recourse or maneuvering. It's just instant death. I'll be off the game for and extended time. I've spent tens of millions of credits getting my ships back, but this simply isn't worth the effort. I estimate more than 20 hours of grind to get back to where I was but unfortunately every mining excursion or trading run ends in insta-death. The latest I was showing my teenage kids the game but they were hardly impressed as I was suddenly spinning wreckage in space when I spent the previous two hours showing them how to play. I was latest killed at 3:00 CST. I have no idea if the Gods that oversee have any ability to see why this is occurring. My ship is within limits of its power supply so my shields shouldn't seeming collapse.

I disappointed because I found the game to be great fun until this started happening. Now the solution is out of my hands.
 
SKYNET is ruining this game and they do nothing these new npc's will be the end of most players wanting to play this game anymore my patience and faith slowly leave they upped the npc's way too much for a casual gamer.

The constant interdiction after interdiction the constant give me your cargo when you have nothing the whole npc thing has got silly instead they concentrate on thargoids fix the core game first.
 
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