NPC Crew visible and working in our ship proposal

They can re-use the crew that we already have in game. No need to make new ones. They didn't care to change descriptions (these are just shuffled pre-written lines) why should they care about their appearance?
The only thing that needs to be manually done is to filter the nice faces for the flight attendants and the ugly/ruined ones for mechanics and cargo handlers to be more realistic.

Do you think FDEVs has full, rigged and textured 3D models of all of those NPCs? I don't think so ;) That is a lot, a lot of work.
 
Seem a bit over the top on every function.
For example, the Mechanic reparing stuff? Nah, more in line would be a 10-30% increased repair efficiency for your AFMU. No AFMU? No repairs
Same for Engineer. Even a single point extra in PIPS seems sightly OP. 4-2-1 PIPS anyone? or 2-4-1?

Also keep in mind that at the moment you can equip a crew only in ships that can employ a SLF.
I take it you want this to be expanded to all ships supporting multicrew, but even so it will leave out most of the small ships
 
Do you think FDEVs has full, rigged and textured 3D models of all of those NPCs? I don't think so ;) That is a lot, a lot of work.
No, I think the charachters were generated by a macro in the holo-me software according to specific instructions and then saved as jpegs to be re-used in the game assets.
 
No, I think the charachters were generated by a macro in the holo-me software according to specific instructions and then saved as jpegs to be re-used in the game assets.
You can be right!
If yes, I want my Madalynn (Mackenzie) in my ship, making coffee for me! :)
 
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NPC multicrew is something that at the moment is available only for combat. You have a guy on board that control your weapons or fly your SLF.
  • I would like to see multicrew extended to other scopes.
  • They will sit in that empty seat in your cockpit and will take care of their duties through control panels (so we don't necessary need to see them walking around since this feature is not in the game). They don't even need to be fully animated. They just need to fill the empty seat.
They will take 5% of your income related to their task: explorer assistants will take 5% from the cartography data only, flight attendants from passenger missions only and so on…

Here are the careers:

FLIGHT ATTENDANTS FOR PASSENGER TRANSPORT:
The Flight Attendant is optional if you fly Economy Class up to 50 passengers.
A Flight Attendant is mandatory if you want to carry more than 50 passengers or if you install a cabin class from Business to Luxury.
They make announcements (acted with real voice, it can be disabled in the sound options):
Please return to your seat and fasten your seatbelts”: when requesting take-off or engaging thrusters when the ship is landed on a planet.
Welcome to your destination, we hope you enjoyed flying with us”: when landing at a destination station.
They take care of the passengers by controlling the cabin services through the seat control panel.
They take 5% of your passenger mission reward. If you chose a reward with no credits (REP, INF, Materials), they take 5% of the mission credits reward (value considered from the credits only reward) from your account.

CARGO HANDLERS FOR CARGO TRANSPORT:
Their presence is mandatory for safety reason if you want to transport more than 200 units of cargo. For lower quantities they’re optional.
Their job is to coordinate the station systems and to manage the cargo space in the ship.
They are licensed for ships docking procedure. Like an advanced docking computer, they can undock and dock your ship so you don’t need to install that additional module.
They take 5% of your delivery mission reward. If you chose a reward with no credits (REP, INF, Materials), they take 5% of the mission credits reward (value considered from the credits only reward) from your account.

EXPLORER ASSISTANT:
Their presence is optional.
They can perform multiple tasks:
  • In the FSS when you scan a main planet all related moons will be automatically resolved
  • They can fly the ship in supercruise and keep the ship in orbit around a planet (like the Supercruise Assist)
  • They can repair the FSD up to 90% health
They take 5% of your interstellar cartography income.

MECHANIC:
Their presence is optional.
They can repair any ship module and the hull up to 90%.
They take 5% from any of your income.

ENGINEER:
They allows you to apply a temporary Grade 3 modification to one of your modules or hardpoints.
They also adds 1 pip to your power distributor.
They take 5% from any of your income.
100 % agree Commander! about time FDEV pout some efforts into it :)

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Seem a bit over the top on every function.
For example, the Mechanic reparing stuff? Nah, more in line would be a 10-30% increased repair efficiency for your AFMU. No AFMU? No repairs
This is another option, but I don't see people very motivated to give 5% of their income just for this. So it's more a matter of balancing.

Same for Engineer. Even a single point extra in PIPS seems sightly OP. 4-2-1 PIPS anyone? or 2-4-1?
I see nothing bad with it, 1 pip is not making a huge difference in any activity. But if you feel the game unbalanced we can think about something else. For me the point is having someone on board that I can see and as long as I pay them they should bring some benefit.

I take it you want this to be expanded to all ships supporting multicrew, but even so it will leave out most of the small ships
Exactly, no change to that, as I explain this idea is to see people on board so no extra seat, no need for it. That's why I set the passengers and cargo limits.
 
I wouldn't have a problem with just saying that the crew need to be there doing, erm, something on the larger ships (maybe make some optional - the Cobra Mk III was always a one or two person ship), with no additional functionality. I just want a ship that looks more lived-in. You can temporarily kick them out for multicrew if you want (pretend they're sulking in the back somewhere).
 
This is another option, but I don't see people very motivated to give 5% of their income just for this. So it's more a matter of balancing.

There are people that pay 10% of their income to a SLF Crew that does nothing, because the CMDR is flying a ship without SLF
There are people that are paying 20 or even 30% of their income only to have a backup of their Elite SLF crew

I see nothing bad with it, 1 pip is not making a huge difference in any activity. But if you feel the game unbalanced we can think about something else. For me the point is having someone on board that I can see and as long as I pay them they should bring some benefit.

Oh but it does make quite a difference
 
There’s one of the stories that came with Frontier Elite 2 about a Cmdr who buys single female Imperial slaves to accompany him on long exploration trips - he frees them from their indentured servitude and trains them to be self sufficient. At the story start he’s had to kill one who had become greedy and was going to kill him for the exploration haul. That’s the kind of personality I hope ED will have.

It wouldn’t have to be Mass Effect fidelity for ED, something more like Sid Meier’s Pirates would be what I’d aim for.

I’ve mentioned this in another thread, but having crew morale gameplay could be interesting stuff - do well at your game and develop a loyal bunch good at their jobs, waste their time and they might just mutiny and nick your ship (tracking down the mutinous dogs could be a follow-up mission for you).
 
I proposed a rather simple form of npc crew, because I think the mechanic might get implemented sooner that way.
I think NPC crew should be a priority so people can get used to the fact that flying a Python or a Conda on your own is not possible anymore. The longer FDev takes to get this going, the more difficult it will be to implement a fundamental change like this.

These are just some outlines:

As far as having NPC crew is concerned I would already be happy if they were just a basic requirement for certain ships to be able to fly. A minimal sceleton crew to get certain ships of the ground and more crew for certain functions if you want/need them.
I just want them on board. I don't want huge special advantages and I don't want control taken away from me as a cmdr anyway.

- Perhaps having an ENGINEER might enable a slow auto repair for internal modules, or perhaps the use of fuel might be reduced with 5% Percent. Or perhaps you get a 5% better jump range. Or shields might reboot just a little bit faster.

- Perhaps having a MEDIC might come in handy when first person action (FPA) is introduced and cmdrs can get wounded. Or perhaps your life support systems function 10% better.

- Perhaps having a CO PILOT would be required to fly SLF yourself (just like it is now) and the copilot might also enable auto jumping when you have plotted a jump route, and auto approach to a station in a system, and also auto docking.

- Perhaps having an npc WEAPONS OFFICER would simply improve turret targeting speed by 5%, and/or let weapons run 3% cooler and give you a 5% faster Kill Warrant scanner.

- Perhaps a MINING SUPERVISOR might increase your ore yields by 20% and increase limpet lifetime.

- In the future we might hire a SCIENCE OFFICER and have a scientific module on board (cool for explorers). A science officer might improve your speed of system and planetary scans etc.and we might take soil, flora and fauna samples and analyze them and sell the data for money.

As I said nothing fancy or complicated, or overpowered.
I don't need my ship to become a powerhouse.
Most important thing is that I just would like to have npc crew.
Being a soloist at heart I will never play ED with others. I just do not want the social interaction.

PAYMENT
---------
Of course the current percentages crew get wouldn't work that well as they would eat into our profits far too much.
And we also need the ability to put our crew on hold when we want to fly smaller ships for a while. Because if you want to fly an Eagle for a few weeks and do a bit of fighter combat then you can't have 4 crew members eating into your profits for doing nothing at all.
Otherwise we would either get bankrupt very soon, or we would have to fire them all the time (which is already happening now with the hireable pilots).

CREW SURVIVAL
----------------
Also: Give crew the same survival option as the humans.
Possible alternatives to killing them off:
Perhaps if your ship is blown up you can not use your crew member for 3 days, because he is on sick leave, or perhaps you need to pay medical costs, or perhaps there is a 10% chance he dies, but... do not kill him off by default. That makes no sense at all and is counter productive. People do get attached to crew. Use that to enhance the game. Work with that. Build mechanics around that.
 
There are people that pay 10% of their income to a SLF Crew that does nothing, because the CMDR is flying a ship without SLF
There are people that are paying 20 or even 30% of their income only to have a backup of their Elite SLF crew
Oh but it does make quite a difference
But what's your proposal exactly? This is a thread open to discussion and alternatives... you know I'm not FDEV so what I propose is not written on the stone.
How would you do it?
 

dxm55

Banned
I see some technical challenge here. There are plenty of crew members. Every one of them has unique look. So for every one of them someone need to produce full 3D model. I don't know how many are they. 5000?
Or maybe holo-me option for our crew member would be interesting thing.





I have spent a lot time to find my SLF pilot. She is beautiful. Looks like Mackenzie Davis, didn't she?
I'm very careful when seting her active when going to populated system where some other commanders would like to shoot my ship. I can't loose her.

View attachment 135326

Dayum son, I'd give her 20% of my cut.
 
But what's your proposal exactly? This is a thread open to discussion and alternatives... you know I'm not FDEV so what I propose is not written on the stone.
How would you do it?


I would keep the current fees as they are now. Seems fine to me
Higher the rank, higher the fee.

As for benefits - the biggest one would be seeing those seats occupied

But, for Engineer i would propose a better efficiency on AFMU repairs, in line with Crew rank. How better? no idea - it has to be balanced. 10%? 20% better efficiency? 30?
Or maybe other benefit.

A Navigator could help with FSS and or DSS. No idea how but maybe:
  • (as you said) resolve all satellites when fss-ing the main body? Maybe also allow FSS to be used on the go (remove the requirements for throttle to zero)
  • and/or Some increase in DSS Probe Coverage? Or increase maximum number of probes (3 currently)
A Gunner could help with something like lower heat for weapons or lower the percentage when weapons start to malfunction and/or the chance to malfunction.

Anyway, whatever improvements the crew might add - it should be small enough so it does not become something really unbalancing.
 
The first thing I did when I hired an SLF pilot was to check the spare seat. Needless to say I was disappointed when it was still empty. I definitely think that crew needs to be a consideration in the future. It'd certainly make long distance exploration slightly less bleak if you've got some crew along for the ride. I guess the trick is going to be making then feel present, but not distracting or annoying. Maybe extra callouts beyond what the COVAS would normally put out or something.
 
I would not use ranks for the crew that I listed. I would keep them for the combat pilot used with the SLF only.
I mean, can you imagine a deadly Flight Attendant? 🤣

I really like the ideas put forth in this thread and would very much enjoy if this was implemented in the future.

I would however still like to see some sort of ranking system for all crew with benefits that increase with rank. Lets just say that what gives experience to the crew is dependent on their role. The flight attendant and exploring assistant could have an exploration rank instead of combat rank. The cargo assistant would be based on trade rank. Just base the rank of the crew on what makes sense with their given roles. We have 3 different ranks we can become Elite in so give the crew whatever makes sense.
 
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