NPC destroyed me and I lost my data

Been reading the forums and it seems the defense of choice is now the mine layer. Equip yourself with multiple launchers and you shred any craft chasing you.

I wonder how long before they get nerfed? ;)
 
Sorry to hear you got blown up.


One thing to note, when you are returning to human-populated space, is that there don't seem to be any NPCs in ZERO population systems. You're unlikely to find players in such systems, either.

So you can plot a course right through the populated bubble without seeing a single NPC... until you get to your (no doubt carefully chosen) destination, where you plan to sell. Just bring up the galaxy map, filter for "no government" systems, and manually choose your jumps to land only on those empty systems.


If you have millions of credits of scan data on board, leaving your path entirely up to the "route plot" computer is gambling with your life. Who knows where it will take you. An "anarchy" system, perhaps... teeming with pirates.


Go from one empty system to the next, and you'll see nobody on the scanner until the final trip to the station. And for that trip, continue to be defensive.
 
Been reading the forums and it seems the defense of choice is now the mine layer. Equip yourself with multiple launchers and you shred any craft chasing you.

I wonder how long before they get nerfed? ;)

The're not as good as it seems. First you have to wait until the enemy landed its first shot, otherwise you'll get a bounty. By then shields could be down considerably, depending on the weapon your enemy is using. Most NPCs are equipped with point defense - they shoot down your mines the second you deployed them. Running is no longer an option when shields are down. NPCs somehow manage to take down your drives and FSD with a few shots, something, that you yourself would find very hard to do in such a short time.
I admit that the only way to avoid the rebuy-screen in this situation is using the logoff-option (wait 15 seconds and hope to survive the onslaught that long).
 
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The're not as good as it seems. First you have to wait until the enemy landed its first shot, otherwise you'll get a bounty. By then shields could be down considerably, depending on the weapon your enemy is using. Most NPCs are equipped with point defense - they shoot down your mines the second you deployed them. Running is no longer an option when shields are down. NPCs somehow manage to take down your drives and FSD with a few shots, something, that you yourself would find very hard to do in such a short time.
I admit that the only way to avoid the rebuy-screen in this situation is using the logoff-option (wait 15 seconds and hope to survive the onslaught that long).

Man, I'm doing a roaring trade with this link today.


Stating (admitting?) that the only way to avoid the rebuy-screen in this situation is using the logoff-option, is entirely incorrect.

https://forums.frontier.co.uk/showt...ting-1-The-Escape-Route?p=4037442#post4037442
 
Stating (admitting?) that the only way to avoid the rebuy-screen in this situation is using the logoff-option, is entirely incorrect.

Thanks for the video.
I wasn't talking about pulling the plug or the like, but about hitting esc and waiting the 15 seconds until you can legitimately log off. What else would you recommend with shot-down drives and FSD if you want to save your scan-data?
 
The're not as good as it seems. First you have to wait until the enemy landed its first shot, otherwise you'll get a bounty.

Well, if you're in a policed system, you'd want to get hit anyway, and if you're in an anarchy, it doesn't matter.

By then shields could be down considerably, depending on the weapon your enemy is using. Most NPCs are equipped with point defense - they shoot down your mines the second you deployed them. Running is no longer an option when shields are down. NPCs somehow manage to take down your drives and FSD with a few shots, something, that you yourself would find very hard to do in such a short time.

Two launchers are better than one, even multiple point defenses will target the nearest mine first.

Taking out thrusters has become quite easy, especially with missiles. Bring your own point defense and chaff against gimbals, roll while thrusting vertically and laterally, and, if your shields are down, get your thrusters out of the line of fire - FA off, flip and boost. Mines or not, that should always be the first move, anyway - moving away from a shooting enemy presents a tempting target with less lateral movement.

Above all, train stuff like that when I doesn't matter. Test your ship without data and, in case of traders, worthless cargo. (Leave the high-value scoops at home as well, they don't affect handling.) Do not take out a ship on exploration trips when you haven't successfully survived interdictions with it. If you can't, sacrifice range for better equipment. We're adaptable. The game isn't. (Well, at least until the next update.)
 
Don't forget a lot of distant explorers left looong before these changes. Ditto people who haven't played for half a year. They haven't had a chance to "train" or to adjust their loadouts to the current game mechanics.

However, further to my earlier comments I'd just like to add that I do agree that the game should be somewhat "dangerous" (I don't want to start another discussion about what the title really means here) but it should also be based on skill and knowledge, not just a roll of the dice as to what you come up against regardless of loadout/experience/location.

Ie, if I try to trade in an anarchy system without an "iron     " ship, I -should- expect to get my ass handed to me.
But if I stick to "safe" systems I -should- get away with a ship which only has basic defences (not "no" defences).
And trade profits should be adjusted accordingly; low in safe systems (higher taxes), high in unsafe systems.
 
Do they spawn outside the bubble now? iv'e not seen any yet, i usually switch shields off and non essential equip when outside the bubble to run cooler, allows me to FSD from scooping position without overheating in the DBx, if there are NPC's spawning now i guess i'd better keep the shields up and boost ready.

Yeah I have (mostly avoided, fortunately) been interdicted by npc's up to about a 100ly from the bubble.
 
Don't forget a lot of distant explorers left looong before these changes. Ditto people who haven't played for half a year. They haven't had a chance to "train" or to adjust their loadouts to the current game mechanics.

However, further to my earlier comments I'd just like to add that I do agree that the game should be somewhat "dangerous" (I don't want to start another discussion about what the title really means here) but it should also be based on skill and knowledge, not just a roll of the dice as to what you come up against regardless of loadout/experience/location.

Ie, if I try to trade in an anarchy system without an "iron " ship, I -should- expect to get my ass handed to me.
But if I stick to "safe" systems I -should- get away with a ship which only has basic defences (not "no" defences).
And trade profits should be adjusted accordingly; low in safe systems (higher taxes), high in unsafe systems.

But.... Anarchy Systems or Safe Systems both aren't to be filled with ELITE and DANGEROUS NPC Pilots only. Yes you may hit one. But if you take
ELITE pilots of what they are ment to be (Elite (the chosen few)) then there is an clear inflation of what ELITE means today. Only human pilots not
combateering day to day are to be squeezed out of this universe.

Hail to Darwin (survival of the fittest).

Regards,
Miklos
 
and anyone flying around in an unshielded ship deserves to be destroyed for such stupidity.

That’s spoken a tad harshly, but yes, the days of exploring in shieldless ships is over. Interdictions can be very deadly now, and we need to have strong shields equipped or you are simply playing Russian Roulette with whether or not you get home safely with your data. Even the strongest of shields may not be enough to survive depending on how unlucky your random roll was with the interdiction genie.

Elite is becoming less and less a game for casual play and more of a hardcore kind of game. I’ve not decided whether I think that is a good thing or a bad thing, but I’m leaning towards a step in the wrong direction, as Elite needs a larger player base to survive, not a smaller one. I agree that Elite should be dangerous for the people who go out looking for it, but for the people who want to avoid the combat it should be possible to always do so as long as you keep your head about you. Currently, sometimes you will simply die with no action for recourse, to no fault of your own other than being very unlucky. That’s not good game design IMHO, and it punishes the victims unfairly.
 
Nonsense, You have obviously never played in open or came up against another human player. The avg. human player is a lot more lethal than any NPC in the same setup, this hyperbole is why people like you should not be listened to. You just make rubbish up to try and support your argument, anything but admit the fault lies with yourselves and not the game.
I am not a PvP or do I have any interest in it but I have made the effort to learn how to fight or flight as the need arises and assess the situation.I`m afraid you all will have to do the same or you will continue to find the rebuy screen. Until ye take the blinkers off and be aware of your surroundings ye will have problems, so your only solution is to adapt to the new reality and embrace the extra bit of challenge it brings. Unsubstantiated facts and made up rubbish or perceived invincible AI do not make for a strong argument.

Edit- and anyone flying around in an unshielded ship deserves to be destroyed for such stupidity.

By what possible logic does "No-one else will be where I am" possibly work?
OMG! There are NPCs outside the bubble! Of course there are. NPCs explore too - the whole point of an NPC having AI is to make them more like a PC, but as soon as someone get's a half-decent AI everyone complains about it.
"Git Gud" as a dismissive put-down is stupid, fatuous and ignorant, but surely in any game you play there's an underlying aim to improve at it? Even the old Windows stalwart Solitaire has a timed mode so you can set yourself targets! And if you need tips on how to improve, how to equip your ship or how to get pilots to cover you in game - just Google it.

Basically, how is *your gameplay* affected by people flying around unshielded because they want to maximize their jump range.
This is the exploration forum in which people usually fly with ships that previously could jump 30+ ly in 1 jump, now 50+.

To say that we should *adept* to hand in our data (because thats usually the only reason explorers come to populated space) doesn't affect your gameplay.

And Npc's who explore outside the bubble... don't usually carry a FSD Interdictor. I have never seen an explorer player carrying one lol so why do they.
 
Basically, how is *your gameplay* affected by people flying around unshielded because they want to maximize their jump range.
This is the exploration forum in which people usually fly with ships that previously could jump 30+ ly in 1 jump, now 50+.

To say that we should *adept* to hand in our data (because thats usually the only reason explorers come to populated space) doesn't affect your gameplay.

And Npc's who explore outside the bubble... don't usually carry a FSD Interdictor. I have never seen an explorer player carrying one lol so why do they.

There was a lass over in the xbox forums that proclaimed herself queen of sag-a & was interdicting everyone that pitched up to explore to tell them to "go away" in a less than friendly manner, she did it in a vette too I think - & obviously had the FSD interdictor.

Remember, just because you haven't seen it happen doesn't mean it doesn't happen.

Also, you are going to have to adapt, & very soon. There are going to be thargoids & other alien races in ED over the next couple of seasons, the thargoids alone are absolutely lethal (or at least they were in the earlier games) and guess who the first people that are going to discover them are going to be...

(Hint, they more than likely NOT going to be in the bubble)
 
Don't forget a lot of distant explorers left looong before these changes. Ditto people who haven't played for half a year. They haven't had a chance to "train" or to adjust their loadouts to the current game mechanics.

However, further to my earlier comments I'd just like to add that I do agree that the game should be somewhat "dangerous" (I don't want to start another discussion about what the title really means here) but it should also be based on skill and knowledge, not just a roll of the dice as to what you come up against regardless of loadout/experience/location.

Ie, if I try to trade in an anarchy system without an "iron     " ship, I -should- expect to get my ass handed to me.
But if I stick to "safe" systems I -should- get away with a ship which only has basic defences (not "no" defences).
And trade profits should be adjusted accordingly; low in safe systems (higher taxes), high in unsafe systems.

Now that is a great idea. :)

Didn't want to sound like I'm forgetting about all of us out there. Plotting through empty systems or to places like Quince or ... wherever Pratchett's Disc is should keep them reasonably safe.

And - I'm guilty of that as well as many other explorers - undersized shields, distributors and thrusters were a choice we made well knowing that the ships aren't designed for it, regardless of the threat level. We all know that the game is in constant development, but quite a few of us traded safety and security for jump range and cargo space and, not feeling any consequences apart from the occasional crash on a planet surface, got used to it. A lot of fatal crashes could have been prevented by better shielding, but no one blames Frontier for gravity. We have volunteered away our safety margins, and, doing that, forgotten that they provide security as well.
 
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Dear OP,

Sorry to hear about your loss.

The thing is, Exploration was never meant to be Easy Street. It's a harsh galaxy out there. And it's only getting more dangerous.

This is why this ship is pictured in this Engineer's hangar getting some upgrades...

GKzFj4y.png


She's heavily armed, heavily shielded with modified shields and shield boosters, has PDT's, an SRV, can carry up to 288 units of cargo if needs be, has been attacked by Elite Anacondas and FdL's, and can jump 34.something LY on her Grade 3 modified FSD.

Since 2.1 came out she's never been destroyed, nor have her shields dropped before I could either destroy the attacker or hi-wake out in the case of the Elite Anacondas. And she's been in the Bubble since 2.1 went live - apart from a trip to Maia and back for some Meta Alloys.

Basically, it's time for my fellow Explorers to realise that flying in and out of the bubble in paper spaceships is now a thing of the past.

p.s. Winter is coming.

o7
 
Been reading the forums and it seems the defense of choice is now the mine layer. Equip yourself with multiple launchers and you shred any craft chasing you.

I wonder how long before they get nerfed? ;)

This whole thing has been blown way out of proportion. As long as the returning explorer takes some reasonable precautions and doesn't temp fate by traveling all the way through the bubble looking for the best spot to turn in the data, he/she will be fine. Just spend a few minutes drilling the whole "submit/boost boost boost/4 pips to engines until the first shots start arriving, then quickly put the 4 pips into shields/high wake/done" thing and the explorer will be fine as wine.

Also, the days of going with the bare minimum in terms of equipping the ship are gone forever. From now on, explorers are going to have to learn about defensive builds. I broke off my planned trip of 12 months about 6 months early just to get in right under the wire when it became obvious what was happening in the 1.6/2.1 beta, just to re-equip my underprepared ship.

Also, I highly advise calling in a wing support group if anybody has any doubts. I'd be happy to meet any explorer and escort them in to their destination upon return.
 
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Basically, how is *your gameplay* affected by people flying around unshielded because they want to maximize their jump range.
This is the exploration forum in which people usually fly with ships that previously could jump 30+ ly in 1 jump, now 50+.

To say that we should *adept* to hand in our data (because thats usually the only reason explorers come to populated space) doesn't affect your gameplay.

And Npc's who explore outside the bubble... don't usually carry a FSD Interdictor. I have never seen an explorer player carrying one lol so why do they.

It's affected when they run to the forums posting and crying that their unshielded ship has been destroyed by invincible AI and are bleating that it should be nerfed instead of looking at their recklessness.
Now if they got blown up and said nothing and didn't cry over it, then I couldn't give a fiddlers because we wouldn't have to listen to them.
 
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Dear OP,

Sorry to hear about your loss.

The thing is, Exploration was never meant to be Easy Street. It's a harsh galaxy out there. And it's only getting more dangerous.

This is why this ship is pictured in this Engineer's hangar getting some upgrades...

http://i.imgur.com/GKzFj4y.png

She's heavily armed, heavily shielded with modified shields and shield boosters, has PDT's, an SRV, can carry up to 288 units of cargo if needs be, has been attacked by Elite Anacondas and FdL's, and can jump 34.something LY on her Grade 3 modified FSD.

Since 2.1 came out she's never been destroyed, nor have her shields dropped before I could either destroy the attacker or hi-wake out in the case of the Elite Anacondas. And she's been in the Bubble since 2.1 went live - apart from a trip to Maia and back for some Meta Alloys.

Basically, it's time for my fellow Explorers to realise that flying in and out of the bubble in paper spaceships is now a thing of the past.

p.s. Winter is coming.

o7

Aye Winter IS coming [yesnod], Its why my 'Conda the ISS Terra Nova is also heavily shielded, armed and modified. She's never fallen to anything or anyone and I hope her run of good luck continues.

But familiarity breeds contempt, it's time for us all to wake up and smell the entrails.
 
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