NPC destroyed me and I lost my data

Yep, good rules to abide by when exploring, and I follow every one of them.

2.1 is much more dangerous than before, it's why from now on I'll be exploring with 5A shields and 5A thrusters on my Asp, fast boosting for escaping and much stronger shields than the 3D's I explored with before. Yeah it means I'm not jumping as far as I could with the lighter modules, but safe is safe and no amount of jump range will save you when you get interdicted by something Elite and Dangerous. Still keeping the weapons off my ship though, I'll always be running from fights when out exploring.

The next time I make the trip to Beagle, this is exactly the approach I'm taking; no weapons, but all the defensive bells and whistles possible. It will be some time before I go, and by then I'll have used engineers to bolster my shields, lighten my load and increase my jump range so that the net result of a heavily defensive ship will still be a very capable jumper. In the meantime, I'm enjoying the heck out dealing with the new NPC's within the bubble as they are far more interesting to interact with now.
 
Sucks for your loss OP, but be thankful that you didn't have 6+months worth of data or more!

You don't have to have anything different about you to be attacked. I was pulled out of SC twice (2 different instances) while I was minding my own business. No bounties on me, 0 combat experience and no missions. Both times they just pulled me out of SC and started shooting. Thankfully I was able to get away.
 
Hi i am just raising an issue with the npcs in this elite dangerous, i had been out exploring and obtained about 1 or 2 mill credits worth of data planetry scans and system scans, i also collected and scanned loads of new stuff ie new metals and such, i was on my way back to sol and eventualy got there to hand in my data, but a stupid npc interdicted me and before i could do anything i was blown to bits, now this npc thing ir rediculas everyone thinks so and i can not see why they are even needed to be so hard, no one in the game wants them to be it was better as they were before any of this engineers rubbish, no one even wanted the engineers stuff and now we are forced to have it when all we wanted was horizons planetry landing added to the game, not any of this virtualy impossibe to get a shot at npcs, i wish frontier would take a step backward in the game and get rid of these stupid engineering stuff and get the npcs back to the original way they were bcos there is no point to the game anymore you go out exploring you get back to hand in data and are deatroyed, you try to do missions you get destroyed, you try to trade you get destroyed what is the point put the npcs back to the way they were or i can see a lot of people giving up on this game the game is awesome best game ever made on any platform but it is being ruined by nonsensical npc overpowering and stupid engineer weapons the people dont even want

thank you for listening and i hope i can either be compinsated for all my money i have lost as well as the data

cmndr shuggiebhoy4540 flying an asp explorer for the federation and on way to sag a with 2 friends

Firstly - that sentence is way, way, way too long. It's almost impossible to read, let alone understand first time.
Secondly - if you think you deserve to be compensated I assume you're claiming it was a bugged overpowered NPC, in which case you should be posting in the one of the bug-reporting sub-forums.
Thirdly - Elite: Dangerous, not Elite: Safe.
Fourthly - Do you (and all the other players whining that it's "gotten too hard" ever wonder why Wings was introduced before "Engineers" by any chance?
Finally - You flew all the way into Sol to hand in your data? Congratulations for getting that far, but sorry, that was a stupid thing to do. Unless you had a really, really important reason for cashing it there. Even then, without refitting your ship for combat AND winging up it was still a stupid idea.
 
It's not whining.. it's just stating the facts... I will no longer play a game that literally gives me ZERO chance of success. What is a new player to do if they can't even make an exploration run without being instantly blown up by over-aggressive and over-powered AI when they return? AI should at least follow some sense of realism instead of just randomly killing nobodies for no reason. I played in Solo mode to get away from jackass kids who would do something like that. Turns out, the developers just programmed jackass AI as well.

So, back to my other games it is. Enjoy.

You're not stating the facts you are stating your opinion, one has completely nothing to do with the other. You went out a few hundred lys and you lost your data,try going out a few thousand before liking it to any kind of a loss, you were probably still in the bubble.
You decided to to try the game for a few hours because you got VR and now you want the game dumbed down to your level because your an inexperienced, incompetent pilot. What about the people that have been playing thousands of hours and are happy we have AI that is at least a bit more challenging than the joke it was before.
Use the head and at least make an effort to learn to play the game before crying wolf, if not play some other game as the AI isn't going back to the joke it was before just because you don't want to switch the lights on.

Edit- and the same goes for the OP, wise up a small bit and adapt,you should not get your data back as you lost it through your own fault and it was not a bug.
 
Last edited:
been there, done that, with some month of exploration data. after some time you understand, that exploring is about the experience, not the data. and you'll maybe go exploring again.

some things i learned from that:

- don't return into the bubble/sol with an exploration vessel. go to a safe harbour (a high security system at the edge of the bubble with a station close to entry point), and if you don't want to sell your data there, switch to a bubble ready ship you've parked there or reoutfit your ship.

- think about your build. know how to survive upfront. make a faster ship ready for constant boost with a better power distributor, a slower ship with more shields etc. test your builds in some short trips, or even take a delivery mission with it, before you set off.

- or wing up. approach oe of the explorer friendly groups like SEPP or canonn, they will happily bring you in.

next time!
 
Or do what i'm doing....I left a couple of days before Engineers hit (they had nothing I need) ,and since I don't realy do Pew Pew and will probely die if interdicted ,is to stay roaming out in the black until you find a space staion orbiting a PLANET 20-30-40K out.
.
Anyway ,have fun =0
 
While I sympathise with anyone who's upset by being blown up - it really is frustrating - you have to fly smart. Sol? In your explorer ship? Heavens. We don't know what shields and thrusters the OP has, if any to speak of. All I know is that when I get back from the 2+ month trip I'm on I'll be going round the bubble to get to my well-defined, very fast ship in order to take the data to Fareer travelling wherever possible through only uninhabited systems...
Don't let it stop you exploring OP cos that bit is such a large chunk of your time. It's like spoiling a luxury holiday worrying about the plane home.
 
The way I see it, we now need to reach a system the dev team selected to hand in our data to get influence with the engineers.
The dev team also made:


  • Npc spawns outside the bubble
  • Npc's way harder to beat and do way more damage then probably players with unmodified components do

So, good luck finding your way in a lightly / unshielded ship to sell your data to an engineer to get more influence. And "great" that we allready need to avoid a bunch of npc's in uninhabited systems outside the bubble, not!

The OP shouldn't have made his way to Sol, true but giving us so much trouble for taking on long trips and the hardest part... returning.. yeah thats something that I don't agree with.
 
All this talk about uninhabited systems - whatever happened to "safe" systems like corporates and democracies vs anarchist?

To all you people crying "stupid" or"get gud" - some people only play casually and don't hang out in the forums to learn the latest news and tricks. I can fully understand their frustrations when they suddenly get their assess handed to them.

I haven't been back to the bubble since 2.1 but read a LOT of posts about the current situation. It sounds to me like the AI / encounters are no longer matched (if they ever were) to the pilots loadout/experience/recent number of hours played and thus you end up with completely ridiculous encounters where overmatched NPCs attack people.

Sure it's good for the experienced fully equipped and practiced up combateer to have more challenging encounters.

But what about for the more casual player who doesn't have the time or inclination? Elite (used to be) about more than just combat. Games also always ought to dynamically adjust difficulty. It should be challenging but stay fun.
 
All this talk about uninhabited systems - whatever happened to "safe" systems like corporates and democracies vs anarchist?

To all you people crying "stupid" or"get gud" - some people only play casually and don't hang out in the forums to learn the latest news and tricks. I can fully understand their frustrations when they suddenly get their assess handed to them.

I haven't been back to the bubble since 2.1 but read a LOT of posts about the current situation. It sounds to me like the AI / encounters are no longer matched (if they ever were) to the pilots loadout/experience/recent number of hours played and thus you end up with completely ridiculous encounters where overmatched NPCs attack people.

Sure it's good for the experienced fully equipped and practiced up combateer to have more challenging encounters.

But what about for the more casual player who doesn't have the time or inclination? Elite (used to be) about more than just combat. Games also always ought to dynamically adjust difficulty. It should be challenging but stay fun
.

This.

Blaze your own trail, pick your own style of play, but you can't when whatever you do: you get blasted by over-powered npcs who shred your ship too quickly for you to react.
 
The way I see it, we now need to reach a system the dev team selected to hand in our data to get influence with the engineers.
The dev team also made:


  • Npc spawns outside the bubble
  • Npc's way harder to beat and do way more damage then probably players with unmodified components do

So, good luck finding your way in a lightly / unshielded ship to sell your data to an engineer to get more influence. And "great" that we allready need to avoid a bunch of npc's in uninhabited systems outside the bubble, not!

The OP shouldn't have made his way to Sol, true but giving us so much trouble for taking on long trips and the hardest part... returning.. yeah thats something that I don't agree with.


Do they spawn outside the bubble now? iv'e not seen any yet, i usually switch shields off and non essential equip when outside the bubble to run cooler, allows me to FSD from scooping position without overheating in the DBx, if there are NPC's spawning now i guess i'd better keep the shields up and boost ready.
 
The way I see it, we now need to reach a system the dev team selected to hand in our data to get influence with the engineers.
The dev team also made:


  • Npc spawns outside the bubble
  • Npc's way harder to beat and do way more damage then probably players with unmodified components do

So, good luck finding your way in a lightly / unshielded ship to sell your data to an engineer to get more influence. And "great" that we allready need to avoid a bunch of npc's in uninhabited systems outside the bubble, not!

The OP shouldn't have made his way to Sol, true but giving us so much trouble for taking on long trips and the hardest part... returning.. yeah thats something that I don't agree with.

Nonsense, You have obviously never played in open or came up against another human player. The avg. human player is a lot more lethal than any NPC in the same setup, this hyperbole is why people like you should not be listened to. You just make rubbish up to try and support your argument, anything but admit the fault lies with yourselves and not the game.
I am not a PvP or do I have any interest in it but I have made the effort to learn how to fight or flight as the need arises and assess the situation.I`m afraid you all will have to do the same or you will continue to find the rebuy screen. Until ye take the blinkers off and be aware of your surroundings ye will have problems, so your only solution is to adapt to the new reality and embrace the extra bit of challenge it brings. Unsubstantiated facts and made up rubbish or perceived invincible AI do not make for a strong argument.

Edit- and anyone flying around in an unshielded ship deserves to be destroyed for such stupidity.
 
Last edited:
All this talk about uninhabited systems - whatever happened to "safe" systems like corporates and democracies vs anarchist?

To all you people crying "stupid" or"get gud" - some people only play casually and don't hang out in the forums to learn the latest news and tricks. I can fully understand their frustrations when they suddenly get their assess handed to them.

I haven't been back to the bubble since 2.1 but read a LOT of posts about the current situation. It sounds to me like the AI / encounters are no longer matched (if they ever were) to the pilots loadout/experience/recent number of hours played and thus you end up with completely ridiculous encounters where overmatched NPCs attack people.

Sure it's good for the experienced fully equipped and practiced up combateer to have more challenging encounters.

But what about for the more casual player who doesn't have the time or inclination? Elite (used to be) about more than just combat. Games also always ought to dynamically adjust difficulty. It should be challenging but stay fun.

High-security democracies are still as safe as it can get, system security response times are extremely short, and the interdiction rate is quite low.

"Get gud" is a ridiculous statement, I agree on that. But: Stop being complacent or greedy isn't.

Take, for example, the classic trading ships, Lakon's T-series, as well as the Asp: They are designed so that the largest compartment is for cargo, the second largest (or the second of the same size)can fit a shield that is above optimal hull mass. But what are we used to do? We equip paper-thin 3D shields. We deliberately, intentionally go against the design specifications of the ships we fly, because we hunger for that extra light-year of range, or 32 more tons of cargo space.

The same goes for thrusters and distributors. Sure, I can fly my trade Python with 4D shields, a 6D distributor and 5D thrusters. But it'll be destroyed - my only ship loss in 2.1 - and why shouldn't it? It's designed for class 5 shields at least, it needs class 6 thrusters to get somewhere close to optimum maneuverability, and without a reasonable distributor, I can't expect it to run away really fast. Why exactly did I chose to fight a combat equipped, elite NPC pirate in a Clipper? Complacency. We all know that there are pirates in the game. We treated them as a joke. They aren't, anymore.

You don't have to be fully equipped to survive these days, but you should not be under-equipped either. You don't have to be a practiced combateer, but if you aren't, you need to practice escaping it, and you need a ship that can help you instead of becoming a death trap of your own construction.

Is it frustrating? Yeah, it is. It's change, change often is. Elite still is about more than just combat, but what has changed is that - as long as you're in the bubble - combat readiness has become an integral part of it. Readiness, not capability. Don't want to (learn to) fight? That's okay, just fly a ship you can escape with. Those stats aren't hidden in secret forum threads, they are right there on the outfitting screen.

Blazing our own trails isn't something that happens in empty space (I know, I know), it's something that can only be done in an environment. There's a living, breathing galaxy out there, and yes, it's become a little more dangerous. Not much, but it has become important that we watch where we blaze. There's pits of vipers now, as well as pots of honey. There might be the occasional bear out for honey as well, and the occasional "Trust in Me" system security Python. The game's reminding us that maybe we better blaze our trails with torches instead of matchsticks, and that it might be better to take a machete instead of a butter knife. And not to go trailblazing where huge warning letters read "Low security - Anarchy" while dressed in a loincloth. There's no healthy breeze around the nether regions in a vacuum.
 
My friend Waldovenison (Mostly Harmless) has been interdicated lots of times - the scan and see if you have stuff check doesn't seem to work as he has often stopped had the message " Drop your cargo" - he hasn't got any and then they start firing - sometimes he escapes - and sometimes he gets destroyed. In normal space flight he's only been attacked while carrying goods .
 
The way I see it, we now need to reach a system the dev team selected to hand in our data to get influence with the engineers.
The dev team also made:


  • Npc spawns outside the bubble
  • Npc's way harder to beat and do way more damage then probably players with unmodified components do

So, good luck finding your way in a lightly / unshielded ship to sell your data to an engineer to get more influence. And "great" that we allready need to avoid a bunch of npc's in uninhabited systems outside the bubble, not!

The OP shouldn't have made his way to Sol, true but giving us so much trouble for taking on long trips and the hardest part... returning.. yeah thats something that I don't agree with.

By what possible logic does "No-one else will be where I am" possibly work?
OMG! There are NPCs outside the bubble! Of course there are. NPCs explore too - the whole point of an NPC having AI is to make them more like a PC, but as soon as someone get's a half-decent AI everyone complains about it.
"Git Gud" as a dismissive put-down is stupid, fatuous and ignorant, but surely in any game you play there's an underlying aim to improve at it? Even the old Windows stalwart Solitaire has a timed mode so you can set yourself targets! And if you need tips on how to improve, how to equip your ship or how to get pilots to cover you in game - just Google it.
 
Sorry for your loss.
Times without heavy defenses (good shield, point defense, chaff, maybe shock mines and good speed) for explorers are over. Yes, you will lose a few ly jump range due to this fact.
 
Back
Top Bottom