It has been a while since I wondered about them: how comes that NPC enemies who are hunting us down are able to know the exact system we are jumping in, and manage to arrive BEFORE us (or at the exact same time), even when they failed to interdict us several jumps ago and couldn't immediately tail our FSD jump?
"Magical powers" is the only explanation I could think of.
Today's example:
I was in the end of a mission in which I had to bring a criminal to different locations. He was a high-value target. So I was expected to be hunted down by some enemies of him during the mission. This is not a problem, it is even perfectly coherent with my passenger status.
At some point, we got spotted. BTW, I don't know how, because I managed to avoid scans during the entire journey. But ok, why not, the bad guys got the information that he was in my ship and even managed to know our route. It could be consistent from a RP perspective.
Anyway, I managed to escape the interdiction of my enemy (he was named Jetson, or something like that) and I followed my route, flying back towards our starting point. After two jumps of 50+LY (so more than 100LY away from the system where my enemy failed to interdict me), as soon as I exited hyperspace, I read a message where "Jetson" said something like "Target's ship spotted, I'm on my way to intercept her".
How the hell is that realistic? I don't have a problem with being hunted down by enemies in several places, moreover if my passenger is a high-value target and a wanted criminal. The fact that enemies find me and try to intercept my ship is not a real problem either, because I always manage to escape interdiction. But I'd like to see a little bit of coherence here. There is no way this same guy could have followed me this quick.
And even in the case where several enemies were hunting me down, how can they possibly know this fast in which system I am jumping? Especially since I was flying in the Bubble, so in a part of the galaxy where you can basically take 50 different routes to go to the same point.
Ambushes at strategic points would be more coherent. I wouldn't be surprised to have a nice and warm welcome committee in the system I'm supposed to fly back at the end of the mission.
Do you know if there is any possibility that FDevs can change this? I don't know if it's a lot of work to change random enemy popping into strategic ambushes (according to our route for example), but it would be far more logical.