Why does it have to be either / or?Are you back to play ED, Duck? Or still waiting FDev to fix your elephant butt while having fun trolling on ED forum?![]()
It's slightly annoying, but also realistic. How could a ship without thrusters stop? Although there is an "easy" solution, if the NPC is low enough in rank not to reboot: take a slf with you and bump into him once or twice. The slf is fast enough to do this.Unlike FA-ON players, NPCs will just keep on drifting.
Unless something has changed, it’s a real pain.
Out of curiosity, do NPCs still drop their cargo as their hull gets low? They used to do this. If not, then you might want to file it as a bug, because I believe they are supposed to. If NPCs are going to simulate real pilots and / or CMDRs, it makes sense that they'd drop their cargo just like a CMDR can do when an NPC pirate attacks us. The challenge of course is bringing down their hull enough to trigger their "This ain't worth it!" response without actually destroying them.Last patch changed AI.
Now NPC can do two things - drop mines, and that cool. And jump away when it takes damage - not so cool.
I can kill running away NPC, but what about piracy? How can I stop NPC for milking?
I'm not an expert pirate, but I've done my fair share of "liberate hostage" missions (those can be fun if you're not facing a type 7 or type 9). Launch a hatch breaker limpet (grade A, more stuff drops but I'm sure you know this) when you're under 600m to avoid the occasional point defense and when the cargo drops, target the canister with a limpet (B ones are fastest) on what you can. If the NPC jumps away, no big deal, you'll have the next one, or you can scan his wake and follow him. I guess people are used to pilfering every single ton.Last patch changed AI.
Now NPC can do two things - drop mines, and that cool. And jump away when it takes damage - not so cool.
I can kill running away NPC, but what about piracy? How can I stop NPC for milking?
The only reason this is an issue is because collector limpets tend to destroy cargo when delivering them to a moving ship, yes? I don't think this was always the case. It's reasonable to ask Frontier to fix this IMO. Then we can just follow along with a few collector limpets, scooping up the "bread crumbs" as we go.It's slightly annoying, but also realistic. How could a ship without thrusters stop? Although there is an "easy" solution, if the NPC is low enough in rank not to reboot: take a slf with you and bump into him once or twice. The slf is fast enough to do this.
That's what I said (see above post)! They used to behave this way. If not now, report it as a bug and Frontier will fix it. Though I suspect Deadly and Elite traders might rather die than drop their cargo willingly...What happened to NPCs saying "alright, the cargo's yours, this job ain't worth my life" and dumping cargo if you shot them up a bit?
That is the case, the ability to repair&reboot is tied to the NPC's rank. For that reason low rank shielded ships are the best target: they let you immobilize them for good, and in case they're going a bit too fast you can bump them to a stop aggressively (I personally don't engineer my ships, so I need to be fast before the police arrives even in low sec systems).Like I said, NPCs used to do this. I also would like to see lesser experienced NPCs not know how to reboot their thrusters. I've meet more than one CMDR who I had to help reboot their ship after I shot their engines out from under them......
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Always been like that, reported multiple times, it was never acknowledged as an issue. And keep in mind the change to hatch breakers allowing them to go through shields: the purpose being, clearly, to let you steal (some) cargo without having to really engage in combat if the target ran, and at some point to force you to let them go once you've gone too far and the first cannisters risk depopping. At which point you can stop and collect what you've managed to drop. So I'm fairly sure it is by design.The only reason this is an issue is because collector limpets tend to destroy cargo when delivering them to a moving ship, yes? I don't think this was always the case. It's reasonable to ask Frontier to fix this IMO. Then we can just follow along with a few collector limpets, scooping up the "bread crumbs" as we go.
For LTD piracy you can wait for victim about a hour. Before this patch it was lottery with nice prize. Now it just boring thing. And in a not anarchy system piracy is a bit harder because limpets die fast under heavy fire.If the NPC jumps away, no big deal, you'll have the next one, or you can scan his wake and follow him.
At all speeds? I collect materials while passing through at slow speed, no problem. I thought for sure I've done this with cargo too, but I also remember losing cargo because of going to fast.Always been like that, reported multiple times, it was never acknowledged as an issue so it must be by design.
I'm genuinely curious - how did you pirate before the patch? Did you just sit there and shield tank while the trader attacked you like he was going to "boil you up" in his Type-6, meanwhile you're waiting for your various limpets do the work?Now it just boring thing.
You can safely-ish collect cargo canisters at ~20m/s. Depending on the ship and the direction you're moving, this can vary slightly but not by much. In the Python I could relatively reliably collect at 25m/s if going in a straight line or straight up, but a few canisters would blow up every now and then.At all speeds? I collect materials while passing through at slow speed, no problem. I thought for sure I've done this with cargo too, but I also remember losing cargo because of going to fast.
You seem very experienced, more than I, so what do you think of the changes discussed in this thread? I was never a fan of a Type-6 miner or T7 trader or a Beluga passenger liner fighting back against my BattleConda like they themselves were in combat ships. Not only was it very unrealistic, but it basically made pirating too easy. I'm very excited to see AI acting similar to what most CMDRs do when interdicted by NPC pirates. Seems only fair, and it makes pirating challengingYou can safely-ish collect cargo canisters at ~20m/s. Depending on the ship and the direction you're moving, this can vary slightly but not by much. In the Python I could relatively reliably collect at 25m/s if going in a straight line or straight up, but a few canisters would blow up every now and then.
Materials are different, I've never had them be destroyed during collection even moving at higher speeds.
Before the April patch, you can shot out point defenses, or individual weapon, or thruster from NPC, as long as you are careful not bring their hull below 40-50%, NPC won't jump away.What made it "interesting" before and "boring" now?
How is that interesting or challenging or realistic? That's not pirating, that's poaching - shooting a deer on the side of the road from the comfort of your vehicle.Before the April patch, you can shot out point defenses, or individual weapon, or thruster from NPC, as long as you are careful not bring their hull below 40-50%, NPC won't jump away.
You are allowed to state your opinion, but you are not allowed to declare that you are the "true pirates" and people who disagree with you are "part time pirates". (Somebody from the ADS debate is laughing at me right now, I can hear it!)Some may argue the change in AI behavior was needed, but I assure you these are part time pirates (if that) with only one foot in the door.
You have posted 18 times in this thread with nothing important to say. Can we get a moderator in here for this troll?You are allowed to state your opinion, but you are not allowed to declare that you are the "true pirates" and people who disagree with you are "part time pirates". (Somebody from the ADS debate is laughing at me right now, I can hear it!)
As I keep saying, if you are "true pirates", up the ante and start pirating other CMDRs. This thinking that NPCs are supposed to be easy "farmable" resources like asteroids is just wrong. The fact NPCs are now behaving like other players, including yourself (do you really stick around when interdicted by a superior force?) is a GOOD thing.
Now you are just being dismissive, because I've said a lot of important things. I also admit to using wit and sarcasm to nail my point home, but well within the bounds of forum policy.You have posted 18 times in this thread with nothing important to say. Can we get a moderator in here for this troll?