./tinfoilon
Would it not be easier to just board the ship, apprehend the pilot and eject all the cargo?
We haven't seen a module that goes in the SRV size bay and provides a boarding tunnel yet, but Sandro seemed pretty excited about that kind of mechanic being added. Legs on ships only might provide for other commanders to be invited aboard your ship instead of or, with the two via telepresence and SLF NPC.
If the target difficulty is scaled by their level in any kind of predictable way this might add a valuable PvE training path for the budding pirate, crew or wing. One SLF to obstruct escape and handle defenses while the gunner cripples the engines (Drag 2.0) and the helm deals with shields and positioning the gantry.
Alternatively we might get powered flight and storage packs, with pips. Handy on atmospherics...
[Is this "training" for commandeering squadron carriers and cap ships? Meta = BCR / hour?]
Edit: When can we clean the 'hot' ship tags, or redistribute the modules at our surface base?
./tinfoiloff
Would it not be easier to just board the ship, apprehend the pilot and eject all the cargo?
We haven't seen a module that goes in the SRV size bay and provides a boarding tunnel yet, but Sandro seemed pretty excited about that kind of mechanic being added. Legs on ships only might provide for other commanders to be invited aboard your ship instead of or, with the two via telepresence and SLF NPC.
If the target difficulty is scaled by their level in any kind of predictable way this might add a valuable PvE training path for the budding pirate, crew or wing. One SLF to obstruct escape and handle defenses while the gunner cripples the engines (Drag 2.0) and the helm deals with shields and positioning the gantry.
Alternatively we might get powered flight and storage packs, with pips. Handy on atmospherics...
[Is this "training" for commandeering squadron carriers and cap ships? Meta = BCR / hour?]
Edit: When can we clean the 'hot' ship tags, or redistribute the modules at our surface base?
./tinfoiloff
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