NPC SRV coming with 4.0?

The skimmers were always placeholders because they circumvented the problem of AI terrain navigation, however they are restricted to defending somewhat flattened areas and don't pursue you much beyond those predictable terrain landscapes which leaves the vast % of current surfaces lifeless, even in older high pop systems.
A long time ago they had a trespass zones so large bug you couldn't see them in the SRV. You'd just be driving along and suddenly be in trouble. The skimmers chased you for a looooong time then. That was actually fun. 😀
 
And of course don't forget the other job on offer:

Principal Network Programmer
About the role
Frontier has a new and exciting opportunity for a Principal Network Programmer working on Elite Dangerous, our highly successful AAA title. Elite Dangerous supports a thriving community of active players with regular updates adding new features and content into the game. The future success of the game depends upon an innovative network architecture developed to distribute the simulation, replication and persistence of game state between clients linked in peer-to-peer connections, game servers running islands of related clients, and web services bringing all the players together.
Within a talented and passionate gameplay team you will develop a deep understanding of the network architecture and be the main point of contact for development of features running on the game server. You will help to populate the galaxy with ever more intricate locations, to tell the evolving story of the characters and organisations inhabiting the galaxy, and personalise the experience that each player has exploring new frontiers.

I like the bit that I have highlighted in bold.
 
And of course don't forget the other job on offer:

Principal Network Programmer
About the role
Frontier has a new and exciting opportunity for a Principal Network Programmer working on Elite Dangerous, our highly successful AAA title. Elite Dangerous supports a thriving community of active players with regular updates adding new features and content into the game. The future success of the game depends upon an innovative network architecture developed to distribute the simulation, replication and persistence of game state between clients linked in peer-to-peer connections, game servers running islands of related clients, and web services bringing all the players together.
Within a talented and passionate gameplay team you will develop a deep understanding of the network architecture and be the main point of contact for development of features running on the game server. You will help to populate the galaxy with ever more intricate locations, to tell the evolving story of the characters and organisations inhabiting the galaxy, and personalise the experience that each player has exploring new frontiers.

I like the bit that I have highlighted in bold.
Sheesh, so much stuff for a dead game in maintenance mode. What a waste!:whistle:
 
And of course don't forget the other job on offer:

Principal Network Programmer
About the role
Frontier has a new and exciting opportunity for a Principal Network Programmer working on Elite Dangerous, our highly successful AAA title. Elite Dangerous supports a thriving community of active players with regular updates adding new features and content into the game. The future success of the game depends upon an innovative network architecture developed to distribute the simulation, replication and persistence of game state between clients linked in peer-to-peer connections, game servers running islands of related clients, and web services bringing all the players together.
Within a talented and passionate gameplay team you will develop a deep understanding of the network architecture and be the main point of contact for development of features running on the game server. You will help to populate the galaxy with ever more intricate locations, to tell the evolving story of the characters and organisations inhabiting the galaxy, and personalise the experience that each player has exploring new frontiers.

I like the bit that I have highlighted in bold.

Oh, I hope that's a new position, and not the same identical one that was listed a year ago :D

Source: https://www.reddit.com/r/EliteDangerous/comments/8przps/networking_for_more_intricate_locations_planned/?st=jwnebodn&sh=bdc0f965
 
An interesting quote from the "Animation Programmer" job description:

"Fantastic animation will play a huge part in our future success, with games such as Jurassic World Evolution leading the way. "
 
And of course don't forget the other job on offer:

Principal Network Programmer
About the role
Frontier has a new and exciting opportunity for a Principal Network Programmer working on Elite Dangerous, our highly successful AAA title. Elite Dangerous supports a thriving community of active players with regular updates adding new features and content into the game. The future success of the game depends upon an innovative network architecture developed to distribute the simulation, replication and persistence of game state between clients linked in peer-to-peer connections, game servers running islands of related clients, and web services bringing all the players together.
Within a talented and passionate gameplay team you will develop a deep understanding of the network architecture and be the main point of contact for development of features running on the game server. You will help to populate the galaxy with ever more intricate locations, to tell the evolving story of the characters and organisations inhabiting the galaxy, and personalise the experience that each player has exploring new frontiers.

I like the bit that I have highlighted in bold.
"The future success of the game depends upon an innovative network architecture"

I also like this passage which implies great improvements for the future.
 
I once posted a detailed suggestion about overhauling ground vehicle play to make it as engaging as spaceflight. To the point where its difficult to tell if ground operations are a secondary task or if space is. This is important for the future of the game with atmospheric worlds and terrain overhauls coming. I suggested procedural highways and such where high-volume trading could be conducted between cities (higher than can be transported via orbit). There would be risks along the way including treacherous passes and ground-based pirates. Think mad max in space. As such land bounty hunting would be lucrative as well. I referenced the fun I had playing crossout, and I imagine ground combat could be similar.
These land vehicles could be retrofitted for exploration too. They'd be completely defenseless in space but by swapping the treads for launch thrusters and an fsd they could be the best exploration vehicles in the game.
So I hope they're basically adding more land ships and npcs to control them. I wish I still had the old topic but it seems the board either deleted it or it was never catalogued in my profile.
 
An interesting quote from the "Animation Programmer" job description:

"Fantastic animation will play a huge part in our future success, with games such as Jurassic World Evolution leading the way. "

JWE user hand-crafted animations, Planet Zoo has a 'semi-PG' system where parts can be automatically adjusted across different species. Wonder what the next step could be.
 
They’ve started looking into seeing about possibly hiring someone who would oversee looking into thinking about assessing the possibility of maybe eventually getting started on researching the viability of potentially starting to think about trying out an attempt at making a first pass at adding modern video game things like NPC ground vehicles, a functional network infrastructure, and detailed environments? And they’re getting ready to start preparing to ramp up to getting started just three short years after the release of Horizons? Color me impressed! I can hardly wait to see the amazing pre-pre-planning ideas and concept art that emerges from this bold new venture. Late 2020 is really going to be incredible.
 
They’ve started looking into seeing about possibly hiring someone who would oversee looking into thinking about assessing the possibility of maybe eventually getting started on researching the viability of potentially starting to think about trying out an attempt at making a first pass at adding modern video game things like NPC ground vehicles, a functional network infrastructure, and detailed environments? And they’re getting ready to start preparing to ramp up to getting started just three short years after the release of Horizons? Color me impressed! I can hardly wait to see the amazing pre-pre-planning ideas and concept art that emerges from this bold new venture. Late 2020 is really going to be incredible.

Sometimes I wonder what must have happened to some that they have become so scared of disappointment that basic concepts like 'fun' and 'enthouisiasm' are immediately reason for jaded cynicism. Waldorf and Statler are at least funny, this is just bland humourless and endless pessimism no matter what. Life must be pretty dark this way...
 
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