Guide / Tutorial Nutter’s explorers guide to the Galaxy

Will hull quality have an effect on wear and tear then? I've noticed the the cockpit integrity can go at random percentages of hull damage during combat. Its not like at a certain level of hull, damage your cockpit blows. I've seen it blow at 35% and then at 3% So would a better grade hull hold the cockpit together longer?

Cockpit/canopy integrity could be linked to the quality of the life support system you have fitted. I'm not sure but I think cheap ones only hold so much oxygen once the canopy blows, so its possible the quality also has a bearing on how well the canopy holds together too? One thing though the field maintenance unit can repair the integrity of your life support system back up to 100%, and its the one thing I always make sure is topped up at 100% once I've taken damage. Touch wood I've never had a canopy blow out on a long trip yet despite losing upto 40% hull on some journeys. I can't imagine anything worse than being 20,000 LYs from home and having the canopy blow out. That would be one lonely 10 minute death :(
 
I've only experienced this in systems with Black Holes in them. Other people have reported the same. Whether it is a feature aimed at helping you locate the black hole, a glitch or some unintended result of having a black hole in near proximity I don't know. I've asked, and seen others ask, but so far I've not heard anything one way or the other.

Is there a black hole - possibly even a neutron star? - in the system you saw it in?

I had the same in the Maia system, assumed it was a glitch caused by the Black hole.
 
I'm exploring around and I found a system that has a dancing dot..., it keeps tweaking around the cockpit view when I try to steer towards it. any one know what this is??
The dancing dot only appears in systems with a Black hole - No idea why though!

I've only experienced this in systems with Black Holes in them. Other people have reported the same. Whether it is a feature aimed at helping you locate the black hole, a glitch or some unintended result of having a black hole in near proximity I don't know. I've asked, and seen others ask, but so far I've not heard anything one way or the other.

Is there a black hole - possibly even a neutron star? - in the system you saw it in?
Same here, so kinda ninja'd :D
 
Well if you stop to shoot anything your going to go pop, so get rid of the temptation... Shields to protect you from what? Run Forrest... Run!!

There may not be any pirates out "Beyond the Frontier", but you still need to survive the trip back to sell your data.
IMHO, weapons are essential.
Shields doubly so.
 
Has anyone who has encountered NPC out in the great black yonder noticed whether they are more likely to interdict and fight you if the system is more valuable?
 
Oh Sorry, I put it together rather quickly... I'm holding left and right mouse buttons to drag along, Right for up and down and left for '3D' rotate Does that help? - I'll do a better one as soon as I get chance

Edit - Oh and Mouse Wheel for zoom - all are default controls

I'd also like to add that using your flight controls works in the galaxy map as well. Roll rotates your view, up/down/left/right thrusters moves you on the XY plane and fwd/revers thrusters move you up/down. Combining ↓↑←→ thruster keys with mouse direction (left button rotate) gives you a nice ride through the stars.

You can even use that to spot distant but very bright stars by the fact they're not moving against the foreground stars as you go ↓↑←→ in a star field. (which is exactly the opposite of in-system object discovery which I found nice)


Unrelated but is there any plan in the future to implement a top-down system view that would show where planetary bodies are at the time so you could plan an efficient trip between them? It's not much hassle in small systems but when distances are in the thousands of ls from oen body to another and you go across the system and then have to go back the other way, distances add up.
Something like this:
scan+1f.png
 
Last edited:
Cockpit/canopy integrity could be linked to the quality of the life support system you have fitted. I'm not sure but I think cheap ones only hold so much oxygen once the canopy blows, so its possible the quality also has a bearing on how well the canopy holds together too? One thing though the field maintenance unit can repair the integrity of your life support system back up to 100%, and its the one thing I always make sure is topped up at 100% once I've taken damage. Touch wood I've never had a canopy blow out on a long trip yet despite losing upto 40% hull on some journeys. I can't imagine anything worse than being 20,000 LYs from home and having the canopy blow out. That would be one lonely 10 minute death :(

I'm with you on this one dude, I always keep my life support @ 100%. My hull's @ 81% and I'm currently heading back towards the eagle neb from the core direction. I've covered about 20,000ly's and just hope I can sell all my data ok :(
 
I'm with you on this one dude, I always keep my life support @ 100%. My hull's @ 81% and I'm currently heading back towards the eagle neb from the core direction. I've covered about 20,000ly's and just hope I can sell all my data ok :(

At least in Beta Cockpit/Canopy was a extra module like all other modules and could be damged seperatly form everything else.
 
Or do what i do and mix it with rare commodities runs and exploring what i find along the way. Steady income but not massive profit...

came across my first earth like planet yesterday... That was quite a buzz!

Smart moves, guarantees some income :)
 
I found 2 High Metal Content (candidates for terraforming) planets in a system and got 38,760 from it. It also contained 1 Star (G8 VAB), 1 Rocky Ice planet, and 5 Ice planets. I noticed that there was no value for these, thought maybe someone could get some approximate numbers from this.
 
I think the official line in answer to that question yesterday was "We fixed some things and if that was causing your problem in the core, it should help."... So definitely maybe :D
 
Here's a quick table summarising the basics of solar systems in Elite: Dangerous.

vMfpxB1.png


To make a fast buck exploring:

1) Jump to a new system.
2) Perform a system scan.
3a) Scan the star.
3b) See if there are any small planets really close to the star. These are good because they are likely to be metal-rich or at least high-metal-content, and because you can probably scan them without having to move your ship. Do so.
See if there are any gas giants close enough to scan (generally under 800ls), especially if they are white Class II gas giants. Do so.
You may also spot Water Worlds, Earth-Like Worlds and Ammonia Worlds, White Dwarfs, Neutron Stars and Black Holes; these are always worth a detour to scan.
3c) Look at the type of star. Look at the habitable zone on the table. If there are small planets of the right type (HMC, WW, Rocky) on the scan around that distance from the star (1AU is about 500ls), they are possible Candidates for Terraforming, which is where the money is.
Go and scan planets in that zone. If the surface temperature is really high and they are not a Candidate for Terraforming, scan the next planet in. If it's really low, scan the next planet out. You'll get the hang of it once you start finding them.

That's it, really. Jump in, see if there's anything you can grab easily, see if there's anything cool like an Earth-Like world, look at what distance the habitable zone will be and scan any suitable worlds near there, move on. If you jump to a system full of rubbish ice worlds, jump on until you find a system that's got good stuff.
 
Good stuff Jackie. One thing though, what's the difference between high metal content and metal rich? The descriptions seem to be interchangeable depending on if you mouse over the planet or read the info panel.
 
Good stuff Jackie. One thing though, what's the difference between high metal content and metal rich? The descriptions seem to be interchangeable depending on if you mouse over the planet or read the info panel.

Yes, it's odd like that. Metal-rich planets are 100% metal content and worth about twice as much. They're almost always found very close to the star and they have a distinctive "smooth" appearance on the blue-ball scanner - HMC worlds by contrast show blank, or show the "solar system" icon, or the "lined planet" or "terrestrial planet" icons on the blue-ball scanner, which gets confusing, but the metal-rich ones can be easily spotted. I don't think all the different blue-ball icons are ready or working yet!

That's a metal-rich one.
iBHCtL7.png
 
Last edited:
Ah, metal rich world...I've just been in a system that had seven of them. Well, technically 6 planets and a metal-rich moon (Which looked exactly the same as an icy moon does on the System map, by the way...making me panic about all the ice moons I couldn't be bothered scanning.)

I've found some great stuff on this trip. Thinking of continuing out to the Eskimo Nebula next.
 
Back
Top Bottom