Guide / Tutorial Nutter’s explorers guide to the Galaxy

I think I've narrowed down the cause. I had a broken save for a while at the start of December. Before it broke the system info is present in the netlogs, after it was fixed it isn't. Sucks that for whatever reason it's been removed from my netlogging and means I can't use your tool, but a working game is more important :).

That's odd isn't it, because you'd think, through incremental updates we've all received this would stop anyone else seeing the same info?:S
Shame, I actually thought I had something cool people could make use of!
Darn it always late to the party :rolleyes:

Just a thought... I typically play Solo, I wonder if there's a difference in the logs turned out?
 
Important Note: Firstly many thanks for all the rep for this post, it has ballooned far beyond just myself for content. So firstly please bear with me while I gather things up (I have a Job and Family)
But more importantly, please remember this has turned into a community effort and a lot of commanders are bringing back valuable data and information. So please ensure you dish out rep where ever you can to these commanders!
A Huge super massive black hole's worth of thanks to all contributing commanders!
Nutter


^Added to First Post - Thank you all for your hard work! You are all awesome!
 
A few commanders requested a demo on how I plot a route....

So here you go - Added to First Post also - it should be self explanatory.

[video=youtube_share;znnWS3o_5l4]http://youtu.be/znnWS3o_5l4[/video]
 
Just returned from my second explorer run and made another 500,000cr. Still don't have enough for the advanced disco scanner. :S

I have been protecting myself from the Cartographics sale zeros balance bug by converting all my cash into modules on the ship, then selling the data, then selling the modules back.
 
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That's odd isn't it, because you'd think, through incremental updates we've all received this would stop anyone else seeing the same info?:S
Shame, I actually thought I had something cool people could make use of!
Darn it always late to the party :rolleyes:

Just a thought... I typically play Solo, I wonder if there's a difference in the logs turned out?

Had a quick look, and there doesn't seem to be. For whatever reason I've got a weirdo setup, so that's your evening free again ;)
 
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A few commanders requested a demo on how I plot a route....

So here you go - Added to First Post also - it should be self explanatory.

[video=youtube_share;znnWS3o_5l4]http://youtu.be/znnWS3o_5l4[/video]

Sorry, It is not self-explanatory to me. Can you walk us through what you are doing (with a mouse?) when the moving happens? I have been struggling for a couple of days, and I'm not sure why. I did one out into the wilds exploration (to Betelgeuse) and it worked fine - no real problems. I am currently heading off towards a nebula, and seem to be going round in circles. I get a view with the target and current spot on it, pick an intermediate point near enough on a line between then that is around 100LY away. When I get there, I find I am further away than when I started! So something is wrong, somewhere - probably in my brain. Life would be so much easier if they told us two distances for each system - one to where you are, and one to your target.

So you make sure you have the current (blue) and target (orange) selected, and line them up (vertically, I note - presumably to make it easier to move the map in that direction. But what do you do next? You seem to click and drag with the mouse, but the behaviour I see is very different. So what are you actually doing?
 
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Sorry, It is not self-explanatory to me. Can you walk us through what you are doing (with a mouse?) when the moving happens? I have been struggling for a couple of days, and I'm not sure why. I did one out into the wilds exploration (to Betelgeuse) and it worked fine - no real problems. I am currently heading off towards a nebula, and seem to be going round in circles. I get a view with the target and current spot on it, pick an intermediate point near enough on a line between then that is around 100LY away. When I get there, I find I am further away than when I started! So something is wrong, somewhere - probably in my brain. Life would be so much easier if they told us two distances for each system - one to where you are, and one to your target.

So you make sure you have the current (blue) and target (orange) selected, and line them up (vertically, I note - presumably to make it easier to move the map in that direction. But what do you do next? You seem to click and drag with the mouse, but the behaviour I see is very different. So what are you actually doing?

Oh Sorry, I put it together rather quickly... I'm holding left and right mouse buttons to drag along, Right for up and down and left for '3D' rotate Does that help? - I'll do a better one as soon as I get chance

Edit - Oh and Mouse Wheel for zoom - all are default controls
 
I now have too many projects to undertake and not enough time. :)
Massive lists of stars to visit.
A trip out to some distant Carbon stars.
Ongoing search for exploration value returns.
And a plan to map out all the constellations (or at least, those close enough to the galactic plane) as a guide, which could be really useful.
And determining the habitable / CFT zones for each star class.
 
In the mean time, here are some more Orlov diagrams.
In all these diagrams, mass (in Earth or Solar masses as appropriate) increases on the x axis and credit value is on the y-axis. Simples!

This diagram shows the return values for various types of Gas Giant.
Class III, Class IV, Class V, Water-Life, Ammonia-Life, Helium-Rich and also two points for Water Giants.
v7DdlBz.png

As you can see, they all appear to follow the same curve.
(There are occasional points off the curve, to which there is an interesting story, but I'll leave that for now.)

This diagram shows the same values for Gas Giants, with Class I Gas Giants also plotted.
3pbrUF3.png


And this diagram shows the much more valuable Class II Gas Giants as well.
WLdksnc.png


Moving on to smaller things, this diagram shows the return values for Icy, Rocky-Ice and Rocky planets.
BHymkkZ.png

They all follow the same curve.

This shows the High Metal Content and valuable Metal Rich Worlds in addition to the icy and rocky ones.
OSrNoMT.png


Here we see that Stars of all types increase linearly in value.
mKRAtsJ.png


These are the Stellar Remnants.
It looks like Black Holes and Neutron Stars share the same formula.
I'm still not convinced that an 8 Solar Mass Neutron Star is plausible, but it's in the game. :)
hYsQ9Gp.png


Finally, here's the best stuff: a plot of Valuable Worlds.
I don't yet have a figure for Rocky Worlds (Candidate for Terraforming.)
on3tJ2j.png

For the sake of keeping everything within sensible bounds I didn't include the data point for the 112 Earth Mass Water World, which fetched about 20k.

The thing about the glitchy points is that some of them are 4/5 of the value they "should" be, while others are 5/6, and it depends on the type of object.

(Edited to add: darn, ignore the interesting point about the glitchy points, my back-of-envelope calcs were wrong. There's something there but I haven't got it yet!)
 
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Here's a link to the extra data I have. (The data on the A-M stars comes from your initial table from page 3)

http://www.mediafire.com/view/c71uc4ngauk8psy/starssystems.xlsx

The S171 systems have so many items I stopped trying to add all of them in the format I showed (a big part of this was that halfway the exploration system went bonkers so now have explored stars/systems without weight or main stars unexplored)
I did find CFT worlds on Water, Rocky and High metal content in and around those systems. (think there were 2-3 rocky moons that were CFTs)
 
Another little feature I would find very useful would be to set objects into an 'ignore' state. So, click on an unexplored object in the navigation panel. When the box pops up with "Lock Destination" and "back", add an option for "ignore". Ignored items would appear in the navigation panel as 'ignored', and on the scanner in a different colour. Click on an 'ignored' item and get the option to mark it as unexplored again. Then when you scroll down the list and find asteroid belts, you would not have the damn things coming up again and again as you explore the objects around them.
 
Another little feature I would find very useful would be to set objects into an 'ignore' state. So, click on an unexplored object in the navigation panel. When the box pops up with "Lock Destination" and "back", add an option for "ignore". Ignored items would appear in the navigation panel as 'ignored', and on the scanner in a different colour. Click on an 'ignored' item and get the option to mark it as unexplored again. Then when you scroll down the list and find asteroid belts, you would not have the damn things coming up again and again as you explore the objects around them.

Asteroid belts should really populate with names once the space horn goes off (as long as they're in range for basic/inter scanner), there's no value to them and at the moment having the list full of "unknown" is annoying. Maybe that's seen as dumbing down though!
 
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star :).
 
Another little feature I would find very useful would be to set objects into an 'ignore' state. So, click on an unexplored object in the navigation panel. When the box pops up with "Lock Destination" and "back", add an option for "ignore". Ignored items would appear in the navigation panel as 'ignored', and on the scanner in a different colour. Click on an 'ignored' item and get the option to mark it as unexplored again. Then when you scroll down the list and find asteroid belts, you would not have the damn things coming up again and again as you explore the objects around them.
Good Idea, Maybe a filter for Stars, Planets, Moons and belts, then you could filter them on and off :) Nice!
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star :).
Yep - I do that always, I will add cheers!
 
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star :).

Rep for you, i also do this.

Does anyone have any advice on interesting systems I should visit in the Running Man Nebula or the Orion Nebula. I'm almost there :)
 
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star :).

Oooooh, didn't think of that! I've already on my trip to NGC 6357 lost 25% hull from slacking while jumping, now I might make it back alive, thanks! ;)

Also, I just found my first black hole at "CL Pismis 3"... there are three of them in this same system, and oh god they are scary O_O I thought they'd be somewhat visible, bending light around them, but no... they are invisible balls of scary that you have to get real close to get your surface scan to scan them and if you go even few Ls too close (you have already give them 4-5Ls hug!) you'll be bombarded by radiation, your drop out of cruise and Bam 200% heat and rising... Now my hulls at 50% :p
 
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Oooooh, didn't think of that! I've already on my trip to NGC 6357 lost 25% hull from slacking while jumping, now I might make it back alive, thanks! ;)

Also, I just found my first black hole at "CL Pismis 3 cd 2"... there are three of them in this same system, and oh god they are scary O_O I thought they'd be somewhat visible, bending light around them, but no... they are invisible balls of scary that you have to get real close to get your surface scan to scan them and if you go even few Ls too close (you have already give them 4-5Ls hug!) you'll be bombarded by radiation, your drop out of cruise and Bam 200% heat and rising... And I already had taken damage from slacking jumping out of FTL, driving to stars and now I have to haul my ass back 7000+ light years with 50% hull... :D

You do get lensing with some of them, I think it depends to an extent on what the background is like as well, Maia in the Pleiades has one that's quite easy to see the lensing on, but the ones in HIP 63835 aren't really visible. Neutron stars have to be shown a similar level of respect regarding how close you get as well, just in case you come across one, but at least you can see them, albeit as just a point of light :)
 
Think you could post the linear ones with the function fit next time you update?

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You do get lensing with some of them, I think it depends to an extent on what the background is like as well, Maia in the Pleiades has one that's quite easy to see the lensing on, but the ones in HIP 63835 aren't really visible. Neutron stars have to be shown a similar level of respect regarding how close you get as well, just in case you come across one, but at least you can see them, albeit as just a point of light :)

I remember someone posting a picture of a neutron star against a nebula that showed some slight lensing.
 
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