I think I've narrowed down the cause. I had a broken save for a while at the start of December. Before it broke the system info is present in the netlogs, after it was fixed it isn't. Sucks that for whatever reason it's been removed from my netlogging and means I can't use your tool, but a working game is more important.
That's odd isn't it, because you'd think, through incremental updates we've all received this would stop anyone else seeing the same info?:S
Shame, I actually thought I had something cool people could make use of!
Darn it always late to the party
Just a thought... I typically play Solo, I wonder if there's a difference in the logs turned out?
A few commanders requested a demo on how I plot a route....
So here you go - Added to First Post also - it should be self explanatory.
[video=youtube_share;znnWS3o_5l4]http://youtu.be/znnWS3o_5l4[/video]
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Sorry, It is not self-explanatory to me. Can you walk us through what you are doing (with a mouse?) when the moving happens? I have been struggling for a couple of days, and I'm not sure why. I did one out into the wilds exploration (to Betelgeuse) and it worked fine - no real problems. I am currently heading off towards a nebula, and seem to be going round in circles. I get a view with the target and current spot on it, pick an intermediate point near enough on a line between then that is around 100LY away. When I get there, I find I am further away than when I started! So something is wrong, somewhere - probably in my brain. Life would be so much easier if they told us two distances for each system - one to where you are, and one to your target.
So you make sure you have the current (blue) and target (orange) selected, and line them up (vertically, I note - presumably to make it easier to move the map in that direction. But what do you do next? You seem to click and drag with the mouse, but the behaviour I see is very different. So what are you actually doing?
Another little feature I would find very useful would be to set objects into an 'ignore' state. So, click on an unexplored object in the navigation panel. When the box pops up with "Lock Destination" and "back", add an option for "ignore". Ignored items would appear in the navigation panel as 'ignored', and on the scanner in a different colour. Click on an 'ignored' item and get the option to mark it as unexplored again. Then when you scroll down the list and find asteroid belts, you would not have the damn things coming up again and again as you explore the objects around them.
Good Idea, Maybe a filter for Stars, Planets, Moons and belts, then you could filter them on and offAnother little feature I would find very useful would be to set objects into an 'ignore' state. So, click on an unexplored object in the navigation panel. When the box pops up with "Lock Destination" and "back", add an option for "ignore". Ignored items would appear in the navigation panel as 'ignored', and on the scanner in a different colour. Click on an 'ignored' item and get the option to mark it as unexplored again. Then when you scroll down the list and find asteroid belts, you would not have the damn things coming up again and again as you explore the objects around them.
Yep - I do that always, I will add cheers!One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star.
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star.
One addition to the guide: When jumping, always use the 4 second countdown to set your throttle to ZERO. This will prevent flying at full speed into that unexpected supergiant star.
Oooooh, didn't think of that! I've already on my trip to NGC 6357 lost 25% hull from slacking while jumping, now I might make it back alive, thanks!
Also, I just found my first black hole at "CL Pismis 3 cd 2"... there are three of them in this same system, and oh god they are scary O_O I thought they'd be somewhat visible, bending light around them, but no... they are invisible balls of scary that you have to get real close to get your surface scan to scan them and if you go even few Ls too close (you have already give them 4-5Ls hug!) you'll be bombarded by radiation, your drop out of cruise and Bam 200% heat and rising... And I already had taken damage from slacking jumping out of FTL, driving to stars and now I have to haul my ass back 7000+ light years with 50% hull...![]()
Think you could post the linear ones with the function fit next time you update?-snip-
You do get lensing with some of them, I think it depends to an extent on what the background is like as well, Maia in the Pleiades has one that's quite easy to see the lensing on, but the ones in HIP 63835 aren't really visible. Neutron stars have to be shown a similar level of respect regarding how close you get as well, just in case you come across one, but at least you can see them, albeit as just a point of light![]()