Guide / Tutorial Nutter’s explorers guide to the Galaxy

Here's my latest data set.

It has the value for another Ammonia world, more Carbon stars, some data from Carazvan and misc. extra on valuable planets and stellar remnants.

Also over 21.5 million credits, ~3700 systems scanned and still Ranger. :( That's well over twice the ~9 million credit threshold for the previous rank increase.
If Ranger is equivalent to Dangerous I'm guessing at 27 million threshold for Deadly equivalent and a 100 million threshold for Elite. :( I hope to be wrong.

Ranger > Starblazer > Elite

Also Ranger, the only person I know who's Elite is Zion Ravescene, maybe he can throw some light on the credit thresholds. I'm almost burned out exploring....to the point I may leave the game for a while soon:(
 
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the only person I know who's Elite is Zion Ravescene, maybe he can throw some light on the credit thresholds

I suspect Zion was the first person to return data from Sag A* as their post about reaching Elite status (direct from Ranger) comes ten hours before the 1.02 update which patched "supermassive objects no longer return supermassive payouts."

If Sag A* was paying out along the same lines as other black holes, it'd be worth a billion credits or so, instant Elite.
(~~ 4 million solar mass * 270 credits per black hole solar mass = 1,000,000,000 credits)
 
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Here's my latest data set.

It has the value for another Ammonia world, more Carbon stars, some data from Carazvan and misc. extra on valuable planets and stellar remnants.

Also over 21.5 million credits, ~3700 systems scanned and still Ranger. :( That's well over twice the ~9 million credit threshold for the previous rank increase.
If Ranger is equivalent to Dangerous I'm guessing at 27 million threshold for Deadly equivalent and a 100 million threshold for Elite. :( I hope to be wrong.

I reckon 26,400,000 for Starblazer :)
 
What happens to our data? if it's completely new, and we hand it in, can other players purchase that information from the cartographer menu?
 
Screenshot_0028.jpg
on the way to Chamaeleon... for the second time... this time will not fail!
 
A question for you explorers, how do you know if you've found everything in a system? I'm only mapping on an ad-hoc basis with basic scanner, and I've been using the method of looking for things moving against the background stars. So, I'm not sure I've got it all.
 
I completed my practice run today. I went 1000 light years straight up from Sol. Nice view of the galaxy and getting pretty thin up there. I've been orienting myself with Bernard's loop all the way so I think I'll head out to explore that region first. After getting back I finished outfitting my Asp with the best power plant against heat damage and a field repair kit. I only found a 3C repair kit so far. Does it matter what kind of field repair kit you have? What are the benefits of a better one?
Anyone know the risks of running with only 16t fuel in an Asp? The extra 16 ton reduces the jump range. I had no trouble on my practice trip, but are there any long stretches without refuel opportunities out there?
 
A question for you explorers, how do you know if you've found everything in a system? I'm only mapping on an ad-hoc basis with basic scanner, and I've been using the method of looking for things moving against the background stars. So, I'm not sure I've got it all.
every explorer should have advanced scanner, not basic one because you will miss so many objects that you can't see with naked eye and that might be worth a lot of cash.

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I completed my practice run today. I went 1000 light years straight up from Sol. Nice view of the galaxy and getting pretty thin up there. I've been orienting myself with Bernard's loop all the way so I think I'll head out to explore that region first. After getting back I finished outfitting my Asp with the best power plant against heat damage and a field repair kit. I only found a 3C repair kit so far. Does it matter what kind of field repair kit you have? What are the benefits of a better one?
Anyone know the risks of running with only 16t fuel in an Asp? The extra 16 ton reduces the jump range. I had no trouble on my practice trip, but are there any long stretches without refuel opportunities out there?
if you're going to bernard's loop you won't have any problems with smaller fuel tank. just made that trip with my hauler and i wish i brought 2t fuel tank instead of 4.
 
Ranger > Starblazer > Elite

Also Ranger, the only person I know who's Elite is Zion Ravescene, maybe he can throw some light on the credit thresholds. I'm almost burned out exploring....to the point I may leave the game for a while soon:(
Ah man exactly my thoughts. I was gonna give an exploration report today with links etc., but I just feel like mehhh... and not in a mood at all to post shots. Made 15 mil from the trip - 10 days exploring 1 day to sell data, and then only ranger. Income per hour maybe 150k/hr and average system value 9k. It just feels like a huge waste of time and I'm not feeling right about it.

BTW: All ranks go 3x. So Starblazer should be around 27 mil. I'm at 20.
 
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Neat guide there Kamenjar. I'm just in an area close to the edge, beyond the Orion nebulas trying to jump across to the last ring. I find that the best way to route plan is to zoom out to a top down view then zoom back in looking for stars in the general direction of travel. Right at this moment the nearest star out into the void is 36Ly away. I've moved around the outer circle of the arm and moved out 4 times but got stymied each time. My Asp has a 33.8 LY range. I'll just keep looking.
 
I only found a 3C repair kit so far. Does it matter what kind of field repair kit you have? What are the benefits of a better one?
They add no mass so the only considerations are cost-effectiveness, maximum amount they can repair and power use (not sure if that matters as I have never used one - maybe they can be left off till needed?).

Between 1E and 2A there is a roughly linear increase in repair amount (12 to 70). After 2A, the E, D and C versions of higher class repair modules have reduced effectiveness than the preceding A or B version from the lower class but they are more cost-effective and use less power (not sure if that matters though).

Since they add no mass, if you have a free slot, you'll probably want the highest class the spare slot can hold, and a class that is affordable. If you use the Shipyard site, it is easy to see which will give you the best combinations of cost and stats for free.

http://eliteshipyard.nfshost.com/#/L=301,5QG5QG,2-3w3w3w2M2M2M22,7Og03w2Uc
 
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They add no mass so the only considerations are cost-effectiveness, maximum amount they can repair and power use (not sure if that matters as I have never used one - maybe they can be left off till needed?).

Between 1E and 2A there is a roughly linear increase in repair amount (12 to 70). After 2A, the E, D and C versions of higher class repair modules have reduced effectiveness than the preceding A or B version from the lower class but they are more cost-effective and use less power (not sure if that matters though).

Since they use no power, if you have a free slot, you'll probably want the highest class the spare slot can hold, and a class that is affordable. If you use the Shipyard site, it is easy to see which will give you the best combinations of cost and stats for free.

http://eliteshipyard.nfshost.com/#/L=301,5QG5QG,2-3w3w3w2M2M2M22,7Og03w2Uc

Thanks, that's a great tool. I'm redesigning my ship.
I decided to test the field repair kit on a long journey and made the noob mistake of taking the thrusters offline in super cruise. I immediately had plenty to repair and it doesn't even repair the thrusters. I definitely want to upgrade from a 3C one, that one little mishap already used up 1/3 of the unit's ammo repairing a bunch of units from 92 to 100%. I'll look for a better fuel scoop as well, should save some time in the long run. Couple more rare trades should do it. (Well not the 5A repair kit, 8 million!)
I've been using 5D thrusters so far to save weight, yet since you can't repair them, do 5A thrusters last longer? I'm actually thinking of dropping the thrusters down to 4D to save some more weight.
 
Thanks, that's a great tool. I'm redesigning my ship.
I decided to test the field repair kit on a long journey and made the noob mistake of taking the thrusters offline in super cruise. I immediately had plenty to repair and it doesn't even repair the thrusters. I definitely want to upgrade from a 3C one, that one little mishap already used up 1/3 of the unit's ammo repairing a bunch of units from 92 to 100%. I'll look for a better fuel scoop as well, should save some time in the long run. Couple more rare trades should do it. (Well not the 5A repair kit, 8 million!)
I've been using 5D thrusters so far to save weight, yet since you can't repair them, do 5A thrusters last longer? I'm actually thinking of dropping the thrusters down to 4D to save some more weight.
You're welcome :)

I'm offline at the moment but the wiki indicates that thrusters all have an A integrity rating. I guess they probably have the same number of hit points and/or degradation rates. If that's the case then saving weight could save jumps occasionally and get you back sooner/before they ware out.
 
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