Hardware & Technical Nvidia RTX performance is shocking!

Raytracing support was finally added to windows yesterday, and the first game to support the most basic implementation of it was Battlefield V.

From the testing Hardware unboxed did:
2080ti @1080p
-RTX off 150fps
-RTX on 49fps
-RTX (low) on 72fps

2080@1080p
-RTX off 128fps
-RTX on 41fps
-RTX (low) on 61fps

2070@1080p
-RTX off 110fps
-RTX on 32fps
-RTX (low) on 53fps

Hardly a promising start for the future of raytracing.
[video=youtube_share;SpZmH0_1gWQ]https://youtu.be/SpZmH0_1gWQ[/video]
 
All I want to ask RTX owners - how do you feel right now?:) Don't be early hardware adopters. It almost never works out for the consumer. You are a testing platform.
 
Never buy the first version of anything substantially new. Version 2 will have a lot of the problems fixed that the early adopters found for you.

49FPS is quite playable but spending £1200 to do it is something else entirely...
 
This has been known for a good while now, the RTX part right now is just marketing gimmick as the cards are just not strong enough to actually use RTX add that to the inflated pricing and you see why many people are just skipping this gen of gpu's.
 
Hardly worth the small visual upgrade right now. Then again, it was clear from the get-go that "just buy it" was bad advice.
 
Have a look at how much work is evolved before belittling it.

https://youtu.be/SrF4k6wJ-do

I've worked as a 3d artist with Maya and Max, I'm well aware of what raytracing is.
The whole idea of RTX is that it's less work than traditional techniques "it just works".

The implementation of dxr/rtx in Battlefield V represents the bare minimum. They're using a lower resolution and minimal samples for the reflections and aren't using the raytraced soft shadows or global illumination features at all. The fact that this most basic level of RTX feature has this much of a negative impact on fps isn't a good sign at all, especially considering the premium price of the RTX cards.

While things will obviously improve with patches and as devs get to know the limits of the hardware, the idea that a 2080ti with RTX On @1080p is getting the same fps as a 1080ti running at 8k!/ultra is a bitter pill to swallow.
 
Three generations.

That's how long it typically takes a significant new feature or innovation to become mainstream, provided it does become mainstream. Sometimes it takes even longer...first 3D stereoscopic head mounted display with headtracking I used for PC? Super I/O Glasses...in 1995.

I've been saying ray tracing was the future for decades, and we are finally getting a taste of it. However, I still never looked at the RTX series in terms of RT performance, because I knew we wouldn't have either the software or the hardware that could really do it justice until 2020 at the earliest.
 
Looks like I will be sticking with my 980Ti for a bit longer, I think I will give the 20xx Series a miss and wait for a proper version to be released. At the moment it really is not worth the money.
 

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This makes me glad I just got a 1060 6GB.

You just can't fault a proven card at a reasonable price.
 
Normal for a technology of the future.

Not really, of course new tech is going to be performance hungry but something tells me that this solution to it wasn't quite ready (cost per RT core) but Nvidia pushed it out of the door anyway.

RT core count probably needs to be pushed up two or three times IMO in order for it to be more feasible for gamers, at the moment it's performance is in tech demo areas rather something you'd use 100% of the time.
 
Yeah. I predicted this in my "Anti-RTX" thread.
The cards are relatively good (though the rasterization performance step from previous gen is barely mediocre) but they are not good enough to make RTX a useful thing in gaming.

Also I had to laugh at some "labour issues" - for example: If the object that's being reflected on RTX surface is not on the screen (e.g. you look away from it so it isn't rendered, but you still see its reflection) the reflection disappears as well! I find it hillarious that nobody thought of this. The way game world is rendered in most games is basically ignoring every object that player doesn't directly see. Which is great for performance. But awful news for ray tracing. :D
So not only the RTX cuts the performance in half and makes the image much worse objectively (the snow effect), but now the games will have to render much broader scene beyond the player's FOV to prevent things like this.

It will take YEARS before this is in any way useful in games...

It's even more funny when you realize how hard was nVidia pushing the 4K gaming (It's been their catch phrase in every 1080Ti promo for years) and now... we're probably all supposed to buy 1080p monitors again and pretend it's cool. How very Apple of them.
 
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Yeah. I predicted this in my "Anti-RTX" thread.
The cards are relatively good (though the rasterization performance step from previous gen is barely mediocre) but they are not good enough to make RTX a useful thing in gaming.

Also I had to laugh at some "labour issues" - for example: If the object that's being reflected on RTX surface is not on the screen (e.g. you look away from it so it isn't rendered, but you still see its reflection) the reflection disappears as well! I find it hillarious that nobody thought of this. The way game world is rendered in most games is basically ignoring every object that player doesn't directly see. Which is great for performance. But awful news for ray tracing. :D
So not only the RTX cuts the performance in half and makes the image much worse objectively (the snow effect), but now the games will have to render much broader scene beyond the player's FOV to prevent things like this.

It will take YEARS before this is in any way useful in games...

It's even more funny when you realize how hard was nVidia pushing the 4K gaming (It's been their catch phrase in every 1080Ti promo for years) and now... we're probably all supposed to buy 1080p monitors again and pretend it's cool. How very Apple of them.

It was a premature launch, no way around it. I just wish the tensor cores were more versatile, for example use the AI part for smarter NPCs or computer opponents. Games such as Civ6 would benefit tremendously.

Still, in hindsight, if they have only launched faster cards... it would have been disappointing too. It was the pricing, the presentation and technical issues that make RTX look awful.
 
I just wish the tensor cores were more versatile, for example use the AI part for smarter NPCs or computer opponents.

Gameplay depending on proprietary aspects of hardware doesn't often go over well. It's why positional audio hasn't improved in 20 years and why hardware accelerated physics is largely limited to eye candy.

If your AI needs tensor cores to behave optimally that limits your game to halo products of one of three primary GPU makers, which automatically reduces your potential customer base to a tiny fraction of what it could be.
 
It was a premature launch, no way around it. I just wish the tensor cores were more versatile, for example use the AI part for smarter NPCs or computer opponents. Games such as Civ6 would benefit tremendously.

Still, in hindsight, if they have only launched faster cards... it would have been disappointing too. It was the pricing, the presentation and technical issues that make RTX look awful.

The pricing in itself, although shocking, isn't the real point for me, though. It's the fact that they justified the pricing by a feature that as it turned out, is useless.
Because 1) it can't run on current hardware and more importantly (and I think many hyped people are not realizing this) 2) It's just reflections! Yes, it's a new tech, yes it's exciting, but to think that it will somehow revolutionize game graphics is... silly. :D

It's something I've said in my thread about this. They should have waited until their cards can actually run RTX properly.
 
According to rumours there is a RTX 2060 in the pipeline (whereas most industry observers were assuming that the 60 model would stay with the GTX branding). Guess if you are happy with playing with ray-traced reflections at 10 FPS in the latest games that's great news :)
 
According to rumours there is a RTX 2060 in the pipeline (whereas most industry observers were assuming that the 60 model would stay with the GTX branding). Guess if you are happy with playing with ray-traced reflections at 10 FPS in the latest games that's great news :)

Rumours are no ray tracing on the 2060 for that very reason.

https://hothardware.com/news/budget-nvidia-geforce-rtx-cards-wont-support-ray-tracing-rumor

If it runs like treacle on an 2080Ti what would be the point on a 2060 ?? Unless you want to game at 320 x 200 i suppose.
 
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