Raytracing support was finally added to windows yesterday, and the first game to support the most basic implementation of it was Battlefield V.
From the testing Hardware unboxed did:
2080ti @1080p
-RTX off 150fps
-RTX on 49fps
-RTX (low) on 72fps
2080@1080p
-RTX off 128fps
-RTX on 41fps
-RTX (low) on 61fps
2070@1080p
-RTX off 110fps
-RTX on 32fps
-RTX (low) on 53fps
Hardly a promising start for the future of raytracing.
From the testing Hardware unboxed did:
2080ti @1080p
-RTX off 150fps
-RTX on 49fps
-RTX (low) on 72fps
2080@1080p
-RTX off 128fps
-RTX on 41fps
-RTX (low) on 61fps
2070@1080p
-RTX off 110fps
-RTX on 32fps
-RTX (low) on 53fps
Hardly a promising start for the future of raytracing.
[video=youtube_share;SpZmH0_1gWQ]https://youtu.be/SpZmH0_1gWQ[/video]