[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

Lots of interesting discussion here. I just want to post something I mentioned to someone else today - I think it really highlights the issue many people are having with the game. I'm going to use the Guardian Blueprint run as an example here (but this applies to just about anything else in the game).

Many online games deal with game content in a way that appeals to all players, for example - here is a hypothetical example:

1) Players join together in a Wing + Multicrew (great for those that like to socialise)
2) Those players use scanners and tools to find hidden locations deep in space - such as Guardian Ruins (great for those that love to explore)
3) Wing needs escort protection on the journey and when at the site (great for combat players).
4) Players together gain an unlock or valued item (great for those who like to unlock things and gain new items).

In short different types of players each get something from the same game loop.

But let's look how this actually works in the game:

1) Players can't use in-game tools to find a Wing (bad for those who like to socialise)
2) Players cannot find hidden locations using in-game tools (bad for those who like to explore)
3) Players aren't in any danger when locating these sites and in very little danger at the sites (bad for those who like combat). (You could perhaps count PvP here, but preventing other players from accessing the Guardian sites serves no innate purpose).
4) If a wing of 3 complete the Blueprint puzzle, only the player who scans the Orb will get the blueprint. This means that a wing of three will need to complete the puzzle three times for each player to get the blueprint (bad for explorers, socialisers, combat players and those who love new items).

Again, this isn't about the Guardian ruins specifically, so please don't focus on that. My point is that Elite doesn't have a problem with the amount of content. Personally, I believe the issue is in how the game enables and prevents us from engaging with that content.

I agree and falls inline some what with the bell ive been ringing about better social tools in game.
 
I agree, but it is arguable that fundamental changes are not required.

Fondamental changes, no.

Significant ones definitely.

Then again it all depends on the 10 year plan... 10 years of standstill bolt on MVP minigames or... Something that has more appeal for new sales. 😉
 
Fondamental changes, no.

Significant ones definitely.

Then again it all depends on the 10 year plan... 10 years of standstill bolt on MVP minigames or... Something that has more appeal for new sales. 
10 year plans are (normally) not what you seem to think they are, I think the usual interpretation applies to FD which is more a long term holistic business plan than a specific plan for project development (as some seem to have interpreted irt).

Where new sales are concerned, I disagree in the main - the usual interpretation of that is the wrong way for ED IMO. However, any new premium content should be seen as both appealing and of reasonable value to existing players. As an LEP owner, this does not affect me directly but it is still an important distinction IMO.

As for significant changes, most of those kinds of changes I keep hearing requests for are not the kinds of things I would like to see to any measurable or significant degree in ED.
 
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I agree, but it is arguable that fundamental changes are not required.

Fondamental changes, no.

Significant ones definitely.

Then again it all depends on the 10 year plan... 10 years of standstill bolt on MVP minigames or... Something that has more appeal for new sales. 

Fundamental changes are not required, because the game is good even with its flaws, there is nothing quite like it out there and anyway, I don't think much more is technically feasible in such a huge playground.
And then the question is what we consider significant changes.
If I had to summarize my issues with Sandro's direction, is that with all the chaotic layers he has added, we have to spend more and more time in the menu, crawling though mats, data and an endless stream of new modules I can't keep track of. On top of it, the way the narrative is delivered has become poorer since 2.4.
But, I don't have issue with fundamental flaws of the game as I recon most of these flaws are there because this is a procedural world without a hand crafted single player experience. It is like expecting your dog to be a puppy and a weekend warrior - some stuff are mutually exclusive.

Anyway, in order to keep the 10-year plan on track, I think FDev has to make an extension that rivals with 2.0 in scope in a year or so, that brings Elite back as one of their prime titles and revenue drivers.
 
Lots of interesting discussion here. I just want to post something I mentioned to someone else today - I think it really highlights the issue many people are having with the game. I'm going to use the Guardian Blueprint run as an example here (but this applies to just about anything else in the game).

Many online games deal with game content in a way that appeals to all players, for example - here is a hypothetical example:

1) Players join together in a Wing + Multicrew (great for those that like to socialise)
2) Those players use scanners and tools to find hidden locations deep in space - such as Guardian Ruins (great for those that love to explore)
3) Wing needs escort protection on the journey and when at the site (great for combat players).
4) Players together gain an unlock or valued item (great for those who like to unlock things and gain new items).

In short different types of players each get something from the same game loop.

But let's look how this actually works in the game:

1) Players can't use in-game tools to find a Wing (bad for those who like to socialise)
2) Players cannot find hidden locations using in-game tools (bad for those who like to explore)
3) Players aren't in any danger when locating these sites and in very little danger at the sites (bad for those who like combat). (You could perhaps count PvP here, but preventing other players from accessing the Guardian sites serves no innate purpose).
4) If a wing of 3 complete the Blueprint puzzle, only the player who scans the Orb will get the blueprint. This means that a wing of three will need to complete the puzzle three times for each player to get the blueprint (bad for explorers, socialisers, combat players and those who love new items).

Again, this isn't about the Guardian ruins specifically, so please don't focus on that. My point is that Elite doesn't have a problem with the amount of content. Personally, I believe the issue is in how the game enables and prevents us from engaging with that content.

Yeah basically. There's a lot to see and dig into in the game but it's not really "in" the game in the sense of being properly integrated into any natural play style. Most of the content, such as it is; like the megaships and audio logs and unusual sites and such; are not findable by any normal in-game means, and it's all such a colossal waste. Frontier have had plenty of opportunities to make this stuff into something more than a series of functionally undocumented "easter eggs," and in most cases it would take very little effort to do so. Most of the time we're literally talking about changing some of the lines of text here and there (hellooooo COORDINATES), but the larger issue is how different elements of the game plug into each other and reinforce each other. Right now they don't. The different systems, play flows, and types of activity in the game are all set up in such a way that they actively *detract* from one another.

More than anything else, the game needs INTEGRATION. Every mechanical system or series of in-game events that rubs up against another one, should have a natural and smooth connection. Multicrew, SRVs, SLFs, Wings, Missions, Crime and Punishment; they all need to naturally flow into one another and JUST WORK together in the ways that most sane people would naturally expect. We can't have this tangled mess of weird one-off modes, special exceptions, etc.

It's apparently REALLY HARD to make this kind of seamless, natural-feeling integration of systems, and since it doesn't add a new bullet-point to the list of "features" in the game; it's seen (I guess?) as a waste of time and resources. But if over the long run you can't integrate the systems into a cohesive whole I really don't think they're worth having - they actively detract from the game because every time someone hits one of these nonsense roadblocks like "no multicrew SRV" or "no mixed wings/multicrew" or "activity X when done in a wing will multiply the payouts, but activity Y will split the payouts, and activity Z will provide a derivative percentage of the payouts," it takes you out of the game and severely diminishes the overall experience; moreso (in my opinion) than what is gained by having the feature in the first place.
 
we have to spend more and more time in the menu, crawling though mats, data and an endless stream of new modules I can't keep track of.
Not really, it is entirely optional in the main.

The Guardian Plasma Charger, Guardian FSD Booster, and Human Shock Cannon are all worth the effort IMO. The rest are less so, I have not been impressed with the Flechette Launcher after unlocking it.

On top of it, the way the narrative is delivered has become poorer since 2.4.
I disagree in the main - where the Guardians are concerned we are at the "Meta-alloys" stage IMO which means things will be slow for now, but we will have to wait and see about how it develops.

I do however understand the frustration some may have with the Guardian Structure content and the Ram Tah mission specifically.
 
You started comparing elite with eve, thus creating an argument of your own, and then you based your entire post on that.

I think you completely lost the meaning of this thread. I for example, have never played eve and your post was to me like.. "what is he talking about." Jesus..

I dropped my post and left for a day, so, bit of a rebirth I suppose. So Marco-Val, you missed the ever so important phrasing of my post, which is.

A perfect example of this is

I did not create an argument, nor loose the meaning of the thread, what i did was pool from an experience of reading these sorts of 'the content is crap' kind of threads over the last few years. Comparisons being made with content of other games occurs all the time, and again, sort of proves my point that you don't get it, and reply in such a manner is that, because you haven't played the game, you think it makes my post invalid.

Thats not how logic works, sorry to break it to you.

The point I was making, in case i have to spell it out, is that, if people truly think there is a content crisis in Elite, then by the same logic and definition, EvE online and other MMOs like it, should have failed long ago, and still have content crisis to this day.

The same was said when No Man's Sky was just around the corner, a thread would pop up or a commenter would say "Oh look at all this content in NMS that Elite doesn't have, Elite is over" and then when people played it, they realised that they had been sold on gloss, and once you scratch the surface, you realize that, there is only surface and nothing below.

Ill do another example... see that word... EXAMPLE... of a game which has half as much content as people think. Halo : CE, They make you play the game in reverse, they don't really add anything to it once the flood come. It is like saying "Great you beat the game to point X, now do exactly the same levels with a different enemy" Halo is commonly seen as the greatest thing since breathable air... what it is objectively is, an entertaining game, with stretched content because the developer couldn't be bothered about creating more game levels but still had a bit more story to squeeze out. No its not an MMO, but ultimately the game plays in small sections like mini sequences. 5 enemies appear, kill those, and you are safe and dandy to walk about for a minute or two, regain your health etc... rinse and repeat.

So ultimately, I fail to see where this enormous crisis is... its actually just business as usual.
 
Some ideas for the focus feedback content thread I see!

Would someone please hire the Ant

File Bent o7
 
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That sounds like the worse idea ever... objectivity in many of the videos is somewhat lacking... i still maintain people need to learn some very very basic stats before they ever say RNG... also, to use their eyes more when they keep saying "Planet surfaces have experienced a downgrade" over and over, when omg no, just no.
 
I dropped my post and left for a day, so, bit of a rebirth I suppose. So Marco-Val, you missed the ever so important phrasing of my post, which is.



I did not create an argument, nor loose the meaning of the thread, what i did was pool from an experience of reading these sorts of 'the content is crap' kind of threads over the last few years. Comparisons being made with content of other games occurs all the time, and again, sort of proves my point that you don't get it, and reply in such a manner is that, because you haven't played the game, you think it makes my post invalid.

Thats not how logic works, sorry to break it to you.

The point I was making, in case i have to spell it out, is that, if people truly think there is a content crisis in Elite, then by the same logic and definition, EvE online and other MMOs like it, should have failed long ago, and still have content crisis to this day.

The same was said when No Man's Sky was just around the corner, a thread would pop up or a commenter would say "Oh look at all this content in NMS that Elite doesn't have, Elite is over" and then when people played it, they realised that they had been sold on gloss, and once you scratch the surface, you realize that, there is only surface and nothing below.

Ill do another example... see that word... EXAMPLE... of a game which has half as much content as people think. Halo : CE, They make you play the game in reverse, they don't really add anything to it once the flood come. It is like saying "Great you beat the game to point X, now do exactly the same levels with a different enemy" Halo is commonly seen as the greatest thing since breathable air... what it is objectively is, an entertaining game, with stretched content because the developer couldn't be bothered about creating more game levels but still had a bit more story to squeeze out. No its not an MMO, but ultimately the game plays in small sections like mini sequences. 5 enemies appear, kill those, and you are safe and dandy to walk about for a minute or two, regain your health etc... rinse and repeat.

So ultimately, I fail to see where this enormous crisis is... its actually just business as usual.

Seriously man? Still spreading examples of other games?

And what is this? Does this even makes sense to anyone here?
"The point I was making, in case i have to spell it out, is that, if people truly think there is a content crisis in Elite, then by the same logic and definition, EvE online and other MMOs like it, should have failed long ago, and still have content crisis to this day."

Spell it out as much as you want. You are taking your twisted logic and you apply it to different games. And sorry to break it up for you, but your logic may work for you.. doesnt mean i have to accept it as a fact.
 
People typically stop playing Grand Theft Auto 5 / Far Cry 4 / Fallout 4, etc. after they finish the story missions. Whats the time spent? 50 - 65 hours on average? Steam says I've spent 220 hours in Skyrim.

I have well over 4,700 hours in Elite. No matter how good any story mode is that is put in the game, no matter how deep and immersive, there are players out there who will finish it and go "Meh, is that all?" then move onto the next fad game.

Neither Elite, nor Elite: Dangerous, were written for that type of player. E: D is the Flappy Bird of space sims. Well, at least it used to be before the monstrous amount of buffs. E: D is flawed and has multiple issues with even stranger solutions (that I strongly diasagree with on a game design level), but by all that's holy it's still a damned good game. E: D was written for players like me and I love that.
 
They make some very valid points - but it can be summed up as the so called "content" issues are at worst no different than the situation with any other game on balance. IMO the situation is better than with most games.

Whos they? And which one of my posts are you quoting? I didnt post any dots..:rolleyes:
 
Eros specifically - the fact I was directly responding to your response to their post should have told you that much :rolleyes:

Good. Since you seem to understand each other, then take over my place so you and him can compare various games.
 
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