Never mind the bobbleheads. Velvet seat covers are what we need!
chain-link flight controls and dingleberries (that string of cloth puff balls people used to put in cars with chain link steering wheels).
Never mind the bobbleheads. Velvet seat covers are what we need!
Lots of interesting discussion here. I just want to post something I mentioned to someone else today - I think it really highlights the issue many people are having with the game. I'm going to use the Guardian Blueprint run as an example here (but this applies to just about anything else in the game).
Many online games deal with game content in a way that appeals to all players, for example - here is a hypothetical example:
1) Players join together in a Wing + Multicrew (great for those that like to socialise)
2) Those players use scanners and tools to find hidden locations deep in space - such as Guardian Ruins (great for those that love to explore)
3) Wing needs escort protection on the journey and when at the site (great for combat players).
4) Players together gain an unlock or valued item (great for those who like to unlock things and gain new items).
In short different types of players each get something from the same game loop.
But let's look how this actually works in the game:
1) Players can't use in-game tools to find a Wing (bad for those who like to socialise)
2) Players cannot find hidden locations using in-game tools (bad for those who like to explore)
3) Players aren't in any danger when locating these sites and in very little danger at the sites (bad for those who like combat). (You could perhaps count PvP here, but preventing other players from accessing the Guardian sites serves no innate purpose).
4) If a wing of 3 complete the Blueprint puzzle, only the player who scans the Orb will get the blueprint. This means that a wing of three will need to complete the puzzle three times for each player to get the blueprint (bad for explorers, socialisers, combat players and those who love new items).
Again, this isn't about the Guardian ruins specifically, so please don't focus on that. My point is that Elite doesn't have a problem with the amount of content. Personally, I believe the issue is in how the game enables and prevents us from engaging with that content.
I agree, but it is arguable that fundamental changes are not required.I think fundamental change in mechanics will not happen this late in the cycle, and anyway many if not all of them are limited by the underlying system.
I agree, but it is arguable that fundamental changes are not required.
10 year plans are (normally) not what you seem to think they are, I think the usual interpretation applies to FD which is more a long term holistic business plan than a specific plan for project development (as some seem to have interpreted irt).Fondamental changes, no.
Significant ones definitely.
Then again it all depends on the 10 year plan... 10 years of standstill bolt on MVP minigames or... Something that has more appeal for new sales.
I agree, but it is arguable that fundamental changes are not required.
Fondamental changes, no.
Significant ones definitely.
Then again it all depends on the 10 year plan... 10 years of standstill bolt on MVP minigames or... Something that has more appeal for new sales.
Well, actually the moon would be a good start .... we still can't get there.
Lots of interesting discussion here. I just want to post something I mentioned to someone else today - I think it really highlights the issue many people are having with the game. I'm going to use the Guardian Blueprint run as an example here (but this applies to just about anything else in the game).
Many online games deal with game content in a way that appeals to all players, for example - here is a hypothetical example:
1) Players join together in a Wing + Multicrew (great for those that like to socialise)
2) Those players use scanners and tools to find hidden locations deep in space - such as Guardian Ruins (great for those that love to explore)
3) Wing needs escort protection on the journey and when at the site (great for combat players).
4) Players together gain an unlock or valued item (great for those who like to unlock things and gain new items).
In short different types of players each get something from the same game loop.
But let's look how this actually works in the game:
1) Players can't use in-game tools to find a Wing (bad for those who like to socialise)
2) Players cannot find hidden locations using in-game tools (bad for those who like to explore)
3) Players aren't in any danger when locating these sites and in very little danger at the sites (bad for those who like combat). (You could perhaps count PvP here, but preventing other players from accessing the Guardian sites serves no innate purpose).
4) If a wing of 3 complete the Blueprint puzzle, only the player who scans the Orb will get the blueprint. This means that a wing of three will need to complete the puzzle three times for each player to get the blueprint (bad for explorers, socialisers, combat players and those who love new items).
Again, this isn't about the Guardian ruins specifically, so please don't focus on that. My point is that Elite doesn't have a problem with the amount of content. Personally, I believe the issue is in how the game enables and prevents us from engaging with that content.
Not really, it is entirely optional in the main.we have to spend more and more time in the menu, crawling though mats, data and an endless stream of new modules I can't keep track of.
I disagree in the main - where the Guardians are concerned we are at the "Meta-alloys" stage IMO which means things will be slow for now, but we will have to wait and see about how it develops.On top of it, the way the narrative is delivered has become poorer since 2.4.
You started comparing elite with eve, thus creating an argument of your own, and then you based your entire post on that.
I think you completely lost the meaning of this thread. I for example, have never played eve and your post was to me like.. "what is he talking about." Jesus..
A perfect example of this is
I dropped my post and left for a day, so, bit of a rebirth I suppose. So Marco-Val, you missed the ever so important phrasing of my post, which is.
I did not create an argument, nor loose the meaning of the thread, what i did was pool from an experience of reading these sorts of 'the content is crap' kind of threads over the last few years. Comparisons being made with content of other games occurs all the time, and again, sort of proves my point that you don't get it, and reply in such a manner is that, because you haven't played the game, you think it makes my post invalid.
Thats not how logic works, sorry to break it to you.
The point I was making, in case i have to spell it out, is that, if people truly think there is a content crisis in Elite, then by the same logic and definition, EvE online and other MMOs like it, should have failed long ago, and still have content crisis to this day.
The same was said when No Man's Sky was just around the corner, a thread would pop up or a commenter would say "Oh look at all this content in NMS that Elite doesn't have, Elite is over" and then when people played it, they realised that they had been sold on gloss, and once you scratch the surface, you realize that, there is only surface and nothing below.
Ill do another example... see that word... EXAMPLE... of a game which has half as much content as people think. Halo : CE, They make you play the game in reverse, they don't really add anything to it once the flood come. It is like saying "Great you beat the game to point X, now do exactly the same levels with a different enemy" Halo is commonly seen as the greatest thing since breathable air... what it is objectively is, an entertaining game, with stretched content because the developer couldn't be bothered about creating more game levels but still had a bit more story to squeeze out. No its not an MMO, but ultimately the game plays in small sections like mini sequences. 5 enemies appear, kill those, and you are safe and dandy to walk about for a minute or two, regain your health etc... rinse and repeat.
So ultimately, I fail to see where this enormous crisis is... its actually just business as usual.
They make some very valid points - but it can be summed up as the so called "content" issues are at worst no different than the situation with any other game on balance. IMO the situation is better than with most games.
They make some very valid points - but it can be summed up as the so called "content" issues are at worst no different than the situation with any other game on balance. IMO the situation is better than with most games.
Eros specifically - the fact I was directly responding to your response to their post should have told you that muchWhos they? And which one of my posts are you quoting? I didnt post any dots..![]()
Eros specifically - the fact I was directly responding to your response to their post should have told you that much![]()