[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

[video=youtube_share;Da7O_CHF70g]https://youtu.be/Da7O_CHF70g[/video]

Very nice video. My answer is that YES. Yes it does have a content problem. As a personal note, i think the biggest issue here is that, it seems that they dont know how to create proper content. Game is clearly turning towards pure grind, if someone sees the latest guardian grind. And it is only gonna get worse..
 
I feel the game does have "content" in general.

SRVs
Multiple ships
Multiple weapon types
Multiple star systems to explore
Multiple stations and outposts
Multiple missions
Power play
CQC
Mining
Combat
Trading

Elites single biggest problem is that no matter how much content is added, it's always added on top of the bare bones basic game mechanics that were created in 2014.

You can paint an empty house as many times as you like, make it look as pretty as you like, but in the end, it's still the same empty house underneath.

This empty house needs turning into a hotel with lots and lots of furniture.
 
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I feel the game does have "content" in general.

SRVs
Multiple ships
Multiple weapon types
Multiple star systems to explore
Multiple stations and outposts
Multiple missions
Power play
CQC
Mining
Combat
Trading

Elites single biggest problem is that no matter how much content is added, it's always added on top of the bare bones basic game mechanics that were created in 2014.

You can paint an empty house as many times as you like, make it look as pretty as you like, but in the end, it's still the same empty house underneath.

This empty house needs turning into a hotel with lots and lots of furniture.

This is precisely my problem with ED. And in terms of the "grind" its also the same damn problem.
 
There is content, sadly however, not all of it is perfect, and not all of it melds together perfectly.

What the main issue is, is that the gamer wants the moon and more, wants it right now, and wants the developer to pamper to their every whim or idea. The gamer believes that his or her own idea of fun and good gameplay is the only concept of fun and good gameplay. The gamer also views their own personal band of likes to be observed only for what they think is good. A perfect example of this is the constant use of 'But EvE online has ... ' when in truth, EvE online in a very real way, has pretty much the same if not even more leborious gameplay. BUT hey EvE is big so, no one wants to see it.

So EvE - At the time I stopped playing it (after about 5 years) had
Player run Market - Elite has a player influenced market, but not run, trading actually works at a more profitable level in Elite, in EvE, the actual profits were not worth it unless you could invest many billions... and wait for a month.
Missions - Elite has missions, with argubly the same amount of veriaty. The difference is that EvE has a few different dungeon style encounters, but all boiled down to, sit still, blow stuff up with your OP battleship, go back home. Repeat
Player Owned structures - None in Elite - Great but no real purpose unless you had a corportation of a few hundred people if you want to do anything worth while, other than saying "look at what we have..." Keeping those running was almost like paying to play a game to do a second job, it was not fun at all.
Space Combat - Both have, EvE is a point and click adventure with argubly less skill and more predictable outcomes.
Mining - Both have - and in both cases you sit and watch materials appear in your hold. Argubly Elite has more interactive a process than EvE.
Multiple ships- EvE does have more ships, that is a granted, but, the way they are set out, you argubly by default only have access to one factions branch of ships, which thus means most people have access to less ships than in Elite. Oh yeah, and it takes actually months to get into some of them.

So yeah... tell me again why EvE is like the second coming of Christ and Elite sucks again? (more a question to the community to any poster)

I just dont think people actually view things very objectively, and OA does tend to round up the feelings of rediters, but even then, i think more objective analysis needs to be done. Yes there are issues, but far too often, weight is given to the issues that are not at all really issues, the whole RNG thing is a perfect example... it shows Gamers don't understand stats as well as they think.
 
Yes. Narrative needed. Like, serious and consequential story-based content, not just 'thargoids are here and you can do stuff with them if you want to but don't feel like you have to or anything'.
 
I'm not even burnt out on all of the content, I'm burnt out on the grind that stands between me and the content. After 2k hours I've just done it all so many times, and it all feels so unrewarding.
There is 0 continuity or character development between missions, so it's a matter of how many more times I do x mission or collect y material, before I can buy the next ship or engineer the next build I'm interested in.

If the grind walls weren't so obnoxious, I could stomach the time sinks. But at this point they just have me continually questioning my level of self respect.
 
There is content, sadly however, not all of it is perfect, and not all of it melds together perfectly.

What the main issue is, is that the gamer wants the moon and more, wants it right now, and wants the developer to pamper to their every whim or idea. The gamer believes that his or her own idea of fun and good gameplay is the only concept of fun and good gameplay. The gamer also views their own personal band of likes to be observed only for what they think is good. A perfect example of this is the constant use of 'But EvE online has ... ' when in truth, EvE online in a very real way, has pretty much the same if not even more leborious gameplay. BUT hey EvE is big so, no one wants to see it.

So EvE - At the time I stopped playing it (after about 5 years) had
Player run Market - Elite has a player influenced market, but not run, trading actually works at a more profitable level in Elite, in EvE, the actual profits were not worth it unless you could invest many billions... and wait for a month.
Missions - Elite has missions, with argubly the same amount of veriaty. The difference is that EvE has a few different dungeon style encounters, but all boiled down to, sit still, blow stuff up with your OP battleship, go back home. Repeat
Player Owned structures - None in Elite - Great but no real purpose unless you had a corportation of a few hundred people if you want to do anything worth while, other than saying "look at what we have..." Keeping those running was almost like paying to play a game to do a second job, it was not fun at all.
Space Combat - Both have, EvE is a point and click adventure with argubly less skill and more predictable outcomes.
Mining - Both have - and in both cases you sit and watch materials appear in your hold. Argubly Elite has more interactive a process than EvE.
Multiple ships- EvE does have more ships, that is a granted, but, the way they are set out, you argubly by default only have access to one factions branch of ships, which thus means most people have access to less ships than in Elite. Oh yeah, and it takes actually months to get into some of them.

So yeah... tell me again why EvE is like the second coming of Christ and Elite sucks again? (more a question to the community to any poster)

I just dont think people actually view things very objectively, and OA does tend to round up the feelings of rediters, but even then, i think more objective analysis needs to be done. Yes there are issues, but far too often, weight is given to the issues that are not at all really issues, the whole RNG thing is a perfect example... it shows Gamers don't understand stats as well as they think.

You started comparing elite with eve, thus creating an argument of your own, and then you based your entire post on that.

I think you completely lost the meaning of this thread. I for example, have never played eve and your post was to me like.. "what is he talking about." Jesus..
 
I feel the game does have "content" in general.

SRVs
Multiple ships
Multiple weapon types
Multiple star systems to explore
Multiple stations and outposts
Multiple missions
Power play
CQC
Mining
Combat
Trading

Elites single biggest problem is that no matter how much content is added, it's always added on top of the bare bones basic game mechanics that were created in 2014.

You can paint an empty house as many times as you like, make it look as pretty as you like, but in the end, it's still the same empty house underneath.

This empty house needs turning into a hotel with lots and lots of furniture.

these things are not content. they are ingame objects and activities. they amount to nothing outside of meaningless disjointed busy work with very inconsistent and unbalanced results.

when killing thargoids (the big ones) generates less money, less material rewards, less influence, and less rank increase than playing bus driver with passengers there's a problem.

.... and when either of those activities get you equally nowhere in terms of story ("personal narrative") that's an even bigger problem.
 
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I wouldn't say the game is turning towards pure grind. I have not played long, but it has already been made less grindy in the time I've played. Basing the health of the game on the recent guardian blueprint hysteria is silly.

So far as content, I haven't found a shortage of things to do yet, nor have I found any sort of ridiculous walls to achieve anything I've wanted to do. Billions in assets, several fully engineered ships, max rep w/ Feds and Imps, barely touched Guardian, Thargoid, or long range exploration, and looking forward to all of it.

Edit: As far as narrative or story, I'm glad I finally found a game that isn't focused around getting to the end of a thin and tired "plot" where I get to save the world or princess or whatever. I'll take the galactic power and alien invasion backdrops as a nice addition of flavor and be happy with it.
 
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these things are not content. they are ingame objects and activities. they amount to nothing outside of meaningless disjointed busy work with very inconsistent and unbalanced results.

when killing thargoids (the big ones) generates less money, less material rewards, less influence, and less rank increase than playing bus driver with passengers there's a problem.

.... and when either of those activities get you equally nowhere in terms of story ("personal narrative") that's an even bigger problem.

If those things do not qualify as content, then please define what content actually is?

If it's not the interactive parts of the game, then what is it?
 
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I'd those things do not qualify as content, then please define what content actually is?

If it's not the interactive parts of the game, then what is it?



There is plenty of content. The issues are with it is that it feels pointless. The game has most things needed for a good game, it's giving a purpose to those things which isn't just credit gain.

I think Max has pretty much said what I was about to say.
 
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I wouldn't say the game is turning towards pure grind. I have not played long, but it has already been made less grindy in the time I've played. Basing the health of the game on the recent guardian blueprint hysteria is silly.

So far as content, I haven't found a shortage of things to do yet, nor have I found any sort of ridiculous walls to achieve anything I've wanted to do. Billions in assets, several fully engineered ships, max rep w/ Feds and Imps, barely touched Guardian, Thargoid, or long range exploration, and looking forward to all of it.

Edit: As far as narrative or story, I'm glad I finally found a game that isn't focused around getting to the end of a thin and tired "plot" where I get to save the world or princess or whatever. I'll take the galactic power and alien invasion backdrops as a nice addition of flavor and be happy with it.

Indeed. I just like flying my ship. There is a growing opinion that we must get all the things right now that I don't subscribe to.
 
Not only FDEV doesn't know how to bring "content" into the game, the community doesn't know how to neither (you understand, if it is grammatically wrong, please correct me).

There is a lot of complaining about content. Everybody knows the "inch deep, mile wide" picture.

But there is very little good ideas here from us complainers and others, including me. Not much content ideas from us who complain a lot I say.
 
Does Elite Dangerous Have a Complainer Users Problem?

FIXED!

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Not only FDEV doesn't know how to bring "content" into the game, the community doesn't know how to neither (you understand, if it is grammatically wrong, please correct me).

There is a lot of complaining about content. Everybody knows the "inch deep, mile wide" picture.

But there is very little good ideas here from us complainers and others, including me. Not much content ideas from us who complain a lot I say.

Wanna good idea? Fdevs should connect ED to Steam Workshop, or make it offline with dedicated servers for multiplayer with custom mods = more and better content, problem solved, thank you goodbye.
 
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