[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

Maybe not that dramatic but it's funny now that those people aren't here any more so they lasted long and cared about the game didn't they?

Yep

I`m not proud of it but at some point after release i have archived links to certain prediction/"just you wait" posts of certain vocal defenders (in their own minds the only true fans who know how how to play and enjoy this mess of a game) just to rub it in their faces when the time comes... so at the end of the horizons season i found those links and wanted to send PM`s to them but guess what.... none of them were active on the forums any more


Definitely a content issue. Everspace has more content and better gameplay loops. That’s just sad.

Hmmm, I think that is a matter of opinion. I got very bored of Everspace very quickly. I am still playing ED 4 years later. That says a lot to me.

The "better" part is in fact a matter of opinion... which does not need to be said at all because the use of the word "better" implies it

The "more" part is not a matter of opinion though. Its easily quantifiable and can be checked
 
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I have no idea why people keep on confusing content with gameplay.

Content is what you do and what you engage in. Exploration, planets, bases, stations, weapons, stars, all of that is content.

Gameplay is how you engage that content and interact with the game. Pressing J to make a loading screen pop up, navigating the menus, pressing trigger 1 to until things go boom is all gameplay.


I'd say we're pretty much drowning in content, there's an entire galaxy for frack sake, but it's gameplay and all that comes with it that is severely, and I mean severely lacking. Gameplay in Elite is so rudimentary, devoid of almost any skill requirement whatsoever, repetitive, bland and stretched waaaay too thin between too many activities that should feel different and varied from one another, but they all feel somewhat the same.
 
Not sure I like the idea of guild trade, what would that entail?

A Guild Materials pot? for engineering.

Maybe Guild specific modules and engineering upgrades. Trading rare mats?

Maybe even Cr payment for alliances and assistance between guilds.

just off the top of my head suggestions.
 
Guilds and homebases were never going to be in ED....EVER. Just go back a couple of years and even making the suggestion of clans would have a flood of fanboys descend upon you with braben quotes wielded in their clenched fists "Braben said NO GUILDS!!!!!!!!!! ARRGHHHHH!!!"

LOL

Maybe not that dramatic but it's funny now that those people aren't here anymore so they lasted long and cared about the game didn't they? All their defence of the game to keep it how it is and held the game back and now aren't anywhere to be seen or heard. Ironic that we now seem to be heading that way which is a great idea but unfortunately, too little and too late most likely.

We're still here and that's because there are no guilds and clans :D
 
I have no idea why people keep on confusing content with gameplay.

Content is what you do and what you engage in. Exploration, planets, bases, stations, weapons, stars, all of that is content.

Gameplay is how you engage that content and interact with the game. Pressing J to make a loading screen pop up, navigating the menus, pressing trigger 1 to until things go boom is all gameplay.


I'd say we're pretty much drowning in content, there's an entire galaxy for frack sake, but it's gameplay and all that comes with it that is severely, and I mean severely lacking. Gameplay in Elite is so rudimentary, devoid of almost any skill requirement whatsoever, repetitive, bland and stretched waaaay too thin between too many activities that should feel different and varied from one another, but they all feel somewhat the same.

Yep, I can agree with that, thats a better way to look at it. I don't think I would have put it in those words though. But as I like a lot of the content so much I can live with the bland gameplay until it gets better. Which I am sure it will do in time. Like mining and exploration in Q4 and the trade tools in Q1.
 

Jex =TE=

Banned
Probably true - we can live in hope though. :D

OA's video does perhaps raise ONE valid point perhaps, there has been an apparent resurgence in complaints about lack of content (maybe it is a seasonal thing - there does seem to be a pattern to the surges). I don't agree there are any major content issues though.

Aah I see Max still can't stop insulting me even when I've put him on ignore. It's not worth your time because you're wrong. If you wish to demonstrate how you can know what my point was when I was the one that made it please go ahead. You can't so instead, in true fashion of someone that can't read or understand, you attack the author, rather than the points in which you don't have the capacity to understand.

How sad to attack another forum member in such a cowardly way and how sad to be on their side.
 
A Guild Materials pot? for engineering.

Maybe Guild specific modules and engineering upgrades. Trading rare mats?

Maybe even Cr payment for alliances and assistance between guilds.

just off the top of my head suggestions.

Hmm, nope have nothng against that really, as long as the guild specific modules were only side grades, I have no real issues with that. It sure isn't going to effect my game in any way. I may even join in if its fun.
 
Aah I see Max still can't stop insulting me even when I've put him on ignore. It's not worth your time because you're wrong. If you wish to demonstrate how you can know what my point was when I was the one that made it please go ahead. You can't so instead, in true fashion of someone that can't read or understand, you attack the author, rather than the points in which you don't have the capacity to understand.

How sad to attack another forum member in such a cowardly way and how sad to be on their side.

Where was the attack and the insult? Can anyone help me with that. I am confussed.
 
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Hmm, nope have nothng against that really, as long as the guild specific modules were only side grades, I have no real issues with that. It sure isn't going to effect my game in any way. I may even join in if its fun.

Maybe weapons which are upgrades in power but will only work on ships belonging to an enermy guild. much like smart munitions.
This way, war between guilds scratches the PvP itch but doesnt effect everyone else so much.
 
I don't mind player guilds as long as they don't have executive control of stations and systems in the game. Squardons and Fleet Carriers looks like it could be a good compromise, but I am unsure if it will be enough for some who I think will want a full on EVE like experience.

That's just it, full on EVE style territorial control and all the gubbins that went with it would be the only way to satisfy some people. EVE was groundbreaking years ago but in retrospect after the powerful player guilds tried things like strong-arming the dev's and the various "cut his hands off" stuff no-one wants to touch that sort of crazy toxicity anymore.

The squadron carriers as you said will be an ED style compromise, they'll be good for staying in a group winging up and things but they won't dominate stations or systems. It will also be optional PVP content thanks to modes, which means it won't satisfy a desire to control other players.
 
Maybe weapons which are upgrades in power but will only work on ships belonging to an enermy guild. much like smart munitions.
This way, war between guilds scratches the PvP itch but doesnt effect everyone else so much.

Could work. Still not convinced by it though. Interesting ideas anyway.
 
Yep, that would be great. I would also like to see combat zones around some of these places too.

Oh yes, I have a whole host of ideas about how CZ's can be improved. Making each one more like mini Competitive CG's, with the losing side 'losing ground', by having the Conflict Zone reappear closer to one of their key assets. Getting "on the fly missions from within the CZ &, yes, having the conflict take place around one or more procedural generated assets.....not to mention just above the surface of planets ;).
 
I have no idea why people keep on confusing content with gameplay.

Content is what you do and what you engage in. Exploration, planets, bases, stations, weapons, stars, all of that is content.

Gameplay is how you engage that content and interact with the game. Pressing J to make a loading screen pop up, navigating the menus, pressing trigger 1 to until things go boom is all gameplay.


I'd say we're pretty much drowning in content, there's an entire galaxy for frack sake, but it's gameplay and all that comes with it that is severely, and I mean severely lacking. Gameplay in Elite is so rudimentary, devoid of almost any skill requirement whatsoever, repetitive, bland and stretched waaaay too thin between too many activities that should feel different and varied from one another, but they all feel somewhat the same.
I do kind of agree with you but don't at the same time - gameplay assessments are highly subjective, but as this is a thread about content I will not digress further.

Where content is concerned, I do kind of see what some are complaining about - whether you consider missions and similar things content or not is a bit subjective but I think that is where part of the issue lies.
 

Jex =TE=

Banned
Yep

I`m not proud of it but at some point after release i have archived links to certain prediction/"just you wait" posts of certain vocal defenders (in their own minds the only true fans who know how how to play and enjoy this mess of a game) just to rub it in their faces when the time comes... so at the end of the horizons season i found those links and wanted to send PM`s to them but guess what.... none of them were active on the forums any more

I'm not surpirsed at all they've left but good riddance. Acidic prats who couldn't understand a cogent point no matter how clear you made it to them because they were so blinkered and now look where they are. Literally abandoned the game. Probably from so much wrong...
 
I do kind of agree with you but don't at the same time - gameplay assessments are highly subjective, but as this is a thread about content I will not digress further.

Where content is concerned, I do kind of see what some are complaining about - whether you consider missions and similar things content or not is a bit subjective but I think that is where part of the issue lies.
I think as far as content goes, the only real issue might be in how varied it is.
 
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