[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

I think that many players have an imagination problem when it comes to a sandbox game. All the tools are available that we had in the equally great older games (more in fact) and provided to the player to play their own way.

Most like to be like sheep, watch videos such as the one in the OP (and others like "get rich quick schemes") then cry about it when things don't quite go their way, rather than doing something to change the system.

Also, in a lot of the "grind" threads when asked "why don't you try X or Y (combat, exploring mining etc anything different from how they usually play)" the usual response is 'I don't like that" or "why should I change my play style I do this, and don't want to do that" even if they haven't tried the other things.

A lot of the "lack of content" is simply players locking themselves out of it rather than it not being there. So a lack of imagination, and a lack of willingness to try anything new on many accounts.

Also anyone a thousand or so hours in probably isn't included in that, but then there are very few games that have enough to keep anyone entertained for a thousand hours...
 
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Yep I never minded V1 because I was happy with the best of three G5 rolls, since the V2 dropped it's much more convenient. My favorite thing is that I can switch the experimental effect at will just by visiting the engineer, and remote engineering means I don't need to visit more than once.

A fantastic upgrade all round.

I grab HGE's by getting to the right area then dropping into any random signal that pops up, I get bonus bounties and other mats and every time I do it it resets the RNG so I don't sit in an instance that isn't popping up HGE's.

(I'm out of rep, you have one in the pending tray)

"You must spread some Reputation around before giving it to Stigbob again."

Same here my dude. Funny how things change ;)
 
Engineers is entirely optional, and fun unless you grind at it till it hurts.

I considered the Engineers as a de facto story mode, that guides you trough most activities/aspects of the game - and for that it is great. It certainly helps that I don't cosnider gameplay grind, and that I switched between activities to whatever I fancied.
Having said that, rolling though all grades now is a chore and points back to my previous argument how community feedback produces something worse.
 
I considered the Engineers as a de facto story mode, that guides you trough most activities/aspects of the game - and for that it is great. It certainly helps that I don't cosnider gameplay grind, and that I switched between activities to whatever I fancied.
Having said that, rolling though all grades now is a chore and points back to my previous argument how community feedback produces something worse.

Going through the grades doesn't bother me at all. As I can grade up at any time with a pinned blueprint I hardly notice it. I can imagine though if you upgrade to G5 in one sitting then yes it would be tiresome.
 
I considered the Engineers as a de facto story mode, that guides you trough most activities/aspects of the game - and for that it is great. It certainly helps that I don't cosnider gameplay grind, and that I switched between activities to whatever I fancied.
Having said that, rolling though all grades now is a chore and points back to my previous argument how community feedback produces something worse.
I can see how some might consider it the case but similar principles can be used if you think outside the box a bit. It will mean you end up rolling a few more L1-L4 builds than we used to have to do but the changes to material storage should offset that one.
 
I considered the Engineers as a de facto story mode, that guides you trough most activities/aspects of the game - and for that it is great. It certainly helps that I don't cosnider gameplay grind, and that I switched between activities to whatever I fancied.
Having said that, rolling though all grades now is a chore and points back to my previous argument how community feedback produces something worse.

Starting at ground level could be a pain, but it's so quick to work up, mats are so easy to get, you can apply the experimental effect right away and remote engineering takes all the potential sting out of it. Converting old modules also means you start at G4, so you don't need to entirely reroll stuff you did once already.

On balance it's a huge improvement, complete with hookers and blackjack.

It does cause a lot of "WAH" though especially from players who ground out a huge fleet, ground it up to G5 in V1 and are now regrinding it to G5 under V2, but frankly that's just PEBCAK.
 
I considered the Engineers as a de facto story mode, that guides you trough most activities/aspects of the game - and for that it is great. It certainly helps that I don't cosnider gameplay grind, and that I switched between activities to whatever I fancied.
Having said that, rolling though all grades now is a chore and points back to my previous argument how community feedback produces something worse.

I like the idea of treating engineers as story mode. I will squirrel that analogy away for future use ;)
 
That only really applies where the cancer of meta-build addiction is concerned which seems to have greatest relevance where PvP is concerned. Where PvE is concerned it actually can enhance gameplay if you ignore the meta-build crowd.

That sounds like pure Stockholm Syndrome to me.
 
That sounds like pure Stockholm Syndrome to me.
Hardly - do you know what the Stockholm syndrome is? It has absolutely ZERO to do with this.

Engineers are not required for PvE gameplay, they just enhance it.

Personally, I quite happily ignore the meta-build individuals as I do not have to play with their ilk.
 
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Starting at ground level could be a pain, but it's so quick to work up, mats are so easy to get, you can apply the experimental effect right away and remote engineering takes all the potential sting out of it. Converting old modules also means you start at G4, so you don't need to entirely reroll stuff you did once already.

On balance it's a huge improvement, complete with hookers and blackjack.

It does cause a lot of "WAH" though especially from players who ground out a huge fleet, ground it up to G5 in V1 and are now regrinding it to G5 under V2, but frankly that's just PEBCAK.

I was mostly happy with the result 1-2 G5 rolls, and considering that for each module rolling from G1 to G5 requires different 5-6 mats/data - thanks, but the old system was better for me, even though additional storage is very welcome (which means I'm scooping up mostly everything). The experimental effect purchase is nice, but takes away a bit from their exotic nature.
 
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I think so yes it have a content problem did spend a lot of money on a Lifetime pass and did get so less for it in return
 
I think so yes it have a content problem did spend a lot of money on a Lifetime pass and did get so less for it in return
As an LEP owner myself, I find your reasoning flawed. It is not as if the LEP was guaranteeing a particular pace of "premium content" delivery.
 
May be not but content is not the be all and end all of gaming.

The combination of gameplay and content is what really matters not one or the other considered in isolation.

Indeed. The sad part is that ED has great content and assets but not the supporting gameplay.

Lost megaships, drydocks, brain trees, geysers, ship graveyards etc... etc... all stuff that could be great if tied properly
to exploration / missions / puzzles, but are not. The very definition of missed opportunity.
 
May be not but content is not the be all and end all of gaming.

The combination of gameplay and content is what really matters not one or the other considered in isolation.

If I play a linear FPS game that lasts 5 hours but has great gameplay, immersion and content I would be more than happy with what I got for my money.

Having a huge open world game that takes Hundreds of hours just to do the basics does not necessarily equal the satisfaction a 5 hour linear game can bring.

Having hundreds of hours in a game doesn't mean it's a good game.

Game mechanics, story, content, immersion are way more important than stretching something out so it takes you 15 hours to complete and requires you to do the same thing over and over again just because.

ED covers its lack of mechanics with repetition which is not for me I'm afraid.

I do not like being the hamster on the treadwheel.
 
As an LEP owner myself, I find your reasoning flawed. It is not as if the LEP was guaranteeing a particular pace of "premium content" delivery.

You are quite right, the lep was not offering a particular piece of premium content. It was offering access to all premium content expansions.
 
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