I think that many players have an imagination problem when it comes to a sandbox game. All the tools are available that we had in the equally great older games (more in fact) and provided to the player to play their own way.
Most like to be like sheep, watch videos such as the one in the OP (and others like "get rich quick schemes") then cry about it when things don't quite go their way, rather than doing something to change the system.
Also, in a lot of the "grind" threads when asked "why don't you try X or Y (combat, exploring mining etc anything different from how they usually play)" the usual response is 'I don't like that" or "why should I change my play style I do this, and don't want to do that" even if they haven't tried the other things.
A lot of the "lack of content" is simply players locking themselves out of it rather than it not being there. So a lack of imagination, and a lack of willingness to try anything new on many accounts.
Also anyone a thousand or so hours in probably isn't included in that, but then there are very few games that have enough to keep anyone entertained for a thousand hours...
Most like to be like sheep, watch videos such as the one in the OP (and others like "get rich quick schemes") then cry about it when things don't quite go their way, rather than doing something to change the system.
Also, in a lot of the "grind" threads when asked "why don't you try X or Y (combat, exploring mining etc anything different from how they usually play)" the usual response is 'I don't like that" or "why should I change my play style I do this, and don't want to do that" even if they haven't tried the other things.
A lot of the "lack of content" is simply players locking themselves out of it rather than it not being there. So a lack of imagination, and a lack of willingness to try anything new on many accounts.
Also anyone a thousand or so hours in probably isn't included in that, but then there are very few games that have enough to keep anyone entertained for a thousand hours...
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