Objects, Nature, and Rides

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Less of a direct suggestion here; natural surroundings. Many theme parks I've visited or have seen photographs of have their rides careening through trees or hedges, and bobbing and weaving above lakes or through tunnels. Avoiding messy clipping of course, a biggest desire of mine is to make coasters (and other rides of course) as much a visual experience as they are a thrilling one by wedging a few instances of greenery between the loops or bends of my rides. I'm wondering what direction the Frontier crew have taken into consideration when approaching the customization of rides via other objects, like trees or dinosaur statues. How approximate will the hitboxes be?

williamsburg.jpg
 
Less of a direct suggestion here; natural surroundings. Many theme parks I've visited or have seen photographs of have their rides careening through trees or hedges, and bobbing and weaving above lakes or through tunnels. Avoiding messy clipping of course, a biggest desire of mine is to make coasters (and other rides of course) as much a visual experience as they are a thrilling one by wedging a few instances of greenery between the loops or bends of my rides. I'm wondering what direction the Frontier crew have taken into consideration when approaching the customization of rides via other objects, like trees or dinosaur statues. How approximate will the hitboxes be?

http://www.alumni.jmu.edu/s/1591/images/gid3/editor/alumni_chapters/williamsburg.jpg

Just looked at the picture. And I hope we can build high density forests!
 
Without collision detection on theming theres going to be a bunch of "clipping" if you are not careful placing your elements.
Without collision detection we can build any dense forest we like also. Depending of the type of the trees in the game, Im sure it will be possible to recreate that photo, for example.
 
Without collision detection on theming theres going to be a bunch of "clipping" if you are not careful placing your elements.
Without collision detection we can build any dense forest we like also. Depending of the type of the trees in the game, Im sure it will be possible to recreate that photo, for example.
If trees work the same as rocks as we can make it!
 

Sometimes (most of) the problem is, you need a better computer, no other way around it. I know theres times a dev has badly optomized a game on PC (Batman Arkham Knight for example), but people need to understand that technology goes up while their PCs can catch up if they dont make changes to them.
If putting thousands of trees make your PC crawl, while others with decent rigs can move the game without problems, is not the devs fault.
I say this, not becuase of what you said, but because ive read a similar statement on the forums about hating rain because of lag, and not wanting rain becuase of that. I dont have a problem of playing games (inlcuding RCT3) with rain and framerate going down now, I had when I had the old PC, but I was not going to falut CDPR for example because my old PC lagged as hell with the Witcher 3.

But not to fret now. Lets wait an see what are the minimum specs put by Frontier. Im hoping my new PC is in the max scale, but maybe is in the middle when the game releases, who knows, what I know is that im not going to hate them if my PC cant run it at 60fps in max quality if they state in the max requirements something higher than my PC. Is just how technology works.
 
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