Obsidian Ant video - ARX: Thoughts On The New Currency And What It Means

It's kind of weird, and I'm not meaning this as a veiled threat or anything like that at all, but being able to change ship cosmetics anywhere will seem like less a part of the game and more a tacked on micro transaction scheme. If I can just change them around whenever, they'll mean less to me, so I'll likely be less inclined to want them.

It's kind of like when I got the Elite Explorer rank in the game. Ranking up in it had been changed around so much and made so much easier that by the time I actually got it, it was very underwhelming, to the extent that I didn't even want to be listed on the Elite Explorer roster in the Exploration section of the forums.

Maybe that's just me, and sorry for the tangent. Your post made me think of that for some reason.

Cheers.
I remember your disappointment. Marx has an Elite+ rank that compensates for the power creep, I think the equivalent criteria is something like 2 Billion credits now. But even when I did it (in January 2016) neutron farming was a thing, and the story behind achieving the rank(s) is what's important to me rather than just the rank alone. Some stories are more interesting than others but really they (the Elite ranks) are only worth what the player assigns to them.

I am proud of my achievements in the game because I know what it took for me to achieve them and some had nothing to do with exploration at all.
 
It's more that the rank wasn't the rank it was anymore, so I missed out on the opportunity of being able to earn it. Sort of like coffins being marched in a victory parade or something. :oops: Kind of a hard thing to explain.

But I digress anyway...

Cheers.
 
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The Elite-bucks are nothing shocking, but still a "feature" introduced with revenues in mind before customer satisfaction. All forms of virtual currency get more profit for the developer as compared to straighforward cash transactions.

I have bought Frontier Points before on my PS4 account, and funnily enough the points in a package are never quite neatly divisible by the price of cosmetics. That's how it works.

So well, it's no scam nor unheard of business idea, but it does sound a bit funny that they try to present it as one of the yearly "updates" meant to keep the game fresh. It would've been much classier to just implement this new system one fine day, without trumpeting it months in advance as an "update".
 
With the onboarding of TenCent complete...we can watch its influence on our game.

Much the same happened when Arena net hired Crystin Cox from Nexon.

Monetization, necessary for games to maintain their income, come with changes to the game play itself to support the monetization program. If you want to see the future of Elite: Dangerous...look to the models that TenCent have used.
 
With the onboarding of TenCent complete...we can watch its influence on our game.

Much the same happened when Arena net hired Crystin Cox from Nexon.

Monetization, necessary for games to maintain their income, come with changes to the game play itself to support the monetization program. If you want to see the future of Elite: Dangerous...look to the models that TenCent have used.
I like this train of thought - which games changed their monetisation policies, and how, since Tencent became involved?

(I've already checked)
 
I like this train of thought - which games changed their monetisation policies, and how, since Tencent became involved?

(I've already checked)
https://www.reuters.com/article/us-tencent-games/tencent-pulls-blockbuster-game-pubg-in-china-launches-patriotic-alternative-idUSKCN1SE0CT

I would look to their new game...and see. My point on this is that TenCent is an investor...for a reason. They have an advisor on the board for a reason. To make money from their investment.

I'm not trying to be alarmist about this...but, in the end, monetization models drive the development of the game to enhance the income generated from the models....we already know that we will see the livery store all the time...it won't surprise me to see advertising about specials, etc. prominently displayed....
 
https://www.reuters.com/article/us-tencent-games/tencent-pulls-blockbuster-game-pubg-in-china-launches-patriotic-alternative-idUSKCN1SE0CT

I would look to their new game...and see. My point on this is that TenCent is an investor...for a reason. They have an advisor on the board for a reason. To make money from their investment.

I'm not trying to be alarmist about this...but, in the end, monetization models drive the development of the game to enhance the income generated from the models....we already know that we will see the livery store all the time...it won't surprise me to see advertising about specials, etc. prominently displayed....
That wasn't my question.
 
That wasn't my question.
My immediate answer is 'I dunno'...but they do have games with in game monetization..personally, I don't care..if the game changes in ways I do not like, I will stop playing it...not a fan of the way Guild Wars 2 changed...for subjective reasons...so, I am just watching the same thing occur again...and waiting to see how things will work in the long term.
 
There's a new Head of Marketing being advertised at FD Careers currently. When he/she is appointed, with paint-on-the-fly being introduced in the game, perhaps we will be seeing ads for store products on approach to stations. 😟

And Ads like this:-

136976
 
My immediate answer is 'I dunno'...but they do have games with in game monetization..personally, I don't care..if the game changes in ways I do not like, I will stop playing it...not a fan of the way Guild Wars 2 changed...for subjective reasons...so, I am just watching the same thing occur again...and waiting to see how things will work in the long term.
Unfortunately, I do care. :(
 
Well yeah it is a double edged sword for frontier. With the option to earn them in game, especially if theres an amount of change manipulation going on, some people will put aside the desire to get the new shiny and just wait until they get the free option. I do that for the bulk of the purchase itches i get in swtor for similar reasons.

Also the company goodwill has to be absolutely pristine for this not to collapse. If you're even remotely aware of your pet issue, the fss, frontiers communication, the ground mission reticule being bugged for 2 or 3 major patches now, whatever it may be, the free option suddenly is the only option.

Frontier aren't that smart with product offerings, just look at how bland their deluxe editions are for jwe and planet zoo, and look at what they're offering on the steam store for dlc, complete junk (there might be some 30% resentment there but its still bad showing for new players). The only way this would be received positively is if it turned out even slightly cheaper than it is now. Ie, the same price as now with some change to tempt you, not make the minimum spend $5 instead of $4. That would just be rude.

I feel lucky to be sitting here safe that i can life without cosmetics now, and im still burning off all my thankyou purchases from the past. There's only so many gold / chrome / wireframe paints you need.
 
My immediate answer is 'I dunno'...but they do have games with in game monetization..personally, I don't care..if the game changes in ways I do not like, I will stop playing it...not a fan of the way Guild Wars 2 changed...for subjective reasons...so, I am just watching the same thing occur again...and waiting to see how things will work in the long term.
So if I understand you correctly, you're paranoid about "watching the same thing occur again" without knowledge nor examples of it happening previously, yet such information is easy to obtain via Google?

"I don't like this because of some imaginary perceived slight based on my paranoid speculation" appears to be the scenario here :ROFLMAO:

Also: Arx can be earned in-game - those that actually play the game will get cosmetics for free.

Speculation: are the ones complaining about Arx (earnable non-the-less) those that don't actually play the game (therefore won't earn Arx)? Only FDev have the answer.

P.S. you still haven't answered my question:
I like this train of thought - which games changed their monetisation policies, and how, since Tencent became involved?

(I've already checked)
 
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Custom colour interior packs for our ships may of smoothed this new ARX system in a bit... Ship hats and google eyes anyone?

Flimley
I am hoping I'll be able to set myself in-game targets to achieve by earning points for stuff in the store. I'm not a habitual cosmetics customer (I used to be Frontier, hint hint) so I don't feel I'll be affected by any lumpiness of the points packages (I just won't buy them if it isn't a sensible looking purchase), and I'm not particularly a socialiser (I play in Open but my playstyle isn't dependant on getting close enough to other players to see their livery) so this whole thing is only upside as far as I'm concerned.

Lucky me ;)
 

Viajero

Volunteer Moderator
So if I understand you correctly, you're paranoid about "watching the same thing occur again" without knowledge nor examples of it happening previously, yet such information is easy to obtain via Google?

"I don't like this because of some imaginary perceived slight based on my paranoid speculation" appears to be the scenario here :ROFLMAO:

Also: Arx can be earned in-game - those that actually play the game will get cosmetics for free.

Speculation: are the ones complaining about Arx (earnable non-the-less) those that don't actually play the game (therefore won't earn Arx)? Only FDev have the answer.

P.S. you still haven't answered my question:
Yeah, there also often seems to be a fundamental misunderstanding about how stock market investors (such as Tencent here) “make money from their investments”.
 
Also: Arx can be earned in-game - those that actually play the game will get cosmetics for free.
While this is seemingly enough to justify the introduction of Arx for some (and if balanced right would be for me as well), until we know the rate at which these can be earned I'd be careful using it as a positive argument for Arx.

If the cheapest item on the store is, say, 1000 Arx, but I can only earn, say, 50 Arx a week, then (at least as far as I'm concerned) the ability to earn them in-game may as well not be there at all. Would be nice if FDev could shine some light on this sooner than later, although I guess we'll know in a couple of months at the latest.

Edit: And just to add - the fact Arx will be earnable in game does NOT justify having to pre-pay fake currencies in bundles that will not match your shopping list. I really dislike this approach and while many are used to it, for better or worse, it will likely put me off buying items from the store.

I'm in a similar position as Karrde Sun, where I already bought most items I want for my fleet, so will find it easier to keep my wallet closed if they mess this up.
 
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I've bought plenty of bits and bobs off their website and knew exactly how much I was spending, transferring into the game is just way more convenient.

However, any time a company introduces their own scrip into a game/theme park/venue it's always to obfuscate the true cost of what you are buying. If they truly believed in the value of what they're selling they wouldn't need to do this in the first place.

I also have a really hard time believing we would earn any meaningful amount in-game otherwise why would Frontier do this? It's the old free to play strategy that relies on being opaque. Don't like it one bit.
 
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