Obsidian Ant video - ARX: Thoughts On The New Currency And What It Means

Considering your regular activity on this forum and with the Elite community for many years, I'm surprised you haven't heard of Frontier Points. They have been regularly mentioned and discussed on these forums since their introduction, especially during sales and special discount events.
You must be easily surprised. I've been around for a while and until the video by OA I never heard of that either:)
 
I simply don't trust them anymore.
Yeah trust and frontier are an interesting one.

There are many valid ways to look into it, but i think the one that wins for me is i'm not willing to let frontiers meta performance take away from the very base sandbox. I know frontier have been working towards different goals and different users than me, and there has been tangible splash damage (the mission boards, the fss and general bugs). Still im choosing not to throw away the sandbox for what can easily be seen as fluff.

As far as their stewardship goes, if only from their communication they don't earn / deserve it, but at the same time, should trust really be a factor when it comes to a video game? Probably cleaner as their business and our entertainment. Let the interface be the wallet and the service.

I can also say you definitely feel better if you make a decision to pause the tips until you feel they've earned it again.
 
I also haven't heard of them until brought up recently with the ARX stuff. Could have been that I never bothered paying attention to it before. I've bought many cosmetics from the Frontier Store.
Same, but im not suprised. I always played Minecraft on java where mods and skins are free. When I bought a xbox for my daughter and I and saw the bedrock edition store on the minecraft menu where you had to buy point packs for skins and mods I was pretty disgusted.

Frontier always had these though so its a different situation, and getting stuff for free that was never free in game is cool. Like we all discussed its something to keep an eye on to see where it goes and how it evolves.

I've bought my fair share of cosmetics and appreciate it being straight cash amounts and being able to buy exactly what I want with no confusion or obfustication, if I ever feel like it becomes straight predatory I will happily close my wallet.

I do feel though all this stuff should have been part of the game in the first place but Im old fashioned and stuff like this is the norm these days.
 

Viajero

Volunteer Moderator
... dammit can't hold my tongue/fingers still... Why does FDev use dev time on this ARX nonsense while stuff like planet surfaces and the unlandables have had no update in YEARS?!??!!!


How bout some actual content FDev??!!!!!!!!!! Not this money grabbing garbage.
In terms of resources time, at least, I would think it is quite obvious that if they unify the cosmetic shop structure across all platforms then they could actually be saving inefficient resources and time used in maintaining and updating multiple ones.
 
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In terms of resources time, at least, I would think it is quite obvious that if they unify the cosmetic shop structure across all platforms then they could actually be saving inefficient resources and time used in maintaining and updating multiple ones.
I'm no expert on consoles (obviously) but don't Frontier have to work through gateways provided by Microsoft and Sony? Can they really use the same systems over the three platforms?
 

Viajero

Volunteer Moderator
I'm no expert on consoles (obviously) but don't Frontier have to work through gateways provided by Microsoft and Sony? Can they really use the same systems over the three platforms?
I was obviously referring to the same same shop content and commercial structure. At the moment the PC shop is fundamentally different to consoles and it needs its own dedicated and separate maintenance and update.
 
To be fair... I'm going to make a logical guess that to earn what you've purchased for hundreds of Euros is going to take many thousands of hours of gameplay. FDev have stated that there will be a maximum amount of ARX you can earn per week. In order to not cannibalize the sale of ARX gift cards, they won't allow you to earn very many points over a short period of time.
Interesting...

So it's a 'limited' feature? ie; FDev at any time can change the amount you can earn, and force you back tot he microtransactions?

Right now I'm thinking... They can stick 'em..
 
I was obviously referring to the same same shop content and commercial structure. At the moment the PC shop is fundamentally different to consoles and it needs its own dedicated and separate maintenance and update.
So still three different systems. I would have thought that was the expensive bit rather than the manipulation of numbers within the shops.
 
There's going to be two sorts of people.

1) Those who play the game not worrying about earning ARX points but eventually get a little freebie for their time.

2) Those who prostate themselves on the alter of ARX points, play to get the skins and complain about how much time is required to get the skins they want.

Indeed in some ways it's not going to be too different to engineering. Some played the game and found themselves with mats to upgrade their ship, others grinded out the mats and complained about the grind.

Anyone playing for ARX points should heed the warning. Don't do it.
 
Always been slightly amused by that term.
well, if you want to attract people so they attract other people to watch your ads you better give them a fancy selling name. "bait meatballs" isn't going to work well.
that said, "content" can't really be argued about, and some of it is even original so "creator" is also generically fine in my book.

how this is good business, and it has to be by now, has always amazed me. those ads must be really working, so someone must be not only watching them o_O, but turning them into actual sales. go figure!

then again some people would rather have a summary read out in a soothing voice than digging themselves into sources. which i could even understand, the noise is strong here. actually, how this arx thing can stir up so much debate, doubts and controversy is also hard to grasp. apparently much of the audience of a game forum is completely unaware of how the game industry works!

it really is a nobrainer, nothing to see here, just wait a few months and we'll know the particulars, which in all likelihood won't be any real surprise either.
 

Viajero

Volunteer Moderator
So still three different systems. I would have thought that was the expensive bit rather than the manipulation of numbers within the shops.
The commercial and shop structure will now be the same in all platforms as opposed to the different set ups we have today. This will save resources and dev/tech time in maintaining multiple store fronts.
 
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The commercial and shop structure will now be the same in all platforms as opposed to the different set ups we have today. This will save resources and dev/tech time in maintaining multiple store fronts.
You mean Windows players are going to have to take out a subscription to play multiplayer like the console players have to and Windows players will have multiple accounts?
 
how this arx thing can stir up so much debate, doubts and controversy is also hard to grasp. apparently much of the audience of a game forum is completely unaware of how the game industry works!

it really is a nobrainer, nothing to see here, just wait a few months and we'll know the particulars, which in all likelihood won't be any real surprise either.
Well to be honest it's the most recent thing FD have announced along with Fleet Carriers so of course in a 5 yr old game those "new" announcements will be discussed in the short term.

For me personally I'm left rather cold by both announcements but ARX is causing controversy for a few main reasons I believe.

  1. Premium currency is often implemented in a rather opaque and obfuscated manner on purpose making it difficult to judge if you are getting good value from your purchases. Many on here will have come across some shady and at times downright offensive premium currency schemes in other games and there is understandably some real skepticism. Until we know more about in game earning rates and how the ARX will be sold ($ £ values) it's impossible to draw any meaningful conclusions.
  2. It's also being assumed, and not without just cause (OA pointed this out in his vid) that micro-transactions will now be much more front and center and in your face, not something that appeals to everyone.
  3. Personally I think most of the skins and cosmetics are of a poor quality, badly designed, badly implemented or just plain dull and unimaginative and that they do not represent value for money. I've bought a few over the years and generally felt extremely underwhelmed with my purchase...hopefully with a new focus on micro-transactions they may actually put some effort into these....which leads onto my next point.
  4. The game is arguably in a stable state but there are so many broken mechanics, bugs, unfinished features that many (and I put myself in this camp) feel that dev time could and should be spent on actually fixing the game and creating new content. Yes, I know those that who work on cosmetics and store purchases are not the devs who would be working on bug fixing and updates but with the next real content more than a year away it feels like this should not be a key focus for FD (IMO).
FD are a business and they need to make money so I suppose during this content hiatus it makes sense for them to maximise their earnings. Premium currency is now a fact of (gaming) life and is everywhere so we just need to get used to it.

I'm very critical of FD at times (justifiably, I'd argue) but in terms of fairness and profiteering I think they have to date been one of the better game developers I've encountered so I'm hoping the ARX system will be handled fairly and offer the players good value...we shall see.
 

Viajero

Volunteer Moderator
You mean Windows players are going to have to take out a subscription to play multiplayer like the console players have to and Windows players will have multiple accounts?
I dot think I mentioned anything of the sort. The thread discussion is related to cosmetics/ARX. This is what I said:

The commercial and shop structure will now be the same in all platforms as opposed to the different set ups we have today. This will save resources and dev/tech time in maintaining multiple store fronts.
 
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I dot think I mentioned anything of the sort. This is what I said:

The commercial and shop structure will now be the same in all platforms as opposed to the different set ups we have today. This will save resources and dev/tech time in maintaining multiple store fronts.
Are the items I mentioned part of the console commercial and shop structure and therefore the Windows structure will not be the same as the console structure?
 

Viajero

Volunteer Moderator
Are the items I mentioned part of the console commercial and shop structure and therefore the Windows structure will not be the same as the console structure?
The discussion in this thread, including my posts, is about cosmetics/ARX.
 
The discussion in this thread, including my posts, is about cosmetics/ARX.
So a limited section of the commercial and shop structure will be aligned. I trust that will be a big money saver to offset against the cost of delivering the change in the first place.
 

Viajero

Volunteer Moderator
So a limited section of the commercial and shop structure will be aligned. I trust that will be a big money saver to offset against the cost of delivering the change in the first place.
You are certainly entitled to your opinion on how much dev or tech resources are saved by unifying all cosmetics store fronts. There is indeed a potential saving there and I just pointed it out in response to a post that was only assuming exactly the opposite.

I personally think it is far from insignificant.
 
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