Thanks to RKODEY. I've posted this all over Oculus Forums, they have acknowledged they are looking into it. However, it does not solve all games e.g. RoboRecall...
OK Oculus, fix this plus add a Switch in OCULUS HOME to DISABLE ASW + NOT CAP to 45fps.
Jumps and Flashes are fixed by setting Affinity settings: -
Run ED then go to TASK MANAGER>DETAILS: Right-Click Affinity
ED64: cores 0-5 (this is the game Elite

Dangerous)
OculusVR: cores 6-7 (this file may be new in latest Public Test update)
OVRServer_64: cores 6-7
OCULUS must now code this so we do not require manual or autohotkey programs.
https://forums.oculus.com/community...-of-version-1-14-pc-software-update-for-april
BTW I put my PC to Sleep and so the only program I must set Affinity for each time is E

D
KILLCARD wrote: -
"Actually, I don't think the game has anything to do with it. What I did to figure this out was:
1. Load up the Oculus + home.
2. Open up Task Manager and find the OVRServer_64.exe
3. Disable 1 of the cores and click apply
4. Check perforamance result in Oculus Home
5. Repeat Steps 3-4 until Tracking/Framerate in Oculus home dies then re-enable that core and continue to disable others.
You should find there will be one core that will make tracking practically dead if you disable it regardless of what other cores are enabled.. and another that will reduce tracking performance if its disabled. For me, as soon as I dropped core 4, everything went to .. with only Core 4 on it worked but with poor performance (slow tracking update, black border visible when rotating), until I enabled core 6 then it all worked fine.
I got this set up without any games running, just Oculus Home .. which leads me to think that it is somehow based on System/CPU/Operating system or some other factor. "