Odyssey Going Forwards

Well the size of the settlement does matter but not to such extend.
I found the exact same settlement type (Epsilon Hydri 6a Kryyst Analysis Lab) on another planet but the framerate was OK, still some stutters but a lot better (45FPS).

Edit : no vsync hard cap to 60 FPS and monitor set to 200hz refresh rate to mitigate the tearing effect. Not tested the fast vsync from nv cc. I don't remember ever seing this option... is it any good for a non gsync monitor ? (only freesync on mine)

I don't have gsync or freesync on my monitor (most likely my next investigation) and my monitor only has 60 Hz. That's why I preferred standard VSync for quite a while, which also caps my frame rates at 60 FPS. But with fast sync I get better results, also mitigates tearing, which I always see when using hard caps. With fast VSync it goes up to 120 FPS now (mostly in space or wherever the environment allows it), no tearing (but on software basis of course which should lead to some performance loss) while still preventing my GPU to go through the roof with something like 300+ FPS. I didn't compare systematically to standard VSync, so you'll have to check for yourself. Maybe I'm making things up, but it feels like an overall performance win to me...

This function is easy to find in the control panel, it's almost down to the bottom. I'm using dedicated settings for Elite (edlaunch.exe, under the tab program settings), so that it doesn't effect other applications. The only downside of not setting it to global is that it always get reset after a driver update.
 
I don't have gsync or freesync on my monitor (most likely my next investigation) and my monitor only has 60 Hz. That's why I preferred standard VSync for quite a while, which also caps my frame rates at 60 FPS. But with fast sync I get better results, also mitigates tearing, which I always see when using hard caps. With fast VSync it goes up to 120 FPS now (mostly in space or wherever the environment allows it), no tearing (but on software basis of course which should lead to some performance loss) while still preventing my GPU to go through the roof with something like 300+ FPS. I didn't compare systematically to standard VSync, so you'll have to check for yourself. Maybe I'm making things up, but it feels like an overall performance win to me...

This function is easy to find in the control panel, it's almost down to the bottom. I'm using dedicated settings for Elite (edlaunch.exe, under the tab program settings), so that it doesn't effect other applications. The only downside of not setting it to global is that it always get reset after a driver update.
Good, Thanks, I'll try that tonight (still 2PM where I live :))
 
Yes, I am using fast VSync from NVidia Control Center. And in the game itself, I limited the FPS = 60. I also chose AA = SMAA, SS = x1.0 in the graphics settings
I shot another video in the same locality, and this video shows the graphics settings in the game. I will post this video as soon as it is uploaded to YouTube. OK? However, the problems with falling FPS remained the same.

But what's about this FXAA and X 1.25 in the attachment of your post below:
And please, lets also compare our resolutions. Again, mine is 2560 x 1440. If you have a much better monitor than mine (which is good possible) than your GPU load could be higher accordingly.
 
But what's about this FXAA and X 1.25 in the attachment of your post below:
And please, lets also compare our resolutions. Again, mine is 2560 x 1440. If you have a much better monitor than mine (which is good possible) than your GPU load could be higher accordingly.
My monitor is 1920 x 1080. ) The last video was shot using FXAA and x1.25, and I made a new video with new graphics settings in the game SMAA and x1.0. When it is uploaded to YouTube, I will publish it immediately. OK?
 
My monitor is 1920 x 1080. ) The last video was shot using FXAA and x1.25, and I made a new video with new graphics settings in the game SMAA and x1.0. When it is uploaded to YouTube, I will publish it immediately. OK?
I use SMAA snd 1 x super sampling. I have a 2080ti and tbe performance is "ok" but not amazing.
 
I use SMAA snd 1 x super sampling. I have a 2080ti and tbe performance is "ok" but not amazing.
Try to fly over settlements from my videos. Try to record a video of a flight over a populated area and display the game graphics settings on the video. Not all settlements have such strong FPS drops, but nevertheless they are bad.
 
My monitor is 1920 x 1080. ) The last video was shot using FXAA and x1.25, and I made a new video with new graphics settings in the game SMAA and x1.0. When it is uploaded to YouTube, I will publish it immediately. OK?

I'm still on my way (just forgot about my bad habit that I barely can go 8 jumps without doing full system scans. And then I get something like a 56 body system 😁). Just keep in mind that I'm not doing this to win an argument or so, I just want to know what's going on. And I guess you might be interested in if there's something wrong with your system or not. But when it turns out that I was wrong I'll let you know as soon as possible. Promised (truth is holy to me. Always).
 
A lot of big words there like "misleading advertising", "deception" and "bait and switch". I personally don't think either was the case and it's a massive exaggeration to say that. I think it's just bizarre to use that kind of phrasing is all.
Personally I understand the sentiment and feel much the same way. A large portion of the community does feel hoodwinked, whether that is true or not is irrelevant, the sentiment exists and is entirely the fault of ED.
 
Sorry, but I don't tend to respond to passive-aggressive posts. They are pointless and tell more about the poster, than the person they are targetting.

(See what I did there?)
Glass houses & throwing stones come to mind, your recent posts have been full of passive aggression and unbecoming for a volunteer moderator.
 
Ship interiors are a big enough feature for a completely separate DLC. (I'd like to see content based on opening up larger areas of the orbiting stations, too, like missions to hunt down a fugitive, fight a conflict zone in corridors & rooms, repel invaders in a war, that kind of thing.)
And zero G legs..
 

In a minute I'll do my own video. A possible mistake I saw here was that after the change from SS 1.25 to SS 1.0 you didn't get back to main menu. Some changes require this to work. Not sure if it's also the case with supper sampling changes... Tidally locked, so always dark. In day light it probably would be unplayable.

ooops, my observation just started with a CTD (from local map) before it even started! 😁 one should be injected with a high doses of British humour before even trying to play this game...

Uploading now, should take about 15 minutes, then the SD version should be available.
First conclusion: Certainly one of the critical places, I've already seen them too (one of the big ones). I also went 3 times into the red, but most of the time FPS was locked around 45 FPS. Still not great, but not quite as extreme as in your video. If you now take into account that your GPU is 2 levels above mine and you have a lot more memory than me, then something seems indeed not entirely optimal with your system.


UPDATE

All-clear. It's not your computer. I have found a way to reproduce this behaviour. It most likely has to do with the deep canyons nearby.
I'll upload 2 more videos: a longer walk through the installation and another low-level flight, including a short detour into one of the nearby canyons. The rest is up to the developers to figure out what's going on with this site. This will take some time, one of the videos is 7 GB
 
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The problem is that not only the settlement disrupts the FPS, but the stones scattered around the settlement also disrupt the FPS, and the canyon itself also affects the FPS. Try flying at low altitude with turns without a flight assistant. Maintain roughly the same height, trajectory and turn rate as mine in the video.
EDIT
Also try not to slow down, keep at about the same speed as mine.
 
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The problem is that not only the settlement disrupts the FPS, but the stones scattered around the settlement also disrupt the FPS, and the canyon itself also affects the FPS. Try flying at low altitude with turns without a flight assistant. Maintain roughly the same height, trajectory and turn rate as mine in the video.
EDIT
Also try not to slow down, keep at about the same speed as mine.

Yes, can confirm that now:

Source: https://youtu.be/fNaJUme8PsM

Source: https://youtu.be/pjhfou5NJ5k

Note that this installation is placed on a "hill" between 2 nearby deep canyons. That's probably too much vertexes at once...
The on foot performance is not that bad though.
Guess the devs will have a lot of fun to nail down what's wrong with this place.
 
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I wanted to shoot a series of videos for machinima on the game Elite Dangerous Odyssey, but ... - it's just some kind of horror.
Elite Dangerous Odyssey - Falls and jumps of FPS in the settlement, lags, friezes. (The video is divided into time segments.)
Please remind me where Odyssey is heading?
I'm seeing the same stuttering in very big settlements. Looks like a temporary overload of the PC while loading new parts of the settlement. Which is a bit ridiculous, as I'm running the game from a SSD. SATA though, maybe I have to move the game to my NVMe instead ? I wouldn't call it unplayable, but it sure needs optimisation.
 
No, I'm not.

But NMS is nowhere near a direct competitor to Elite. It's great for exploration of unrealistic and completely static, but fantastic and colourful worlds, where you can ride butterfly-dinosaur-cockroaches and sand-worms from Dune. And it's THE definition of mandatory grind, which you've complained about in Elite. Luckily there are mods to combat that, but not everyone will have the skills or the time required to mod their game.

It is a completely different game to Elite and offers completely different experience.

Star Citizen, while being currently the closest thing to being a direct competitor, is still in Alpha after 10 years of development and it's much more bugged and prone to crashes than Elite ever was. Additionally, while it does offer some nice and immersive gameplay, it does not offer the 1:1 scale and it currently only has 1 system (yes, I know there is plenty to do, but it gets old pretty quickly IMO). Also, there are wipes and there is no in-game lore for it. It is not a "game" at this stage.

I realise that people migrate to other games, but this is normal. In the same way people migrate to Elite from other games. It works both ways.

And lastly, I don't know why people are of the "you can only play one game" mindset. I have a feeling you are trying to say that once people try NMS or SC they will never ever come back to Elite. I think this is completely wrong. People will play the game they feel like playing. I most often play Elite, but I often play SC and NMS too. It's not a matter of "either or" at all, never was and never will be.

This whole "Elite will die because there are other games" is what makes me laugh so hard.

Glass houses & throwing stones come to mind, your recent posts have been full of passive aggression and unbecoming for a volunteer moderator.
Despite what he said, he was mocking me. It couldn't be any more obvious. It seems to be the attitude to paying customers (Not Sally, she's brilliant. Also Zac, I like him). We've even seen people being mocked on official Elite live streams and it's prevalent from Mods on here. No wonder people are disenfranchised with Elite. The rot is everywhere. No doubt he'll come back with some clever comment or a ban. I literally don't care because a) I've got screenshots of the conversation and b) as we speak I'm downloading Star Citizen for the first time thanks to the attitude here. I'll go where I'm wanted.
 
Apart from the work on the performance and the bugs
Information about which changes or extensions are planned next would be interesting. These could be discussed in advance so that it does not lead to misunderstandings and annoyance again. At the moment we know next to nothing where the journey should go.
 
I'm seeing the same stuttering in very big settlements. Looks like a temporary overload of the PC while loading new parts of the settlement. Which is a bit ridiculous, as I'm running the game from a SSD. SATA though, maybe I have to move the game to my NVMe instead ? I wouldn't call it unplayable, but it sure needs optimisation.
NVME SSD is not and should never be a minimum expectation for getting minimum viable performance.

If Horizons could run off an HDD fine, and Odyssey is simply an expansion for the game, it should not suddenly REQUIRE an NVME to run properly.
 
I'm seeing the same stuttering in very big settlements. Looks like a temporary overload of the PC while loading new parts of the settlement. Which is a bit ridiculous, as I'm running the game from a SSD. SATA though, maybe I have to move the game to my NVMe instead ? I wouldn't call it unplayable, but it sure needs optimisation.

NVME SSD is not and should never be a minimum expectation for getting minimum viable performance.

If Horizons could run off an HDD fine, and Odyssey is simply an expansion for the game, it should not suddenly REQUIRE an NVME to run properly.
Regardless of whether it should be needed or not, I can confirm that running the game from NVMe does help with disk based IO.

I just happened (for video processing purposes) to be replacing my 1 TB SATA 3 SSD with a 1 TB NVMe almost exactly one month after Odyssey dropped. After the replacement, the performance difference was noticeable to me. I didn't notice any further stuttering until after Update 5 but that seems to have since gone away as well.

That said, my NVMe (WDS100T2B0C) is on the lower priced end of the range and the performance is about 4 times faster than the SATA 3 SSD.

This is my experience. YMMV.
 
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