Odyssey Going Forwards

Yes it is a video game. Many players want it to makes sense. ED is supposed to be a semi-realistic game. The introduction of teleporters makes no sense. Why do we have cargo hatches and cargo handling systems if teleporting exists??? Why can't I teleport explosives directly onto another ship? It makes no sense.

The point being made by others is: rather than introducing 'teleportation' as a technology in the ED universe, they could have just had the players press 'E' to enter the ship and everybody would understand the cmdr entered the ship. Just like hundreds of other video games that allow players to enter a door but is lacking the animation. It is generally accepted as ok.

Well sure there are lots of things in the game that don't make sense. But why add more items to the list? Yes its too late now, it has been done. Teleportation now exists in the game. Making the ED universe that much more illogical and inconsistent.
You're right - the addition of teleporters makes no sense.

So consider this - they didn't add teleporters. They added an indicator to show you where to go to board your ship.

And the fade-to-black is also not teleportation - it's a placeholder for all the thousands of hours extra work that needs to be done before we can
  1. Extend the staircase (some ships don't have one and the door is way up high - I think the Asp Exp is an example?);
  2. Walk up it;
  3. Traverse the corridors (hundreds of meters of them on the big ships) through the fully fleshed-out ship interior to the cockpit;
  4. [Insert other optional ship interior game play - visit the head, make a coffee, stow the stuff you just stole from the settlement etc]
  5. Sit in the pilot's seat (or not, if we're crewing on someone else's ship?)
  6. Engage the engines...
Putting on my developer hat, the amount of work on the programming side for all that scares me, even before I consider the amount of 3D modelling, audio and lighting design that will have to happen. And remember, steps 3 & 4 at least are multiplied by however many Ships there are in game (I've lost count), scaled appropriately for the size of the ship.

I'm glad we didn't have to wait.
 
I'm seeing the same stuttering in very big settlements. Looks like a temporary overload of the PC while loading new parts of the settlement. Which is a bit ridiculous, as I'm running the game from a SSD. SATA though, maybe I have to move the game to my NVMe instead ? I wouldn't call it unplayable, but it sure needs optimisation.
My game is on an nvme disk and the performances are bad in the same kind of settlements....
 
Yes, can confirm that now:
...
Note that this installation is placed on a "hill" between 2 nearby deep canyons. That's probably too much vertexes at once...
The on foot performance is not that bad though.
Guess the devs will have a lot of fun to nail down what's wrong with this place.
Unfortunately the canyon by itself has nothing to do with the bad framerate, and I agree with @Sergo that there may be a bug with the rock (Krysst Analysis Lab in Epsilon Hydri 6a has exactly the same problem, lots of rocks nut no canyon around).

Remarkably, Epsilon Hydri 6a and Gbekree AB7a share something in common : They are both the first satellite of a brown dwarf (Y) star (the main stars are different though).

I don't think that the brown dwarf is the cause of the problem but still... may be worth investigating.

Infos:
EDSM : Epsilon Hydri (bodies)
EDSM : Gbekree (bodies)
 
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All the talk of ship interiors does lend the to the fact that for the most part ED is empty, if you look at the game as a whole:
1) Supercruise is empty apart from when your doing something around stations, planets etc.
2) most of the space sections have nothing much in them, space is interspersed with planets and things in the way but you can go from the nav beacon to your destination with little or no interaction on your part until you get to less than a minute away in Supercruise.
3) Hyperspace is 99.9% empty apart from the odd occasional Thargoid encounter cut scene.

If you add in ship interior's there would be a huge section of the game where we would be waiting for something to do. This is where the jump drive in Elite made it fun we can jump to the next encounter etc, ED had Supercruise but unlike jump drive it doesn't get mass locked ;)
 
All the talk of ship interiors does lend the to the fact that for the most part ED is empty, if you look at the game as a whole:
1) Supercruise is empty apart from when your doing something around stations, planets etc.
2) most of the space sections have nothing much in them, space is interspersed with planets and things in the way but you can go from the nav beacon to your destination with little or no interaction on your part until you get to less than a minute away in Supercruise.
3) Hyperspace is 99.9% empty apart from the odd occasional Thargoid encounter cut scene.

If you add in ship interior's there would be a huge section of the game where we would be waiting for something to do. This is where the jump drive in Elite made it fun we can jump to the next encounter etc, ED had Supercruise but unlike jump drive it doesn't get mass locked ;)
You know, that's the reason why it's called "Space". There is plenty of that "out there". 🤷‍♀️ :sneaky:
 
Yes, FDev is very professional in this. FDev can sell empty packaging very dearly.
For a long time, buyers desperately look for the contents and fill the pack with their imagination.
At some point they are just as empty as the package.
 
Yes, FDev is very professional in this. FDev can sell empty packaging very dearly.
For a long time, buyers desperately look for the contents and fill the pack with their imagination.
At some point they are just as empty as the package.
ED is like buying an easter egg lol, £10 worth of packaging and 50p of chocolate lol.
 
Well that's easy, watch any of Cmdr Kate's Star Citizen YouTube videos.
Kate is in the honeymoon SC phase. The Jeff Goldblum "ooh, aahh" phase. Later there's running and screaming mindless train rides, 30ks, noodle-men and account wipes.

The long term SC streamers know, which is why they aren't as enthusiastic.
 
Yes, FDev is very professional in this. FDev can sell empty packaging very dearly.
For a long time, buyers desperately look for the contents and fill the pack with their imagination.
At some point they are just as empty as the package.
OR ... flying a space ship in space IS the game, and some people like it?
 
Frontier I'm posting this here because I can't seem to add more than 1 image for comparison to the issue tracker.

Here is the entry in the issue tracker by someone else which I have contributed to.

As you can see I own SRV paint job Chase Orange (purchased in Horizons). I bought it because it's a close match to my ExplorerConda
SRV-Store.JPG


Here it is on Horizons. A perfect match to that in the store.

20201109234949_1.jpg


Here it is on Odyssey. A weird kind of ref that no longer matches my Anaconda.

20210814131849_1.jpg

And just for reference here is my Anaconda with a similar looking paint job to the Horizons version of my SRV. Which is why I purchased it.
20201111214928_1.jpg


Thanks,UM
 
I've thought for a long time that there needs to be a general ship touchup,

ideally this would include an addition I think is missing, hard-docking ports, not as an additional module, that's boring, they should be a default part of at least almost every ship, and allow for at the very least transfer of fuel and electricity, but also personnel.

wouldn't this mean fuel transfer limpets are useless/redundant?, nope, (and really what's the problem with redundancy?) the main idea here is you're going to have to manage docking one port to another which is a lot harder than it seems if your target lacks the ability to control it's attitude or relative velocity.

this, along with ships not blowing up if you manage a pilot snipe, would set the groundwork for future interior and more importantly boarding-style actions and encounters.
 
I reckon that fdev may get it to work on PS5, but not the PS4. As much as I love Elite, I am not buying a PS5 just to see Odyssey type planets and play a fairly basic fps.
If Odyssey can't be nerfed enough to work properly on PS4 and doesn't have some extra content added (you know, something that the PC master race hasn't already found) then it's back to nms for me.
I'm hoping that I am completely wrong though.
 
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