You're right - the addition of teleporters makes no sense.Yes it is a video game. Many players want it to makes sense. ED is supposed to be a semi-realistic game. The introduction of teleporters makes no sense. Why do we have cargo hatches and cargo handling systems if teleporting exists??? Why can't I teleport explosives directly onto another ship? It makes no sense.
The point being made by others is: rather than introducing 'teleportation' as a technology in the ED universe, they could have just had the players press 'E' to enter the ship and everybody would understand the cmdr entered the ship. Just like hundreds of other video games that allow players to enter a door but is lacking the animation. It is generally accepted as ok.
Well sure there are lots of things in the game that don't make sense. But why add more items to the list? Yes its too late now, it has been done. Teleportation now exists in the game. Making the ED universe that much more illogical and inconsistent.
So consider this - they didn't add teleporters. They added an indicator to show you where to go to board your ship.
And the fade-to-black is also not teleportation - it's a placeholder for all the thousands of hours extra work that needs to be done before we can
- Extend the staircase (some ships don't have one and the door is way up high - I think the Asp Exp is an example?);
- Walk up it;
- Traverse the corridors (hundreds of meters of them on the big ships) through the fully fleshed-out ship interior to the cockpit;
- [Insert other optional ship interior game play - visit the head, make a coffee, stow the stuff you just stole from the settlement etc]
- Sit in the pilot's seat (or not, if we're crewing on someone else's ship?)
- Engage the engines...
I'm glad we didn't have to wait.