Odyssey Going Forwards

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Steam shows concurrent connections at a moment in time... Good for trends though, which currently is rising... Never mind though, you tried to predict and failed, maybe next time?

I don't recall ever saying 6 months, but whatever. I'm sure I'll be proven right in the end... mores the pity.

In the meantime, hope you all have fun speculating about a future non-existent expansion. Hope your fall isn't too hard when it comes. (y)
 
I don't recall ever saying 6 months, but whatever. I'm sure I'll be proven right in the end... mores the pity.
Well, of course you will be proven somewhat right, the game will not go on for ever, maybe a couple more years at best, unless something goes very right.

The 6 months bit was mentioned in one of those threads I participated in with some relish, maybe your memory will refresh, it was a fun thread as hissy fits were being thrown copiously by some.
 
Pretty much is, isn't it? Steam never seems to show many people playing. :unsure:
By that standard it was also dead in mid-2017 and mid-2019, but got better again each time, which doesn't feel like a sufficiently rigorous definition of "dead".

(And there are again early signs of a slow recovery in the numbers this time, too, but obviously too early to say how that's going to work out long-term)
 
Well, of course you will be proven somewhat right, the game will not go on for ever, maybe a couple more years at best, unless something goes very right.
Despite the mess they made of Odyssey's release, I'd expect the game to continue considerably longer than that. There seems to be a fairly large general core of players who'll play it whatever [1] - after all, people were still playing FE2/FFE twenty years after release - and just keeping the lights on without major future development probably won't be too expensive.

It is certainly possible that they'll decide in two years to end major feature development, though, especially if they either can't get Odyssey to work on consoles or that release also goes badly. But the game could continue - profitably! - on a reduced story+bugfix+cleanup crew for several years after that without any further releases ... so long as no-one gets around to making a direct competitor, which there's no sign of yet.


[1] Many of whom are prematurely but understandably asking Frontier to announce longer-term development plans for ED 5.0/6.0/etc. That's a "good but more" attitude rather than a "tired of this now" one.
 
It is certainly possible that they'll decide in two years to end major feature development, though, especially if they either can't get Odyssey to work on consoles or that release also goes badly. But the game could continue - profitably! - on a reduced story+bugfix+cleanup crew for several years after that without any further releases ... so long as no-one gets around to making a direct competitor, which there's no sign of yet.
I think the game is at a pretty crucial stage, EDO launch was not (rightfully) very well received and the 'grey area' over porting to last-gen consoles remains. (If DB's words are interpreted in a fatalistic way, as is currently being done by some in the console community, at no point does he say it will continue (but, again, doesn't say it wont!)) EDO needs a major boost in performance and stability still, despite 9 updates and several patches, to be able to deliver the expansion to those with more modest hardware.

I'm in agreement that the game could continue, in maintenance mode, for some years, provided 'fixes' do not continue to force errors when published, let's hope that is a scenario in the further future, though.
 
Despite the mess they made of Odyssey's release, I'd expect the game to continue considerably longer than that. There seems to be a fairly large general core of players who'll play it whatever [1] - after all, people were still playing FE2/FFE twenty years after release - and just keeping the lights on without major future development probably won't be too expensive.
I think there'll be an iteration of Elite in five years, but I don't know if it'll be the same thing we play now. No matter how we may (or may not) paper over things, the game requires constant manpower and investment to keep afloat, and under the current model I question if there's enough coming in from Arx (once everyone who'll buy the game will) to keep it going.

It'll probably be like this for another 3-4 years with the content updates petering out, and then I could see (depending on what's going on behind the scenes) the release of a full-blown sequel, possibly contracted out to another developer under their Foundry.
 
Incorrect. The Duuuoom clock has no hands and assumes each time interval is Doom.
That's not entirely true. The Doom clock has two hands, but instead of being used to tell time are used to gesture the point thusly to remind you that you need to be sharing in the negativity and that your enjoyment is all an illusion:

wedding-crashers-negativity.gif
 
I think there'll be an iteration of Elite in five years, but I don't know if it'll be the same thing we play now. No matter how we may (or may not) paper over things, the game requires constant manpower and investment to keep afloat, and under the current model I question if there's enough coming in from Arx (once everyone who'll buy the game will) to keep it going.

It'll probably be like this for another 3-4 years with the content updates petering out, and then I could see (depending on what's going on behind the scenes) the release of a full-blown sequel, possibly contracted out to another developer under their Foundry.
I fully agree with you regarding the funding for the game and it really needs to go to pay monthly, whether its E : D or a sequel.
 
I fully agree with you regarding the funding for the game and it really needs to go to pay monthly, whether its E : D or a sequel.
I dunno about a monthly fee (unless its a fiver a month or so) but I would imagine that the Kickstarter/LEP players make up a healthy chunk of the current playerbase, and as such are a dead end in terms of revenue. (And I'm one of them).

At this point, I feel like I've gotten my money's worth out of the game (in fairness BEYOND my money's worth!) so have actually been buying Arx here and there, not because I like santa jumpers or ridiculous paintjobs, more to help keep the lights on. But I'd be alright with a full reboot in a couple of years... although there'd be a question about whether or not profiles/assets could be migrated, since many people (myself included) wouldn't want to bin off a decade's worth of progress.
 
It was pure coincidence that the two events happened at the same time.
They didn't. EDO was released in what, May? The 40% drop was due to JWE2 sales being lower than expected (in November).
https://www.bloomberg.com/news/arti...-stock-drops-most-ever-on-jurassic-world-woes
U.K. gaming company Frontier Developments Plc said PC sales of “Jurassic World Evolution 2” were lower than expected, leading investors to bail on the stock.

Shares of AIM-listed Frontier plunged as much as 38% to 1,536 pence on Monday, the biggest one-day loss.
 
Just to make this point again:
when Odyssey single-handedly wiped 40% off their stock
the 38% drop was in November, on fdev saying they had underperformed on JWE2 sales on pc. At worst it could be said that both EDO and JWE2 contributed to the drop, but it's patently untrue that "Odyssey single-handedly wiped 40% off their stock".

From the stock release in Nov that caused the drop:
"Jurassic World Evolution 2 will be our biggest release and our largest revenue contributor in this financial year FY22, the 12 months to 31 May 2022. Based on the lower initial PC sales noted above and the under-performance of Odyssey in the financial year to date, we are prudently updating our revenue guidance for FY22 to £100 million to £130 million. "
 
Many developers and even the owner PLAY the game. That makes difference, a huge one.
THAT is what shows in QoL.
I know I'm not the owner or the Dev, but if they were to play the game, we wouldn't have 10 - 90 minutes SCs, 15+5 mins cooldowns for FCs and the mats gathering would also be different and less grindy.
Test players shouldn't test play it with /admin give 100m credits and /give all mats.
 
I have no problem picking up engineering mats by hoovering them up combat zones or Resource Extraction Sites, mining, surface exploration, as mission rewards, signal sources, and other places. As a result, there are still a few of my ships that remain unengineered, but my sanity and enjoyment of the game remain intact.

The distance between celestial bodies is occasionally inconvenient, but far more preferable than what would amount to a "teleport to where you want to go" button.

It's all fine and well claiming that "the devs don't play their own game" but I'd argue that anyone relogging, chasing instant gratification, or demanding an easy button for various activities aren't exactly playing it either. (Things that certainly didn't exist in previous iterations of Elite, so I'd say they're very much in line with what the owner's vision.)
 
I have no problem picking up engineering mats by hoovering them up combat zones or Resource Extraction Sites, mining, surface exploration, as mission rewards, signal sources, and other places. As a result, there are still a few of my ships that remain unengineered, but my sanity and enjoyment of the game remain intact.

The distance between celestial bodies is occasionally inconvenient, but far more preferable than what would amount to a "teleport to where you want to go" button.

It's all fine and well claiming that "the devs don't play their own game" but I'd argue that anyone relogging, chasing instant gratification, or demanding an easy button for various activities aren't exactly playing it either. (Things that certainly didn't exist in previous iterations of Elite, so I'd say they're very much in line with what the owner's vision.)
Get materials from missions is great! The problem is... Just a few materials you can to that.
And about the devs don't play, it's a fact. They get obvious feedbacks because of it.

The majority of players don't' want 'instant gratification'. Griding is ok at some point. Elite is far from this 'point'.
My recommendation is: See the thread about Material Gathering. You'll will realize 2 things. Frontier knows that is NOT ok the grinding, and the majority of player don't want 'instant gratification' but variety of ways (including many chain missions) to get the stuff.

o7
 
THAT is what shows in QoL.
I know I'm not the owner or the Dev, but if they were to play the game, we wouldn't have 10 - 90 minutes SCs, 15+5 mins cooldowns for FCs and the mats gathering would also be different and less grindy.
Test players shouldn't test play it with /admin give 100m credits and /give all mats.
Agree... And if you follow many streamers focused in Elite (now they're doing many other things because of the Odyssey terrible release), you'll realize they say obvious things, that only who play the game knows.
There is a thread about federal ships, go there and see. The vast majority is obvious things.

BTW, like I said before; my criticism is to make the game even better. Elite is FAR the best sci-fi / sim space game.
Don't come and says 'star citizen'. SC it's a very good collection of ideais in a trashy implementation (today).
It's a nice tech demo, and a complete waste of time as a game.
I'm #EliteTeam :)
 
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Agree... And if you follow many streamers focused in Elite (now they're doing many other things because of the Odyssey terrible release), you'll realize they say obvious things, that only who play the game knows.
There is a thread about federal ships, go there and see. The vast majority is obvious things.

BTW, like I said before; my criticism is to make the game even better. Elite is FAR the best sci-fi / sim space game.
Don't come and says 'star citizen'. SC it's a very good collection of ideais in a trashy implementation (today).
It's a nice tech demo, and a complete waste of time as a game.
I'm #EliteTeam :)
I used to watch some streamers on and off, but after Odyssey, the mediocre release and the updates that mate little to no difference in terms of performance, i've wandered off to other games myself. Done 2 powerplay weapons, because one doesn't have to play it for that except watch a movie while grinding away on the 750 merits by repeatedly fast tracking them. (Seriously, WHY? Why 10 units every 30 mins? Why can't we skip all that and say "I want 750 units, this will cost me 7.5m, here is the money, load it up, thanks and I'm off!) Why do that in increments of 10 and the timeframe of 15 minutes? Emerging gameplay?
4 week wait time? fine. why not.
Have it unlocked like at the tech broker? Yes please!
Re-pledge for another 4 weeks if you need more? No thanks.

Lol, no way I would ever reference Scam Citizen. Considering the amount of time and money that has been sunk into it, they should have produced something... really ANYTHING by now. They got $100 of mine too.
Tech demo? Yep!

I really would love to see Elite succeed in many ways. But Fdev is making it really hard to get to the stage where the majority of their community are happy.
 
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