Odyssey Horizons Comparison Thread

Here's some volcanism features not in Horizons. It's simply awesome... And gigantic:
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This is not though :
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Stations are way darker. They looked better when it comes to details, but the fact that they are darker make it hard to see. A lot of stations I've been to are so pitch black I need the night vision to not collide with them.
My random guess is that they've either:

1) Updated the rendering to PBR materials but not actually updated all the materials properly. There are presumably A LOT of materials so they might have done it as some sort of generic process and lots of them haven't turned out that great.
2) The way the whole image is graded depending on available light (so we're not instantly blinded near a star and can actually see anything at all 1000s of LS away from a star) has changed and has a knock-on effect with the way things look everywhere.

Incidentally, I might be wrong, but I think the weird super-bright planets are ones with dense atmospheres, so there's maybe some simple mathematical fix to make these less jarring.
 
Yeah, that might be a glitch. So what?
I can point other glitches and low quality stuff on the screenshot, should you want to. And it's a perfectly random one for me, I didn't cherry pick or anything. In fact, you did cherry pick for the best view (I assume).

I'd like the issues to be fixed. That's why I'm pointing them out. I'm sure you'd like the game to improve and have it's issues fixed to, right ?

Both side of the story are important, and your screenshot provide both.
 
Very very much this. I think this is what saddens me the most. Even planets that appear to have actual canyons and mountains from orbit turn out to be rounded off big hills, and shallow broad valleys.

I have done several planetary SRV circumnavigations in Horizons, and one of the main draws was the excitement of the terrain. Sadly, that all appears to be missing in Odyssey.
The crater walls in my Odyssey picture were ~6000m high. I don't understand what scale of features is being expected. I think that Horizons would often produce wild variations in elevation that many people obviously enjoyed but which don't really conform to any reasonable estimation of the kind of features you should expect to see as a result of physical processes.

I don't know if you play flight simulators (or have ever flown in a light-plane or microlite) - but many people are often struck by how 'flat' the terrain of the Earth seems from just a modest altitude.
 
Here's highlighting some inconsistencies, and what I hope are bugs. See how the areas in light look really quite good, with twinkling snow and lots of clutter. Then look at how in the shadows there's those dreaded pixelated blocky patches. Also how the mountains also look pretty good (it seems rocky ones are fine but icey ones look just weird).

In the second picture I highlight how the light looks broken, the very ugly textures and the odd bug with the debris not being effected by the shadow. Finally yes the textures randomly take ages to load in for the debris.
 

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Here's highlighting some inconsistencies, and what I hope are bugs. See how the areas in light look really quite good, with twinkling snow and lots of clutter. Then look at how in the shadows there's those dreaded pixelated blocky patches. Also how the mountains also look pretty good (it seems rocky ones are fine but icey ones look just weird).

In the second picture I highlight how the light looks broken, the very ugly textures and the odd bug with the debris not being effected by the shadow. Finally yes the textures randomly take ages to load in for the debris.
I think the issue, which I had myself, in the first picture, is the lod not unloading and switching to the regular texture soon enough. I'm willing to bet that if you started to go there, the terrain would change to what you have near you, and you'd have rocks pop in right in front of you. You are seeing what you should see from very far away. Not up close.
 
The crater walls in my Odyssey picture were ~6000m high. I don't understand what scale of features is being expected. I think that Horizons would often produce wild variations in elevation that many people obviously enjoyed but which don't really conform to any reasonable estimation of the kind of features you should expect to see as a result of physical processes.

I don't know if you play flight simulators (or have ever flown in a light-plane or microlite) - but many people are often struck by how 'flat' the terrain of the Earth seems from just a modest altitude.
Sure, there are big craters, just as in Horizons, though even those have been softened greatly in Odyssey, but where are the sharp, tall, mountains, or deep, steep, sharp edged, long canyons like there were in Horizons? And I am not even talking about the anomalies like Mt. Neverest, or ravines and canyons on the scale of Pomeche 2. There are plenty of Odyssey planets that look like they have them from orbit, but as soon as you get to the surface, theey are flattened and softened way out.
 
There absolutely is a graphical quality downgrade, quite a big one. its really disappointing.
There isn't, certainly not 'absolutely'. Most of the ugliness is due to bugs like LoD flaws or such. The big issue of region cloning is undetermined, but that isn't exactly an argument of graphical fidelity.

The game on the ground often looks far better than Horizons. At low to medium altitudes the horrible blocky patches and other LoD issues ruin things. At greater distances, in very high orbit and on-approach, things can look very good as well (with the unfortunate region pasting hurting the effect).

There are other strange things going on with lighting.

The planet modelling and the lighting have been overhauled, and this expansion was clearly pushed out the door before it was ready. That explains all, if not most, of the issues.
 
There isn't, certainly not 'absolutely'. Most of the ugliness is due to bugs like LoD flaws or such. The big issue of region cloning is undetermined, but that isn't exactly an argument of graphical fidelity.

The game on the ground often looks far better than Horizons. At low to medium altitudes the horrible blocky patches and other LoD issues ruin things. At greater distances, in very high orbit and on-approach, things can look very good as well (with the unfortunate region pasting hurting the effect).

There are other strange things going on with lighting.

The planet modelling and the lighting have been overhauled, and this expansion was clearly pushed out the door before it was ready. That explains all, if not most, of the issues.
I agree. It's a mixed bag between Horizons and EDO. there is a prelvant ugly grey beige color in many planets (less yellow sands and Mars like ).

But up close , at some altitude, and with some conditions - Odessey can look very good.
 
The planet modelling and the lighting have been overhauled, and this expansion was clearly pushed out the door before it was ready. That explains all, if not most, of the issues.
I desperately hope you're right and this is -- as many suspected -- just an alpha that was hastily glued together to meet a deadline. The gulf between what we're seeing and what Dr. Ross was talking about just a few months ago is so vast that I'm worried I was just being BSed the entire time and it was all a lie, but I really want to believe that's not true, because this is the only interstellar off-roading game I have.
 
I agree. It's a mixed bag between Horizons and EDO. there is a prelvant ugly grey beige color in many planets (less yellow sands and Mars like ).

But up close , at some altitude, and with some conditions - Odessey can look very good.

Seems like planets with other colours are still possible, first and only one I've come across so far though.

XozsOdS.jpg
 
Tried to take some clear shots of the view from my VR headset. Sorry for the blur it was difficult to focus on the image. But you will see that Odyssey is unplayable in VR. The darkness and the patches and black glow around things. Even landing pad holo is not good. I do hope this is looked into and graphics are fixed.

First up Horizons followed by Odyssey. The black in the photo is unrendered graphics with weird flickering black halos around everything.

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